#include #include #include #include #include "main.h" #include "gui.h" #include "scene.h" void AfficherTimerEtScore(long unsigned int *score, int minutes,int secondes) /*Afficher le temps passé et le score*/ { char buf[100]; char buff[100]; /* Stockage du score et du timer */ couleur text; text=CouleurParComposante(78, 93, 47); ChoisirEcran(1); CopierZone(2,1,0,0,930,710,0,0); ChoisirCouleurDessin(text); snprintf(buf,100,"TEMPS : %02d:%02d",minutes,secondes); snprintf(buff,100,"SCORE : %07ld",*score); EcrireTexte(60,695,buf,2); EcrireTexte(600,695,buff,2); CopierZone(1,0,0,0,930,710,0,0); } int MourrirSerpent(PIXELS *serpent,PIXELS *obstacle, unsigned long longueur_serpent,unsigned long longueur_obstacle) { unsigned long i = 0; for(i=1;iW_GAME || serpent[0].y<=0 || serpent[0].y>H_GAME) { return 1; } return 0; } int MangerPastille(PIXELS *serpent, PIXELS* pastilles,PIXELS *obstacle,unsigned long *score,unsigned long longueur_serpent,unsigned long longueur_obstacle,unsigned long int *vitesse) { int i = 0; for(i=0;i