import java.awt.*; import javax.swing.*; public class Main { public static void main(String[] args) { Fenetre fenetre = new Fenetre(); fenetre.setVisible(true); } } /** * */ public class Main { public static void main(String[] args) { FenetreDebut fenetredebut = new FenetreDebut(); fenetredebut.setVisible(true); } } /** * La classe PaintFenetreDebut est utilisée pour dessiner et faire apparaître l'image de menu sur * la fenêtre de début de jeu. * * @version 1.2 * @author Emmanuel SRIVASTAVA-TIAMZON */ import javax.swing.*; import java.awt.*; public class PaintFenetreDebut extends JComponent { private Image MenuDebut; public PaintFenetreDebut() { this.MenuDebut = Toolkit.getDefaultToolkit().getImage("../image/MenuDebut.jpg"); } @Override public void paintComponent(Graphics pinceau) { Graphics secondPinceau = pinceau.create(); if (this.isOpaque()) { secondPinceau.setColor(this.getBackground()); secondPinceau.fillRect(0, 0, this.getWidth(), this.getHeight()); } secondPinceau.drawImage(this.MenuDebut, this.getWidth(), this.getHeight(), this); } } import javax.swing.*; import java.awt.*; public class FenetreDebut extends JFrame { public FenetreDebut() { super("SameGame"); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(765, 510); this.setLocation(this.getWidth()/2 - 100 ,this.getHeight()/2 - 100); JPanel imagePanel = new JPanel(); imagePanel.setLayout(new GridLayout(1,1)); PaintFenetreDebut paintfenetredebut = new PaintFenetreDebut(); this.add(paintfenetredebut); } }