Ajout de defaite quand serpent sort de la zone
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@@ -50,6 +50,10 @@ void MourrirSerpent(PIXELS *serpent, int longueur_serpent)
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FermerGraphique();
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}
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}
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if (serpent[0].x<=0 || serpent[0].x>W_GAME || serpent[0].y<=0 || serpent[0].y>H_GAME)
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{
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FermerGraphique();
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}
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}
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int MangerPastille(PIXELS *serpent, PIXELS* pastilles,unsigned long *score,int longueur_serpent)
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evenement.o
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evenement.o
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