Ajout
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import java.lang.Object;
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import java.util.Currency;
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public class Monnaie{
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public static void main(String args[]){
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if(args.length > 0){
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public class Monnaie {
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public static void main(String args[]) {
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DeviseInfoPrinter deviseInfoPrinter = new DeviseInfoPrinter();
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if (args.length > 0) {
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String nom_monnaie = args[0];
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Currency monnaie = Currency.getInstance(nom_monnaie);
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System.out.println("Code numerique : "+monnaie.getNumericCode());
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System.out.println("Symbole : "+ monnaie.getSymbol());
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}else{
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deviseInfoPrinter.printDeviseInfo(nom_monnaie);
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} else {
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System.out.println("Merci d'indiquer une valeur EX : \"EUR\"");
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}
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}
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}
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}
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class DeviseInfoPrinter {
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public void printDeviseInfo(String nom_monnaie) {
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Currency monnaie = Currency.getInstance(nom_monnaie);
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System.out.println("Code numerique : " + monnaie.getNumericCode());
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System.out.println("Symbole : " + monnaie.getSymbol());
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}
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}
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BIN
BUT1/CONTROLE/DEV2.1/Entrainement/SUJETB/EXO4/Ciel.class
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BUT1/CONTROLE/DEV2.1/Entrainement/SUJETB/EXO4/Ciel.class
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BUT1/CONTROLE/DEV2.1/Entrainement/SUJETB/EXO4/Ciel.java
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BUT1/CONTROLE/DEV2.1/Entrainement/SUJETB/EXO4/Ciel.java
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import javax.swing.JComponent;
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import java.awt.Graphics;
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public class Ciel extends JComponent {
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@Override
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protected void paintComponent(Graphics pinceau) {
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// obligatoire : on crée un nouveau pinceau pour pouvoir le modifier plus tard
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Graphics secondPinceau = pinceau.create();
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// obligatoire : si le composant n'est pas censé être transparent
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if (this.isOpaque()) {
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// obligatoire : on repeint toute la surface avec la couleur de fond
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secondPinceau.setColor(this.getBackground());
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secondPinceau.fillRect(0, 0, this.getWidth(), this.getHeight());
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}
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// maintenant on dessine ce que l'on veut
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secondPinceau.setColor(this.getForeground());
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secondPinceau.drawString("Bonjour !", 10, 20);
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}
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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createAndShowGUI();
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});
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}
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private static void createAndShowGUI() {
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JFrame fenetre = new JFrame("Ciel Bleu");
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fenetre.setSize(400, 400);
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fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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// Ajout de votre composant Ciel dans la fenêtre
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Ciel cielComponent = new Ciel();
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fenetre.add(cielComponent);
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// Assurez-vous que la fenêtre est visible
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fenetre.setVisible(true);
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}
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}
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import javax.swing.JComponent;
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import java.awt.Graphics;
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public class Soleil{
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public Soleil(){
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}
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}
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Main.java, SkyFrame.java et SunPanel.java on été générer par ChatGPT.
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Le code n'est pas forcément bon, c'est juste pour voir comment faire
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import javax.swing.*;
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public class Main {
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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SkyFrame skyFrame = new SkyFrame();
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skyFrame.setSize(800, 600);
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skyFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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skyFrame.setVisible(true);
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});
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}
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}
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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public class SkyFrame extends JFrame {
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private SunPanel sunPanel;
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public SkyFrame() {
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setTitle("Sky with Sun");
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setLayout(new BorderLayout());
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sunPanel = new SunPanel();
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add(sunPanel, BorderLayout.CENTER);
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addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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sunPanel.increaseSunRadius(15);
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}
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});
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}
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}
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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public class SunPanel extends JPanel {
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private int sunRadius;
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public SunPanel() {
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sunRadius = 50; // Rayon initial du soleil
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addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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increaseSunRadius(15);
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}
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});
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}
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public void increaseSunRadius(int increment) {
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sunRadius += increment;
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repaint();
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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g2d.setColor(new Color(115, 194, 251)); // Couleur du ciel
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g2d.fillRect(0, 0, getWidth(), getHeight());
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int sunX = getWidth() / 2 - sunRadius;
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int sunY = getHeight() - sunRadius * 2;
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g2d.setColor(Color.YELLOW); // Couleur du soleil
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g2d.fillOval(sunX, sunY, sunRadius * 2, sunRadius * 2);
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}
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}
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