modification jeu.c + ajout jeu.h
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6
include/jeu.h
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6
include/jeu.h
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#ifndef JEU_H
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#define JEU_H
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void lancer_jeu1(void);
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#endif /*JEU_H*/
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41
src/jeu.c
41
src/jeu.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <graph.h>
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#include <unistd.h>
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#include "../include/grille.h"
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#include "../include/serpent.h"
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#include "../include/pomme.h"
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#include "../include/jeu.h"
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void lancerJeu() {
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void lancer_jeu1(void) {
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Segment serpent[100];
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int longueur = 5;
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int direction_x = 1;
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int direction_y = 0;
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int i;
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InitialiserGraphique();
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CreerFenetre(0, 0, 1200, 1000);
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initialiserSerpent(serpent, &longueur);
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dessinerGrille(); /*Dessiner la grille*/
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Pomme pomme = creerPomme();
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dessinerPomme(pomme);
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while (1) {
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gestionDeplacements(serpent, &direction_x, &direction_y);
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mettreAJourSerpent(serpent, &longueur, &direction_x, &direction_y);
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if (serpent[0].x == pomme.x && serpent[0].y == pomme.y) {
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longueur++;
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pomme = creerPomme(); /*Générer une pomme*/
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dessinerPomme(pomme);
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}
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if (tuerSerpent(serpent) || seMangerQueue(serpent, longueur)) {
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/*Si le serpent est mort, gestion du game over*
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/*Ajoutez ici menu game over*/
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/*ChargerImageFond("../img/game_over.png");*/
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}
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dessinerSerpent(serpent, &longueur);
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usleep(100000);
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}
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}
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