#ifndef MAIN_H
#define MAIN_H

#define W_WINDOW 930
#define H_WINDOW 710
#define W_GAME 900
#define H_GAME 600
#define T_PIXEL 15
#define DECALEMENT 30
#define PASTILLES 5
#define OBSTACLE 30

// Définition des directions
#define GAUCHE 0
#define HAUT 1
#define DROITE 2
#define BAS 3

struct PIXELS {
    int x;
    int y;
};

typedef struct PIXELS PIXELS;

#endif