test pour faire le plateau+nouveau menu dans testV1+ probleme compilation
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20
TestV1/TestEnAttendantResolutionBug/Main.java
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20
TestV1/TestEnAttendantResolutionBug/Main.java
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import model.Game;
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import view.GameView;
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import controller.GameController;
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import javax.swing.*;
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public class Main {
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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Game game = new Game();
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GameView gameView = new GameView(game); // Crée la vue sans contrôleur pour le moment
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GameController controller = new GameController(game, gameView); // Initialise le contrôleur avec game et gameView
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// Passe ensuite le contrôleur à la vue une fois que tout est initialisé
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gameView.setController(controller);
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gameView.setVisible(true); // Affiche la fenêtre
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});
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}
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}
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61
TestV1/TestEnAttendantResolutionBug/View/BoardView.java
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61
TestV1/TestEnAttendantResolutionBug/View/BoardView.java
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package view;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import model.Board;
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import model.Tile;
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import controller.GameController;
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public class BoardView extends JPanel {
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private GameController controller;
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private int rows = 5;
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private int cols = 5;
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public BoardView(Board board, GameController controller) {
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this.controller = controller;
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setLayout(new GridLayout(rows, cols, 5, 5));
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initializeBoard();
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}
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// Méthode pour assigner le contrôleur après création de l'instance
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public void setController(GameController controller) {
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this.controller = controller;
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}
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private void initializeBoard() {
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for (int i = 0; i < rows * cols; i++) {
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JPanel tilePanel = new JPanel();
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tilePanel.setBackground(Color.LIGHT_GRAY);
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tilePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
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tilePanel.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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handleTilePlacement(tilePanel);
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}
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});
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add(tilePanel);
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}
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}
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private void handleTilePlacement(JPanel tilePanel) {
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if (controller != null) { // Assure que le contrôleur est bien assigné
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Tile tile = controller.getNextTile();
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if (tile != null) {
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tilePanel.setBackground(Color.GREEN);
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tilePanel.add(new JLabel(tile.getType()));
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revalidate();
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repaint();
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controller.placeTile(tile);
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}
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}
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}
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public void refreshBoard() {
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revalidate();
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repaint();
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}
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}
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31
TestV1/TestEnAttendantResolutionBug/View/GameController.java
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TestV1/TestEnAttendantResolutionBug/View/GameController.java
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package controller;
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import model.Game;
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import model.Tile;
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import view.GameView;
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public class GameController {
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private Game game;
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private GameView gameView;
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private Tile currentTile;
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public GameController(Game game, GameView gameView) {
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this.game = game;
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this.gameView = gameView;
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this.currentTile = null; // Initialise sans tuile au début
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}
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public void selectNextTile(Tile tile) {
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this.currentTile = tile;
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}
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public Tile getNextTile() {
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return currentTile; // Retourne la tuile actuellement sélectionnée
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}
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public void placeTile(Tile tile) {
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game.placeTile(tile);
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gameView.update(game);
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currentTile = null; // Réinitialise après placement
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}
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}
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52
TestV1/TestEnAttendantResolutionBug/View/GameView.java
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TestV1/TestEnAttendantResolutionBug/View/GameView.java
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package view;
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import model.Game;
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import model.Tile;
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import controller.GameController;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class GameView extends JFrame {
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private JLabel scoreLabel;
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private BoardView boardView;
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private GameController controller; // Ajoute le contrôleur ici
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public GameView(Game game) { // Constructeur sans le contrôleur en paramètre
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setTitle("Dorfromantik en Java");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setSize(500, 500);
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setLayout(new BorderLayout());
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scoreLabel = new JLabel("Score : " + game.getScore());
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boardView = new BoardView(game.getBoard(), null); // Initialise BoardView sans contrôleur
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JButton nextTileButton = new JButton("Sélectionner une tuile");
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nextTileButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (controller != null) { // Vérifie que le contrôleur est bien assigné
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Tile tile = new Tile("forêt", new String[]{"terre", "terre", "eau", "terre", "eau", "terre"});
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controller.selectNextTile(tile);
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}
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}
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});
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add(scoreLabel, BorderLayout.NORTH);
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add(boardView, BorderLayout.CENTER);
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add(nextTileButton, BorderLayout.SOUTH);
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}
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// Nouvelle méthode setController pour permettre d'assigner le contrôleur après création
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public void setController(GameController controller) {
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this.controller = controller;
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boardView.setController(controller); // Passe le contrôleur à BoardView
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}
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public void update(Game game) {
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scoreLabel.setText("Score : " + game.getScore());
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boardView.refreshBoard();
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}
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}
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package controller;
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import model.Game;
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import model.Tile;
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import view.GameView;
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public class GameController {
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private Game game;
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private GameView gameView;
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public GameController(Game game, GameView gameView) {
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this.game = game;
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this.gameView = gameView;
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}
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public void placeTile(Tile tile) {
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game.placeTile(tile);
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gameView.update(game);
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}
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}
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26
TestV1/TestEnAttendantResolutionBug/model/Board.java
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TestV1/TestEnAttendantResolutionBug/model/Board.java
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package model;
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import java.util.ArrayList;
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import java.util.List;
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public class Board {
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private List<Tile> tiles;
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public Board() {
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tiles = new ArrayList<>();
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}
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public void addTile(Tile tile) {
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tiles.add(tile);
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}
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public List<Tile> getTiles() {
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return tiles;
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}
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public boolean isPlacementValid(Tile tile) {
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// Logique simplifiée pour vérifier si la tuile peut être placée
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// Ici, tu pourrais vérifier les bords de la tuile et du plateau
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return true; // Retourne true pour simplifier
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}
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}
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26
TestV1/TestEnAttendantResolutionBug/model/Game.java
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TestV1/TestEnAttendantResolutionBug/model/Game.java
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package model;
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public class Game {
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private Board board;
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private int score;
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public Game() {
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board = new Board();
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score = 0;
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}
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public Board getBoard() {
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return board;
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}
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public int getScore() {
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return score;
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}
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public void placeTile(Tile tile) {
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if (board.isPlacementValid(tile)) {
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board.addTile(tile);
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score += 10; // Par exemple, chaque tuile ajoute 10 points
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}
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}
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}
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19
TestV1/TestEnAttendantResolutionBug/model/Tile.java
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TestV1/TestEnAttendantResolutionBug/model/Tile.java
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package model;
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public class Tile {
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private String type; // Par exemple : "forêt", "rivière", "champ", etc.
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private String[] edges; // Les types des bords de la tuile (ex: "eau", "terre")
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public Tile(String type, String[] edges) {
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this.type = type;
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this.edges = edges;
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}
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public String getType() {
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return type;
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}
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public String getEdge(int index) {
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return edges[index];
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}
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}
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24
TestV1/TestEnAttendantResolutionBug/view/BoardView.java
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TestV1/TestEnAttendantResolutionBug/view/BoardView.java
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package view;
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import javax.swing.*;
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import model.Board;
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import model.Tile;
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import java.awt.*;
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public class BoardView extends JPanel {
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private Board board;
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public BoardView(Board board) {
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this.board = board;
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setLayout(new GridLayout(5, 5, 5, 5)); // Exemple de grille 5x5 pour le plateau
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}
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public void refreshBoard() {
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removeAll();
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for (Tile tile : board.getTiles()) {
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add(new TileView(tile.getType()));
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}
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revalidate();
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repaint();
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}
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}
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TestV1/TestEnAttendantResolutionBug/view/GameView.java
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TestV1/TestEnAttendantResolutionBug/view/GameView.java
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package view;
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import model.Game;
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import javax.swing.*;
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import java.awt.*;
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public class GameView extends JFrame {
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private JLabel scoreLabel;
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private BoardView boardView;
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public GameView(Game game) {
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setTitle("Dorfromantik en Java");
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setSize(400, 400);
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setLayout(new BorderLayout());
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scoreLabel = new JLabel("Score : " + game.getScore());
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boardView = new BoardView(game.getBoard());
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add(scoreLabel, BorderLayout.NORTH);
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add(boardView, BorderLayout.CENTER);
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}
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public void update(Game game) {
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scoreLabel.setText("Score : " + game.getScore());
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boardView.refreshBoard();
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}
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}
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TestV1/TestEnAttendantResolutionBug/view/TileView.java
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TestV1/TestEnAttendantResolutionBug/view/TileView.java
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package view;
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import javax.swing.*;
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import java.awt.*;
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public class TileView extends JPanel {
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private String type;
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public TileView(String type) {
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this.type = type;
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setPreferredSize(new Dimension(50, 50)); // Taille de la tuile
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setBackground(Color.LIGHT_GRAY);
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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g.setColor(Color.BLACK);
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g.drawString(type, 10, 25); // Affiche le type de la tuile au centre
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}
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}
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