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SAE31_2024/src/fr/monkhanny/dorfromantik/gui/ButtonPanel.java

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2024-12-02 20:51:28 +01:00
package fr.monkhanny.dorfromantik.gui;
import fr.monkhanny.dorfromantik.utils.FontManager;
import fr.monkhanny.dorfromantik.components.Button;
import fr.monkhanny.dorfromantik.controller.MainMenuMouseController;
import javax.swing.*;
import java.util.List;
import java.util.Arrays;
public class ButtonPanel extends JPanel {
private JButton newGameButton;
private JButton continueGameButton;
private JButton howToPlayButton;
private JButton settingsButton;
private JButton exitButton;
public ButtonPanel(float fontSize) {
// Paramétrage de l'apparence du panneau
this.setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
this.setOpaque(false); // Rendre le panneau transparent
this.setBorder(BorderFactory.createEmptyBorder(50, 30, 30, 30)); // Marge à gauche et en bas
// Espacement vertical extensible pour centrer les boutons principaux verticalement
this.add(Box.createVerticalGlue());
// Créer les boutons avec un style personnalisé
newGameButton = Button.createCustomTextButton("Jouer", fontSize);
continueGameButton = Button.createCustomTextButton("Récompenses", fontSize);
howToPlayButton = Button.createCustomTextButton("Comment jouer ?", fontSize);
settingsButton = Button.createCustomTextButton("Paramètres", fontSize);
exitButton = Button.createCustomTextButton("Quitter", fontSize);
// Ajouter les boutons au panneau
this.add(newGameButton);
this.add(Box.createVerticalStrut(10)); // Espace entre les boutons
this.add(continueGameButton);
this.add(Box.createVerticalStrut(10));
this.add(howToPlayButton);
this.add(Box.createVerticalStrut(10));
this.add(settingsButton);
this.add(Box.createVerticalStrut(10));
this.add(exitButton);
// Espacement extensible pour maintenir les icônes en bas
this.add(Box.createVerticalGlue());
@SuppressWarnings("unused")
MainMenuMouseController gestionSouris = new MainMenuMouseController(this);
}
public JButton getNewGameButton() {
return newGameButton;
}
public JButton getContinueGameButton() {
return continueGameButton;
}
public JButton getHowToPlayButton() {
return howToPlayButton;
}
public JButton getSettingsButton() {
return settingsButton;
}
public JButton getExitButton() {
return exitButton;
}
public List<JButton> getButtons() {
return Arrays.asList(newGameButton, continueGameButton, howToPlayButton, settingsButton, exitButton);
}
public void updateButtonFonts(int windowWidth) {
// Mettre à jour la police des boutons avec la taille ajustée
float newFontSize = windowWidth / 30f;
newGameButton.setFont(FontManager.getTitleFont(newFontSize));
continueGameButton.setFont(FontManager.getTitleFont(newFontSize));
howToPlayButton.setFont(FontManager.getTitleFont(newFontSize));
settingsButton.setFont(FontManager.getTitleFont(newFontSize));
exitButton.setFont(FontManager.getTitleFont(newFontSize));
}
}