Modifications + ajout du choix des modes (vues)
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package fr.monkhanny.dorfromantik.gui;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionListener;
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public class GameModeSelectionPanel extends JPanel {
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private JLabel titleLabel;
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private JButton mode1Button;
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private JButton mode2Button;
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private JButton mode3Button;
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private JButton mode4Button;
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private JTextField seedField;
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private JButton startButton;
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public GameModeSelectionPanel(ActionListener buttonListener) {
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setLayout(new BorderLayout());
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// Add background image
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JLabel background = new JLabel(new ImageIcon("./ressources/images/MainMenu/backgroundBlured.jpg"));
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background.setLayout(new GridBagLayout());
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this.setLayout(new BorderLayout());
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this.add(background);
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// Main content panel
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JPanel mainPanel = createMainPanel();
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background.add(mainPanel);
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// Title
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titleLabel = new JLabel("Choisissez un mode de jeu", JLabel.CENTER);
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titleLabel.setFont(new Font("Arial", Font.BOLD, 40));
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titleLabel.setForeground(Color.WHITE);
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mainPanel.add(titleLabel, createGridBagConstraints(0, 0, 2));
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mainPanel.add(Box.createVerticalStrut(30), createGridBagConstraints(0, 1, 1));
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// Mode buttons - now horizontally aligned
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JPanel modePanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 20, 10)); // Centered with horizontal spacing
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modePanel.setOpaque(false);
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mode1Button = createGameModeButton("Mode 1", buttonListener);
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mode2Button = createGameModeButton("Mode 2", buttonListener);
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mode3Button = createGameModeButton("Mode 3", buttonListener);
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mode4Button = createGameModeButton("Mode 4", buttonListener);
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modePanel.add(mode1Button);
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modePanel.add(mode2Button);
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modePanel.add(mode3Button);
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modePanel.add(mode4Button);
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mainPanel.add(modePanel, createGridBagConstraints(0, 2, 2)); // Span across 2 columns
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mainPanel.add(Box.createVerticalStrut(30), createGridBagConstraints(0, 3, 1));
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// Seed input and start button
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JPanel seedPanel = createSeedPanel(buttonListener);
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mainPanel.add(seedPanel, createGridBagConstraints(0, 4, 2));
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}
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private JPanel createMainPanel() {
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JPanel mainPanel = new JPanel(new GridBagLayout());
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mainPanel.setOpaque(false);
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return mainPanel;
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}
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private GridBagConstraints createGridBagConstraints(int x, int y, int gridWidth) {
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GridBagConstraints gbc = new GridBagConstraints();
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gbc.gridx = x;
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gbc.gridy = y;
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gbc.gridwidth = gridWidth;
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gbc.fill = GridBagConstraints.HORIZONTAL;
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gbc.insets = new Insets(20, 30, 20, 30);
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return gbc;
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}
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private JButton createGameModeButton(String modeName, ActionListener buttonListener) {
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JButton button = new JButton(modeName);
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button.setFont(new Font("Arial", Font.BOLD, 24));
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button.setBackground(new Color(0, 122, 255));
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button.setForeground(Color.WHITE);
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button.setBorder(BorderFactory.createLineBorder(Color.WHITE, 2));
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button.setFocusPainted(false);
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button.addActionListener(buttonListener);
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button.setPreferredSize(new Dimension(150, 50)); // Adjust the size of the buttons
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return button;
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}
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private JPanel createSeedPanel(ActionListener buttonListener) {
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JPanel seedPanel = new JPanel();
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seedPanel.setOpaque(false);
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seedPanel.setLayout(new FlowLayout(FlowLayout.CENTER));
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JLabel seedLabel = new JLabel("Entrez votre seed:");
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seedLabel.setForeground(Color.WHITE);
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seedPanel.add(seedLabel);
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seedField = new JTextField(20);
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seedField.setFont(new Font("Arial", Font.PLAIN, 18));
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seedField.setPreferredSize(new Dimension(250, 40));
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seedField.setBorder(BorderFactory.createLineBorder(Color.WHITE, 2));
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seedPanel.add(seedField);
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startButton = new JButton("Démarrer");
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startButton.setFont(new Font("Arial", Font.BOLD, 24));
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startButton.setBackground(new Color(0, 255, 0));
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startButton.setForeground(Color.WHITE);
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startButton.setBorder(BorderFactory.createLineBorder(Color.WHITE, 2));
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startButton.setPreferredSize(new Dimension(150, 50));
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startButton.addActionListener(buttonListener);
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seedPanel.add(startButton);
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return seedPanel;
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}
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public String getSeed() {
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return seedField.getText();
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}
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}
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