#ifndef MAIN_H #define MAIN_H #define W_WINDOW 930 #define H_WINDOW 710 #define W_GAME 900 #define H_GAME 600 #define T_PIXEL 15 #define DECALEMENT 30 #define PASTILLES 5 #define OBSTACLE 30 // Définition des directions #define GAUCHE 0 #define HAUT 1 #define DROITE 2 #define BAS 3 struct PIXELS { int x; int y; }; typedef struct PIXELS PIXELS; #endif