Ajout d'un début de jeu
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@@ -1,16 +1,23 @@
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package fr.monkhanny.dorfromantik.controller;
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import fr.monkhanny.dorfromantik.gui.GameModeSelectionPanel;
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import fr.monkhanny.dorfromantik.game.Board;
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import fr.monkhanny.dorfromantik.gui.MainMenu;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.JFrame;
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public class GameModeController implements ActionListener {
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private GameModeSelectionPanel gameModeSelectionPanel;
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private JFrame gameFrame;
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private MainMenu mainMenu;
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// Constructeur sans le panneau
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public GameModeController() {
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// Initialisation sans le panneau
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public GameModeController(JFrame gameFrame, MainMenu mainMenu) {
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this.gameFrame = gameFrame;
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this.mainMenu = mainMenu;
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}
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// Méthode pour associer le panneau
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@@ -24,34 +31,29 @@ public class GameModeController implements ActionListener {
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switch (command) {
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case "Mode 1":
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startGame("Mode 1", null);
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startGame("Mode 1", 123456789L);
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break;
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case "Mode 2":
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startGame("Mode 2", null);
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startGame("Mode 2", 987654321L);
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break;
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case "Mode 3":
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startGame("Mode 3", null);
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startGame("Mode 3", 678912345L);
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break;
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case "Mode 4":
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startGame("Mode 4", null);
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startGame("Mode 4", 103072005L);
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break;
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case "Démarrer":
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String seed = gameModeSelectionPanel.getSeed();
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if (!seed.isEmpty()) {
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startGame("Custom Mode", seed);
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}
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long seed = gameModeSelectionPanel.getLongSeed();
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startGame("Custom Mode", seed);
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break;
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default:
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System.out.println("Commande inconnue: " + command);
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}
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}
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private void startGame(String mode, String seed) {
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System.out.println("Démarrer le jeu en mode: " + mode);
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if (seed != null) {
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System.out.println("Seed personnalisée: " + seed);
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}
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// Implémenter la logique pour démarrer le jeu avec le mode sélectionné et la seed si applicable
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private void startGame(String mode, long seed) {
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Board board = new Board(this.gameFrame,seed);
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this.gameFrame.setVisible(true);
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this.gameFrame.add(board);
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}
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}
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