Ajout des diagrammes de classe pour les différents packages
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Documentation/DiagrammeUML/Game/Diagram_game.png
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Documentation/DiagrammeUML/Game/Diagram_game.puml
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Documentation/DiagrammeUML/Game/Diagram_game.puml
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@startuml
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class fr.monkhanny.dorfromantik.game.CustomKeyAdapter {
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- Board board
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+ <<Create>> CustomKeyAdapter(Board)
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+ void keyPressed(KeyEvent)
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}
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class fr.monkhanny.dorfromantik.game.ScoreManager {
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- List<Pocket> pockets
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- int currentScore
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+ <<Create>> ScoreManager()
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+ void addTile(Tile)
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- Pocket findPocketForTile(Tile,Biome)
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- void recalculateScore()
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+ int getCurrentScore()
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}
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class fr.monkhanny.dorfromantik.game.EscapeMenu {
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- JButton resumeButton
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- JButton mainMenuButton
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- JButton settingsButton
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+ <<Create>> EscapeMenu(JFrame,Game)
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- JButton createButton(String)
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+ void setResumeButtonListener(ActionListener)
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+ void setQuitButtonListener(ActionListener)
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+ void setSettingsButtonListener(ActionListener)
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+ void setMenuVisible(boolean)
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}
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class fr.monkhanny.dorfromantik.game.Cell {
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- Board board
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+ int x
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+ int y
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+ int radius
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+ <<Create>> Cell(Board,int,int,int)
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+ Board getBoard()
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+ int getXCoord()
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+ int getYCoord()
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+ int getRadius()
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+ {static} double to360Degrees(double)
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+ void setPosition(int,int)
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# void paintComponent(Graphics)
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}
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class fr.monkhanny.dorfromantik.game.Game {
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- Random random
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+ <<Create>> Game(long)
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+ <<Create>> Game()
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+ int getRandomInt(int)
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}
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class fr.monkhanny.dorfromantik.game.TilePanningTransition {
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- Board board
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- int targetOffsetX
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- int steps
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+ <<Create>> TilePanningTransition(Board,int,int,int)
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+ void start()
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}
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class fr.monkhanny.dorfromantik.game.RemainingTilesIndicator {
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- int remainingTiles
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- int maxTiles
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+ <<Create>> RemainingTilesIndicator(int)
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+ void setRemainingTiles(int)
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+ void draw(Graphics,int,int)
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+ int getTotalHeight()
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- Polygon createHexagon(int,int,int,int)
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}
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class fr.monkhanny.dorfromantik.game.CustomMouseMotionAdapter {
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- Board board
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+ <<Create>> CustomMouseMotionAdapter(Board)
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+ void mouseMoved(MouseEvent)
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}
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class fr.monkhanny.dorfromantik.game.Tile {
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- HashMap<TileOrientation,Biome> sideBiomes
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+ <<Create>> Tile(Board,int,int,int,Biome)
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+ <<Create>> Tile(Board,int,int,int)
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+ <<Create>> Tile(Board,Point,int,Biome)
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+ <<Create>> Tile(Board,Point,int)
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+ void setBiomes(Biome)
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+ void assignRandomBiomes()
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+ Biome getBiome(TileOrientation)
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+ Biome getDominantBiome()
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+ Biome[] getBiomes()
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+ void rotate(boolean)
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+ boolean containsBiome(Biome)
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+ boolean isAdjacentTo(Tile)
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+ Tile getNeighbor(TileOrientation)
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+ TileOrientation determineSide(int,int)
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# void drawTileAt(Graphics,int,int,float)
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# void paintTile(Graphics,float)
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}
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class fr.monkhanny.dorfromantik.game.ScoreDisplay {
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- int score
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- Font font
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- int x
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+ <<Create>> ScoreDisplay(Font,int,int)
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+ void setScore(int)
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+ void setPosition(int,int)
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+ void draw(Graphics)
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}
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class fr.monkhanny.dorfromantik.game.Pocket {
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- Biome biome
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- Set<Tile> tiles
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+ <<Create>> Pocket(Biome)
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+ void addTile(Tile)
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+ int getSize()
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+ Biome getBiome()
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+ Set<Tile> getTiles()
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}
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class fr.monkhanny.dorfromantik.game.Board {
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- List<Tile> tiles
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- List<Point> availablePositions
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- Random random
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- Game game
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- JFrame gameFrame
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- Tile centralTile
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- double zoomFactor
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- int offsetX
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- int offsetY
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- Tile nextTile
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- Point mousePosition
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- int currentScore
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- Database database
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- RemainingTilesIndicator remainingTilesIndicator
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- GameControlsMenu controlsMenu
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- ScoreManager scoreManager
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- ScoreDisplay scoreDisplay
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+ <<Create>> Board(JFrame,long)
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+ GameControlsMenu getControlsMenu()
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+ void handleMouseMove(java.awt.event.MouseEvent)
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- void initializeNextTile()
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+ Tile getNextTile()
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+ void handleSpaceKeyPress()
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+ void handleMouseClick(java.awt.event.MouseEvent)
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- void initializeCentralTile()
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+ void addTile(Tile)
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+ Tile getTileAt(int,int)
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+ Random getRandom()
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+ Game getGame()
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- void calculateAvailablePositions(Tile)
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- boolean isTileAtPosition(Point)
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+ void placeTileAtPosition(Point)
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+ void autoReFocus(Tile)
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+ double getZoomFactor()
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+ void setZoomFactor(double)
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+ int getOffsetX()
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+ void setOffsetX(int)
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+ int getOffsetY()
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+ void setOffsetY(int)
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+ void zoomIn()
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+ void zoomOut()
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+ void moveBoard(int,int)
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+ void paintComponent(Graphics)
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}
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class fr.monkhanny.dorfromantik.game.PauseGame {
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- EscapeMenu escapeMenu
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- GameResumeButtonListener resumeButtonListener
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- GameQuitButtonListener quitButtonListener
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- GameSettingsButtonListener settingsButtonListener
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+ <<Create>> PauseGame(JFrame,Game)
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+ void keyPressed(KeyEvent)
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}
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java.awt.event.KeyAdapter <|-- fr.monkhanny.dorfromantik.game.CustomKeyAdapter
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fr.monkhanny.dorfromantik.game.JFrame <|-- fr.monkhanny.dorfromantik.game.EscapeMenu
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fr.monkhanny.dorfromantik.game.JComponent <|-- fr.monkhanny.dorfromantik.game.Cell
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java.awt.event.MouseMotionAdapter <|-- fr.monkhanny.dorfromantik.game.CustomMouseMotionAdapter
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fr.monkhanny.dorfromantik.game.Cell <|-- fr.monkhanny.dorfromantik.game.Tile
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fr.monkhanny.dorfromantik.game.JPanel <|-- fr.monkhanny.dorfromantik.game.Board
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java.awt.event.KeyAdapter <|-- fr.monkhanny.dorfromantik.game.PauseGame
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@enduml
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