49 lines
1.5 KiB
Java
49 lines
1.5 KiB
Java
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public class Tile {
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private Terrain[][] hexMatrix;
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// Constructeur pour une tuile avec un seul terrain
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public Tile(Terrain terrain) {
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hexMatrix = new Terrain[3][3];
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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hexMatrix[i][j] = terrain;
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}
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}
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}
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// Constructeur pour une tuile avec deux terrains
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public Tile(Terrain terrain1, Terrain terrain2, int configuration) {
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hexMatrix = new Terrain[3][3];
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switch (configuration) {
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case 1:
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fillSides(terrain1, terrain2, 1, 5);
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break;
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case 2:
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fillSides(terrain1, terrain2, 2, 4);
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break;
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case 3:
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fillSides(terrain1, terrain2, 3, 3);
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break;
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default:
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throw new IllegalArgumentException("Configuration invalide");
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}
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}
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private void fillSides(Terrain terrain1, Terrain terrain2, int side1, int side2) {
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// Exemple simplifié
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if ((i + j) % 2 == 0) { // Terrain1 sur certaines cases
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hexMatrix[i][j] = terrain1;
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} else {
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hexMatrix[i][j] = terrain2;
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}
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}
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}
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}
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public Terrain[][] getHexMatrix() {
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return hexMatrix;
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}
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}
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