Modifications + ajout du choix des modes (vues)
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package fr.monkhanny.dorfromantik.controller;
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import fr.monkhanny.dorfromantik.gui.GameModeSelectionPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class GameModeController implements ActionListener {
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private GameModeSelectionPanel gameModeSelectionPanel;
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// Constructeur sans le panneau
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public GameModeController() {
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// Initialisation sans le panneau
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}
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// Méthode pour associer le panneau
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public void setGameModeSelectionPanel(GameModeSelectionPanel panel) {
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this.gameModeSelectionPanel = panel;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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String command = e.getActionCommand();
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switch (command) {
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case "Mode 1":
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startGame("Mode 1", null);
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break;
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case "Mode 2":
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startGame("Mode 2", null);
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break;
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case "Mode 3":
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startGame("Mode 3", null);
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break;
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case "Mode 4":
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startGame("Mode 4", null);
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break;
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case "Démarrer":
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String seed = gameModeSelectionPanel.getSeed();
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if (!seed.isEmpty()) {
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startGame("Custom Mode", seed);
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}
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break;
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default:
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System.out.println("Commande inconnue: " + command);
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}
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}
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private void startGame(String mode, String seed) {
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System.out.println("Démarrer le jeu en mode: " + mode);
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if (seed != null) {
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System.out.println("Seed personnalisée: " + seed);
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}
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// Implémenter la logique pour démarrer le jeu avec le mode sélectionné et la seed si applicable
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}
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}
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