Ajout d'un visualisateur de tuiles restantes
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@@ -49,6 +49,8 @@ public class Board extends JPanel{
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private ScoreManager scoreManager;
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private int currentScore;
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private Database database;
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private RemainingTilesIndicator remainingTilesIndicator;
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// Constructeur avec seed
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public Board(JFrame gameFrame, long seed) {
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@@ -85,6 +87,8 @@ public class Board extends JPanel{
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gameFrame.addKeyListener(new PauseGame(gameFrame, game));
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gameFrame.setFocusable(true);
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this.remainingTilesIndicator = new RemainingTilesIndicator(Options.MAX_TILE_NUMBER);
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this.addMouseMotionListener(new MouseMotionAdapter() {
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@Override
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public void mouseMoved(java.awt.event.MouseEvent e) {
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@@ -322,6 +326,8 @@ public class Board extends JPanel{
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if (tiles.size() < Options.MAX_TILE_NUMBER) {
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// Vérifiez si la nextTile existe, sinon on ignore
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if (nextTile != null) {
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remainingTilesIndicator.setRemainingTiles(Options.MAX_TILE_NUMBER - tiles.size());
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// Place la nextTile à la position choisie
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nextTile.setPosition(position.x, position.y);
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addTile(nextTile); // Ajoute la nextTile au tableau des tuiles
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@@ -456,6 +462,11 @@ public class Board extends JPanel{
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// Dessiner la nextTile à sa position d'origine (0,0)
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nextTile.drawTileAt(g, nextTileX, nextTileY, 1f);
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int indicatorX = getWidth() - 70; // Position x de l'indicateur
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int indicatorY = getHeight() - 670; // Positionner la pile près du bas
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remainingTilesIndicator.draw(g2d, indicatorX, indicatorY);
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// Rétablir les transformations pour les autres éléments (tuiles existantes, etc.)
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g2d.translate(offsetX / zoomFactor, offsetY / zoomFactor); // Re-appliquer le décalage
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g2d.scale(zoomFactor, zoomFactor); // Re-appliquer le zoom
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