test pour afficher les tuiles d'une manière différente

This commit is contained in:
2024-11-16 10:12:24 +01:00
parent dd14eaab2e
commit 22cf8adf3f
9 changed files with 238 additions and 14 deletions

View File

@@ -0,0 +1,78 @@
import javax.swing.*;
import java.awt.*;
public class GameView extends JFrame {
private Tile tile;
// Constructeur
public GameView(Tile tile) {
this.tile = tile;
setTitle("Dorfromantik - Affichage de tuile");
setSize(600, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
}
public void showTile() {
setVisible(true);
repaint();
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
int hexRadius = 50; // Rayon des hexagones
int hexHeight = (int) (Math.sqrt(3) * hexRadius); // Hauteur de l'hexagone
int xOffset = 150, yOffset = 150; // Décalage initial pour centrer
Terrain[][] matrix = tile.getHexMatrix();
// Dessiner les hexagones en fonction de la matrice
for (int i = 0; i < matrix.length; i++) {
for (int j = 0; j < matrix[i].length; j++) {
if (matrix[i][j] != Terrain.VIDE) {
// Calcul des coordonnées
int x = xOffset + j * (3 * hexRadius / 2); // Décalage horizontal
int y = yOffset + i * hexHeight + (j % 2) * (hexHeight / 2); // Décalage vertical
drawHexagon(g2d, x, y, hexRadius, getColorForTerrain(matrix[i][j]));
}
}
}
}
private void drawHexagon(Graphics2D g2d, int x, int y, int radius, Color color) {
int[] xPoints = new int[6];
int[] yPoints = new int[6];
for (int i = 0; i < 6; i++) {
xPoints[i] = x + (int) (radius * Math.cos(i * Math.PI / 3));
yPoints[i] = y + (int) (radius * Math.sin(i * Math.PI / 3));
}
g2d.setColor(color);
g2d.fillPolygon(xPoints, yPoints, 6);
g2d.setColor(Color.BLACK); // Contour noir
g2d.drawPolygon(xPoints, yPoints, 6);
}
private Color getColorForTerrain(Terrain terrain) {
switch (terrain) {
case MER:
return Color.BLUE;
case CHAMP:
return Color.YELLOW;
case PRE:
return Color.GREEN;
case FORET:
return new Color(34, 139, 34); // Vert foncé
case MONTAGNE:
return Color.GRAY;
default:
return Color.WHITE;
}
}
}