Supression d'un repertoire en doublon suite à migration windows/linux

This commit is contained in:
2024-11-16 18:58:01 +01:00
parent e9a5543328
commit a6289bb162
3 changed files with 0 additions and 144 deletions

View File

@@ -1,61 +0,0 @@
package view;
import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import model.Board;
import model.Tile;
import controller.GameController;
public class BoardView extends JPanel {
private GameController controller;
private int rows = 5;
private int cols = 5;
public BoardView(Board board, GameController controller) {
this.controller = controller;
setLayout(new GridLayout(rows, cols, 5, 5));
initializeBoard();
}
// Méthode pour assigner le contrôleur après création de l'instance
public void setController(GameController controller) {
this.controller = controller;
}
private void initializeBoard() {
for (int i = 0; i < rows * cols; i++) {
JPanel tilePanel = new JPanel();
tilePanel.setBackground(Color.LIGHT_GRAY);
tilePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
tilePanel.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
handleTilePlacement(tilePanel);
}
});
add(tilePanel);
}
}
private void handleTilePlacement(JPanel tilePanel) {
if (controller != null) { // Assure que le contrôleur est bien assigné
Tile tile = controller.getNextTile();
if (tile != null) {
tilePanel.setBackground(Color.GREEN);
tilePanel.add(new JLabel(tile.getType()));
revalidate();
repaint();
controller.placeTile(tile);
}
}
}
public void refreshBoard() {
revalidate();
repaint();
}
}

View File

@@ -1,31 +0,0 @@
package controller;
import model.Game;
import model.Tile;
import view.GameView;
public class GameController {
private Game game;
private GameView gameView;
private Tile currentTile;
public GameController(Game game, GameView gameView) {
this.game = game;
this.gameView = gameView;
this.currentTile = null; // Initialise sans tuile au début
}
public void selectNextTile(Tile tile) {
this.currentTile = tile;
}
public Tile getNextTile() {
return currentTile; // Retourne la tuile actuellement sélectionnée
}
public void placeTile(Tile tile) {
game.placeTile(tile);
gameView.update(game);
currentTile = null; // Réinitialise après placement
}
}

View File

@@ -1,52 +0,0 @@
package view;
import model.Game;
import model.Tile;
import controller.GameController;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameView extends JFrame {
private JLabel scoreLabel;
private BoardView boardView;
private GameController controller; // Ajoute le contrôleur ici
public GameView(Game game) { // Constructeur sans le contrôleur en paramètre
setTitle("Dorfromantik en Java");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(500, 500);
setLayout(new BorderLayout());
scoreLabel = new JLabel("Score : " + game.getScore());
boardView = new BoardView(game.getBoard(), null); // Initialise BoardView sans contrôleur
JButton nextTileButton = new JButton("Sélectionner une tuile");
nextTileButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (controller != null) { // Vérifie que le contrôleur est bien assigné
Tile tile = new Tile("forêt", new String[]{"terre", "terre", "eau", "terre", "eau", "terre"});
controller.selectNextTile(tile);
}
}
});
add(scoreLabel, BorderLayout.NORTH);
add(boardView, BorderLayout.CENTER);
add(nextTileButton, BorderLayout.SOUTH);
}
// Nouvelle méthode setController pour permettre d'assigner le contrôleur après création
public void setController(GameController controller) {
this.controller = controller;
boardView.setController(controller); // Passe le contrôleur à BoardView
}
public void update(Game game) {
scoreLabel.setText("Score : " + game.getScore());
boardView.refreshBoard();
}
}