80 lines
1.7 KiB
Java
80 lines
1.7 KiB
Java
import java.awt.*;
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import javax.swing.*;
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public class Main {
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public static void main(String[] args) {
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Fenetre fenetre = new Fenetre();
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fenetre.setVisible(true);
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}
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}
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/**
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*
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*/
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public class Main {
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public static void main(String[] args) {
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FenetreDebut fenetredebut = new FenetreDebut();
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fenetredebut.setVisible(true);
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}
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}
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/**
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* La classe <code>PaintFenetreDebut</code> est utilisée pour dessiner et faire apparaître l'image de menu sur
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* la fenêtre de début de jeu.
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*
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* @version 1.2
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* @author Emmanuel SRIVASTAVA-TIAMZON
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*/
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import javax.swing.*;
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import java.awt.*;
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public class PaintFenetreDebut extends JComponent {
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private Image MenuDebut;
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public PaintFenetreDebut() {
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this.MenuDebut = Toolkit.getDefaultToolkit().getImage("../image/MenuDebut.jpg");
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}
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@Override
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public void paintComponent(Graphics pinceau) {
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Graphics secondPinceau = pinceau.create();
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if (this.isOpaque()) {
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secondPinceau.setColor(this.getBackground());
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secondPinceau.fillRect(0, 0, this.getWidth(), this.getHeight());
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}
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secondPinceau.drawImage(this.MenuDebut, this.getWidth(), this.getHeight(), this);
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}
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}
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import javax.swing.*;
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import java.awt.*;
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public class FenetreDebut extends JFrame {
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public FenetreDebut() {
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super("SameGame");
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this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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this.setSize(765, 510);
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this.setLocation(this.getWidth()/2 - 100 ,this.getHeight()/2 - 100);
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JPanel imagePanel = new JPanel();
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imagePanel.setLayout(new GridLayout(1,1));
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PaintFenetreDebut paintfenetredebut = new PaintFenetreDebut();
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this.add(paintfenetredebut);
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}
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} |