Amélioration #1
This commit is contained in:
@@ -2,6 +2,7 @@ package fr.monkhanny.dorfromantik;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Dimension;
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import javax.swing.JFrame;
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import fr.monkhanny.dorfromantik.gui.MainMenu;
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import fr.monkhanny.dorfromantik.gui.MainMenu;
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public class Options {
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public class Options {
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@@ -46,6 +47,8 @@ public class Options {
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*/
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*/
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public static int MUSIC_VOLUME = 60;
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public static int MUSIC_VOLUME = 60;
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public static JFrame settingsFrame;
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/**
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/**
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* Volume des bruitages
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* Volume des bruitages
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*/
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*/
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@@ -4,24 +4,25 @@ import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionListener;
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import javax.swing.JFrame;
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import javax.swing.JFrame;
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import fr.monkhanny.dorfromantik.Main;
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import fr.monkhanny.dorfromantik.Options;
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import fr.monkhanny.dorfromantik.Options;
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public class MainMenuButtonListener implements ActionListener {
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public class MainMenuButtonListener implements ActionListener {
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private JFrame gameFrame;
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private JFrame gameFrame;
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private Game game;
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private Game game;
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private EscapeMenu escapeMenu;
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public MainMenuButtonListener(JFrame gameFrame, Game game) {
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public MainMenuButtonListener(JFrame gameFrame, Game game, EscapeMenu escapeMenu) {
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this.gameFrame = gameFrame;
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this.gameFrame = gameFrame;
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this.game = game;
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this.game = game;
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this.escapeMenu = escapeMenu;
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}
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}
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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// Réinitialiser le jeu
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// Fermer la fenêtre de pause
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//Main.resetGame();
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if (escapeMenu != null) {
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escapeMenu.setVisible(false);
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// ou
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}
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// Fermer la fenêtre de jeu et revenir au menu principal
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// Fermer la fenêtre de jeu et revenir au menu principal
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gameFrame.setVisible(false);
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gameFrame.setVisible(false);
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@@ -10,27 +10,33 @@ public class PauseGame extends KeyAdapter {
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private JFrame gameFrame;
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private JFrame gameFrame;
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private Game game;
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private Game game;
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private EscapeMenu escapeMenu;
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private EscapeMenu escapeMenu;
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private ResumeButtonListener resumeButtonListener;
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private MainMenuButtonListener mainMenuButtonListener;
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private SettingsButtonListener settingsButtonListener;
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public PauseGame(JFrame gameFrame, Game game) {
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public PauseGame(JFrame gameFrame, Game game) {
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this.gameFrame = gameFrame;
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this.gameFrame = gameFrame;
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this.game = game;
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this.game = game;
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this.resumeButtonListener = new ResumeButtonListener(gameFrame);
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this.mainMenuButtonListener = null; // Initialisé après la création de escapeMenu
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this.settingsButtonListener = new SettingsButtonListener(gameFrame);
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}
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}
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@Override
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@Override
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public void keyPressed(KeyEvent e) {
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public void keyPressed(KeyEvent e) {
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if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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if (Options.isPaused == false) {
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if (Options.isPaused == false) {
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// Afficher le menu de pause seulement si aucun menu n'est déjà ouvert
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Options.isPaused = true;
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Options.isPaused = true;
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if (escapeMenu == null || !escapeMenu.isVisible()) {
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if (escapeMenu == null || !escapeMenu.isVisible()) {
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escapeMenu = new EscapeMenu(gameFrame, game);
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escapeMenu = new EscapeMenu(gameFrame, game);
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escapeMenu.setResumeButtonListener(new ResumeButtonListener(gameFrame));
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this.mainMenuButtonListener = new MainMenuButtonListener(gameFrame, game, escapeMenu);
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escapeMenu.setMainMenuButtonListener(new MainMenuButtonListener(gameFrame, game));
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escapeMenu.setResumeButtonListener(this.resumeButtonListener);
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escapeMenu.setSettingsButtonListener(new SettingsButtonListener(gameFrame));
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escapeMenu.setMainMenuButtonListener(this.mainMenuButtonListener);
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escapeMenu.setSettingsButtonListener(this.settingsButtonListener);
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} else {
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} else {
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escapeMenu.setVisible(true); // Si la fenêtre est déjà ouverte, la rendre visible
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escapeMenu.setVisible(true);
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}
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}
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escapeMenu.toFront(); // Mettre la fenêtre au premier plan
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escapeMenu.toFront();
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}
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}
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}
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}
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}
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}
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@@ -1,18 +1,47 @@
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package fr.monkhanny.dorfromantik.game;
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package fr.monkhanny.dorfromantik.game;
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import fr.monkhanny.dorfromantik.Options;
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import fr.monkhanny.dorfromantik.gui.SettingsPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionListener;
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import javax.swing.JFrame;
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import javax.swing.JFrame;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowListener;
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public class SettingsButtonListener implements ActionListener {
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public class SettingsButtonListener implements ActionListener {
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private JFrame gameFrame;
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private JFrame gameFrame;
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private JFrame settingsFrame;
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private SettingsPanel settingsPanel;
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public SettingsButtonListener(JFrame gameFrame) {
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public SettingsButtonListener(JFrame gameFrame) {
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this.gameFrame = gameFrame;
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this.gameFrame = gameFrame;
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this.settingsFrame = new JFrame("Paramètres - Dorfromantik");
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this.settingsPanel = new SettingsPanel(Options.mainMenu, settingsFrame);
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this.settingsPanel.setReturnButtonVisible(false); // On cache le bouton de retour au menu principal
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// Ajouter le WindowListener pour réafficher la gameFrame lors de la fermeture de settingsFrame
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this.settingsFrame.addWindowListener(new SettingsWindowListener(gameFrame));
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}
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}
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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// Obtenir la taille et la position de la gameFrame
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int width = gameFrame.getWidth();
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int height = gameFrame.getHeight();
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int x = gameFrame.getX();
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int y = gameFrame.getY();
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// Appliquer ces dimensions et position à settingsFrame
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settingsFrame.setSize(width, height);
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settingsFrame.setLocation(x, y);
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// Ajouter le panneau des paramètres si ce n'est pas déjà fait
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settingsFrame.add(this.settingsPanel);
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// Cacher la gameFrame et afficher settingsFrame
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gameFrame.setVisible(false);
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settingsFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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settingsFrame.setVisible(true);
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}
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}
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}
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}
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@@ -0,0 +1,49 @@
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package fr.monkhanny.dorfromantik.game;
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import javax.swing.JFrame;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowListener;
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public class SettingsWindowListener implements WindowListener {
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private JFrame gameFrame;
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public SettingsWindowListener(JFrame gameFrame) {
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this.gameFrame = gameFrame;
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}
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@Override
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public void windowOpened(WindowEvent e) {
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// Rien à faire ici
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}
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@Override
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public void windowClosing(WindowEvent e) {
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// Réafficher la gameFrame
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gameFrame.setVisible(true);
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}
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@Override
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public void windowClosed(WindowEvent e) {
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// Rien à faire ici
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}
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@Override
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public void windowIconified(WindowEvent e) {
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// Rien à faire ici
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}
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@Override
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public void windowDeiconified(WindowEvent e) {
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// Rien à faire ici
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}
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@Override
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public void windowActivated(WindowEvent e) {
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// Rien à faire ici
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}
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@Override
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public void windowDeactivated(WindowEvent e) {
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// Rien à faire ici
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}
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}
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@@ -13,6 +13,7 @@ public class SettingsPanel extends JPanel {
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private MainMenu mainMenu;
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private MainMenu mainMenu;
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private JFrame settingsFrame;
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private JFrame settingsFrame;
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private JButton returnButton; // Déclarer le bouton pour pouvoir y accéder depuis d'autres méthodes
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public SettingsPanel(MainMenu mainMenu, JFrame settingsFrame) {
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public SettingsPanel(MainMenu mainMenu, JFrame settingsFrame) {
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this.mainMenu = mainMenu;
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this.mainMenu = mainMenu;
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@@ -43,7 +44,7 @@ public class SettingsPanel extends JPanel {
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title.setHorizontalAlignment(JLabel.CENTER);
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title.setHorizontalAlignment(JLabel.CENTER);
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topPanel.add(title, BorderLayout.CENTER);
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topPanel.add(title, BorderLayout.CENTER);
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JButton returnButton = createReturnButtonWithIcon();
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returnButton = createReturnButtonWithIcon(); // Initialiser le bouton ici
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JPanel leftPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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JPanel leftPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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leftPanel.setOpaque(false);
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leftPanel.setOpaque(false);
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leftPanel.add(returnButton);
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leftPanel.add(returnButton);
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@@ -52,6 +53,13 @@ public class SettingsPanel extends JPanel {
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this.add(topPanel, BorderLayout.NORTH);
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this.add(topPanel, BorderLayout.NORTH);
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}
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}
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// Méthode pour rendre le bouton de retour visible ou invisible
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public void setReturnButtonVisible(boolean visible) {
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if (returnButton != null) {
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returnButton.setVisible(visible);
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}
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}
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@Override
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@Override
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protected void paintComponent(Graphics g) {
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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super.paintComponent(g);
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@@ -221,7 +229,6 @@ public class SettingsPanel extends JPanel {
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return gbc;
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return gbc;
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}
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}
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private JButton createReturnButtonWithIcon() {
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private JButton createReturnButtonWithIcon() {
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ImageIcon originalIcon = new ImageIcon(Images.EXIT_ICON.getImagePath());
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ImageIcon originalIcon = new ImageIcon(Images.EXIT_ICON.getImagePath());
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