#ifndef SERPENT_H #define SERPENT_H typedef struct { int x, y; } Segment; typedef Segment* Serpent; void initialiserSerpent(Serpent serpent, int *longueur); int gestionTouches(Serpent serpent, int *direction_x, int *direction_y); int tuerSerpent(Serpent serpent, int longueur); void mettreAJourSerpent(Serpent serpent, int *longueur, int *direction_x, int *direction_y); void dessinerSerpent(Serpent serpent, int *longueur); void attendreSerpent(unsigned long int microseconds); #endif /*SERPENT_H*/