Début projet avec hexagones
This commit is contained in:
parent
e70ac8be8a
commit
7b3288542f
ancien
bin
controller
model
view
src/main/java
97
ancien/HexagonGridPattern.java
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97
ancien/HexagonGridPattern.java
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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import java.util.Random;
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public class HexagonGridPattern extends JPanel {
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int bigHexRadius = 170;
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int smallHexRadius = 30;
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Color[] blueShades = {new Color(173, 216, 230), new Color(135, 206, 250), new Color(0, 191, 255)};
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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drawBigHexagonWithSmallHexagons(g2d, 300, 300, bigHexRadius);
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}
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public void drawBigHexagonWithSmallHexagons(Graphics2D g2d, int x, int y, int radius) {
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g2d.setColor(Color.BLACK);
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drawHexagon(g2d, x, y, radius, false);
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int xOffset = (int) (smallHexRadius * 2);
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int yOffset = (int) (Math.sqrt(3) * smallHexRadius);
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Random random = new Random();
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for (int row = -3; row <= 3; row++) {
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for (int col = -3; col <= 3; col++) {
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int xPos = x + col * xOffset;
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int yPos = y + row * yOffset;
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if (row % 2 != 0) {
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xPos += xOffset / 2;
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}
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if (isInsideBigHexagon(xPos, yPos, x, y, radius)) {
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g2d.setColor(blueShades[random.nextInt(blueShades.length)]);
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drawInvertedHexagon(g2d, xPos, yPos, smallHexRadius, true);
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}
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}
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}
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}
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public boolean isInsideBigHexagon(int xPos, int yPos, int centerX, int centerY, int radius) {
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double dx = Math.abs(xPos - centerX);
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double dy = Math.abs(yPos - centerY);
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return dx + dy < radius * Math.sqrt(3);
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}
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public void drawHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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Path2D hexagon = new Path2D.Double();
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for (int i = 0; i < 6; i++) {
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double angle = Math.toRadians(60 * i);
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int xOffset = (int) (x + radius * Math.cos(angle));
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int yOffset = (int) (y + radius * Math.sin(angle));
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if (i == 0) {
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hexagon.moveTo(xOffset, yOffset);
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} else {
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hexagon.lineTo(xOffset, yOffset);
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}
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}
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hexagon.closePath();
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if (fill) {
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g2d.fill(hexagon);
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}
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g2d.setColor(Color.BLACK);
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g2d.draw(hexagon);
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}
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public void drawInvertedHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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Path2D hexagon = new Path2D.Double();
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for (int i = 0; i < 6; i++) {
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double angle = Math.toRadians(60 * i + 30);
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int xOffset = (int) (x + radius * Math.cos(angle));
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int yOffset = (int) (y + radius * Math.sin(angle));
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if (i == 0) {
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hexagon.moveTo(xOffset, yOffset);
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} else {
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hexagon.lineTo(xOffset, yOffset);
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}
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}
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hexagon.closePath();
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if (fill) {
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g2d.fill(hexagon);
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}
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g2d.setColor(Color.BLACK);
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g2d.draw(hexagon);
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}
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public static void main(String[] args) {
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JFrame frame = new JFrame();
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(600, 600);
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frame.add(new HexagonGridPattern());
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frame.setVisible(true);
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}
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}
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72
ancien/HexagonGridWithSmallerHexagons.java
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ancien/HexagonGridWithSmallerHexagons.java
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import javax.swing.*;
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import java.awt.*;
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import java.awt.geom.Path2D;
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public class HexagonGridWithSmallerHexagons extends JPanel {
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int bigHexRadius = 100;
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int smallHexRadius = 15;
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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drawBigHexagonWithSmallHexagons(g2d, 200, 200, bigHexRadius);
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}
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public void drawBigHexagonWithSmallHexagons(Graphics2D g2d, int x, int y, int radius) {
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g2d.setColor(Color.BLACK);
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drawHexagon(g2d, x, y, radius, true);
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int xOffset = (int) (1.5 * smallHexRadius);
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int yOffset = (int) (Math.sqrt(3) * smallHexRadius / 2);
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for (int row = -3; row <= 3; row++) {
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for (int col = -3; col <= 3; col++) {
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int xPos = x + col * xOffset;
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int yPos = y + row * yOffset * 2;
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if (col % 2 != 0) {
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yPos += yOffset;
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}
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if (isInsideBigHexagon(xPos, yPos, x, y, radius)) {
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g2d.setColor(new Color(135, 206, 235));
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drawHexagon(g2d, xPos, yPos, smallHexRadius, true);
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}
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}
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}
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}
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public boolean isInsideBigHexagon(int xPos, int yPos, int centerX, int centerY, int radius) {
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double dx = Math.abs(xPos - centerX);
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double dy = Math.abs(yPos - centerY);
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double distance = Math.sqrt(dx * dx + dy * dy);
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return distance < radius;
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}
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public void drawHexagon(Graphics2D g2d, int x, int y, int radius, boolean fill) {
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Path2D hexagon = new Path2D.Double();
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for (int i = 0; i < 6; i++) {
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double angle = Math.toRadians(60 * i);
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int xOffset = (int) (x + radius * Math.cos(angle));
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int yOffset = (int) (y + radius * Math.sin(angle));
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if (i == 0) {
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hexagon.moveTo(xOffset, yOffset);
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} else {
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hexagon.lineTo(xOffset, yOffset);
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}
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}
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hexagon.closePath();
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if (fill) {
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g2d.fill(hexagon);
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}
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g2d.setColor(Color.BLACK);
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g2d.draw(hexagon);
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}
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public static void main(String[] args) {
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JFrame frame = new JFrame();
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(500, 500);
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frame.add(new HexagonGridWithSmallerHexagons());
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frame.setVisible(true);
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}
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}
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63
ancien/SerieSelection.java
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63
ancien/SerieSelection.java
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class SerieSelection {
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public static void main(String[] args) {
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JFrame fenetre = new JFrame("Sélection de série");
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fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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fenetre.setSize(600, 200);
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fenetre.setLayout(new BorderLayout());
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JLabel message = new JLabel("Avec quelle série voulez-vous jouer ?", JLabel.CENTER);
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message.setFont(new Font("Arial", Font.BOLD, 16));
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fenetre.add(message, BorderLayout.NORTH);
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JPanel panelBoutons = new JPanel();
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panelBoutons.setLayout(new FlowLayout(FlowLayout.CENTER, 20, 20));
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JButton serie1Button = new JButton("Série 1");
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JButton serie2Button = new JButton("Série 2");
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JButton serie3Button = new JButton("Série 3");
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JButton serie4Button = new JButton("Série 4");
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serie1Button.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 1 !");
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}
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});
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serie2Button.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 2 !");
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}
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});
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serie3Button.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 3 !");
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}
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});
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serie4Button.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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JOptionPane.showMessageDialog(fenetre, "Vous avez sélectionné la Série 4 !");
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}
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});
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panelBoutons.add(serie1Button);
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panelBoutons.add(serie2Button);
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panelBoutons.add(serie3Button);
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panelBoutons.add(serie4Button);
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fenetre.add(panelBoutons, BorderLayout.CENTER);
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fenetre.setVisible(true);
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}
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}
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ancien/src/Main.java
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ancien/src/Main.java
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import java.awt.Menu;
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import controllers.MenuController;
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import models.MenuModel;
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import views.MenuView;
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public class Main {
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public static void main(String[] args) {
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// Initialisation du modèle, de la vue et du contrôleur
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MenuModel model = new MenuModel();
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MenuView view = new MenuView();
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MenuController controller = new MenuController(model, view);
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// Affichage de la fenêtre
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view.setVisible(true);
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}
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}
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ancien/src/controllers/MenuController.java
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ancien/src/controllers/MenuController.java
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package controllers;
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import models.MenuModel;
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import views.MenuView;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class MenuController {
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private MenuModel model;
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private MenuView view;
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public MenuController(MenuModel model, MenuView view) {
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this.model = model;
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this.view = view;
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// Gestion des événements
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this.view.addPlayGameListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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model.setPlayerName(view.getPlayerName());
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model.setSelectedSuite(view.getSelectedSuite());
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System.out.println("Nom du joueur: " + model.getPlayerName());
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System.out.println("Suite sélectionnée: " + model.getSelectedSuite());
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}
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});
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this.view.addContinueGameListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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// Logique pour continuer la partie
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System.out.println("Partie Jouer sélectionnée");
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}
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});
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}
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}
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ancien/src/models/MenuModel.java
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ancien/src/models/MenuModel.java
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package models;
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/*public class MenuModel {
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private String playerName;
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private String selectedSuite;
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public MenuModel() {
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this.playerName = "";
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this.selectedSuite = "";
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}
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public String getPlayerName() {
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return playerName;
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}
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public void setPlayerName(String playerName) {
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this.playerName = playerName;
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}
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public String getSelectedSuite() {
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return selectedSuite;
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}
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public void setSelectedSuite(String selectedSuite) {
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this.selectedSuite = selectedSuite;
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} // Exemple mis de coté.
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}*/
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ancien/src/views/BackgroundPanel.class
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ancien/src/views/BackgroundPanel.class
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ancien/src/views/BackgroundPanel.java
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ancien/src/views/BackgroundPanel.java
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package views;
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import javax.swing.*;
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import java.awt.*;
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public class BackgroundPanel extends JPanel {
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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ImageIcon bg = new ImageIcon("menu.jpg");
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g.drawImage(bg.getImage(), 0, 0, getWidth(), getHeight(), this);
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}
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}
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ancien/src/views/MenuView$1.class
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ancien/src/views/MenuView$1.class
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ancien/src/views/MenuView.class
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ancien/src/views/MenuView.class
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ancien/src/views/MenuView.java
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ancien/src/views/MenuView.java
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package views;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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public class MenuView extends JFrame {
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private JTextField playerNameField;
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private JComboBox<String> suiteSelector;
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private JButton playGameButton;
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private JButton continueGameButton;
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public MenuView() {
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// Configuration de la fenêtre
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setTitle("Dorf Javatik");
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setSize(800, 600);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setLayout(new BorderLayout());
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// Arrière-plan personnalisé
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BackgroundPanel background = new BackgroundPanel();
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add(background, BorderLayout.CENTER);
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JPanel panelArrondi = new JPanel() {
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2d.setColor(new Color(0, 0, 0, 100));
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int arcWidth = 10;
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int arcHeight = 10;
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g2d.fillRoundRect(0, 0, getWidth(), getHeight(), arcWidth, arcHeight);
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}
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@Override
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public boolean isOpaque() {
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return false;
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}
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};
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JButton btn = new JButton("Jouer");
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this.playGameButton = btn;
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JButton btn2 = new JButton("Continuer");
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this.continueGameButton = btn2;
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panelArrondi.add(playGameButton);
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panelArrondi.add(continueGameButton);
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add(panelArrondi, BorderLayout.WEST);
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}
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public String getPlayerName() {
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return playerNameField.getText();
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}
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public String getSelectedSuite() {
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return (String) suiteSelector.getSelectedItem();
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}
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public void addContinueGameListener(ActionListener listener) {
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continueGameButton.addActionListener(listener);
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}
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public void addPlayGameListener(ActionListener listener) {
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playGameButton.addActionListener(listener);
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}
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}
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ancien/src/views/menu.jpg
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bin/controller/GameController.class
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bin/controller/GameController.class
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bin/model/Tile$TerrainType.class
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bin/model/Tile$TerrainType.class
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bin/model/Tile.class
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bin/model/Tile.class
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bin/view/GameView$1.class
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bin/view/GameView$1.class
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bin/view/GameView$2.class
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bin/view/GameView$2.class
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bin/view/GameView.class
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bin/view/GameView.class
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bin/view/HexagonTile$1.class
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bin/view/HexagonTile$1.class
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bin/view/HexagonTile.class
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bin/view/HexagonTile.class
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bin/view/TileView$1.class
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bin/view/TileView.class
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src/main/java/model/Tile.java
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src/main/java/model/Tile.java
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package model;
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import java.util.Random;
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public class Tile {
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public enum TerrainType {
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MER, CHAMP, PRE, FORET, MONTAGNE
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}
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private TerrainType[] terrains; // 4 terrains pour chaque quart de la tuile
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private static final Random random = new Random();
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public Tile() {
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this.terrains = new TerrainType[4];
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generateTerrains();
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}
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// Génère des terrains aléatoires pour les 4 parties
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private void generateTerrains() {
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for (int i = 0; i < 4; i++) {
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terrains[i] = generateRandomTerrain();
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}
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}
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// Génère un terrain aléatoire selon certaines probabilités
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private TerrainType generateRandomTerrain() {
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int rand = random.nextInt(100); // Pourcentage pour chaque terrain
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if (rand < 20) {
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return TerrainType.MER; // 20% MER
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} else if (rand < 40) {
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return TerrainType.CHAMP; // 20% CHAMP
|
||||
} else if (rand < 60) {
|
||||
return TerrainType.PRE; // 20% PRE
|
||||
} else if (rand < 80) {
|
||||
return TerrainType.FORET; // 20% FORET
|
||||
} else {
|
||||
return TerrainType.MONTAGNE; // 20% MONTAGNE
|
||||
}
|
||||
}
|
||||
|
||||
public TerrainType getTerrain(int index) {
|
||||
if (index >= 0 && index < 4) {
|
||||
return terrains[index];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Terrains : " + terrains[0] + ", " + terrains[1] + ", " + terrains[2] + ", " + terrains[3];
|
||||
}
|
||||
}
|
172
src/main/java/view/GameView.java
Normal file
172
src/main/java/view/GameView.java
Normal file
@ -0,0 +1,172 @@
|
||||
package view;
|
||||
|
||||
import model.Tile;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class GameView extends JFrame {
|
||||
|
||||
private JPanel gridPanel;
|
||||
private Map<Point, HexagonTile> hexagonMap;
|
||||
private Set<Point> availablePositions;
|
||||
private Tile nextTile;
|
||||
private HexagonTile nextTilePreview; // Tuile de prévisualisation à droite
|
||||
private int tileCount;
|
||||
|
||||
public GameView() {
|
||||
this.hexagonMap = new HashMap<>();
|
||||
this.availablePositions = new HashSet<>();
|
||||
this.tileCount = 0;
|
||||
|
||||
setTitle("Jeu de Tuiles");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Générer la première tuile aléatoire
|
||||
nextTile = generateRandomTile();
|
||||
|
||||
// Créer la grille d'hexagones à gauche
|
||||
gridPanel = createHexagonGrid();
|
||||
JScrollPane scrollPane = new JScrollPane(gridPanel);
|
||||
scrollPane.setPreferredSize(new Dimension(600, 600));
|
||||
add(scrollPane, BorderLayout.CENTER);
|
||||
|
||||
// Créer le panneau de contrôle à droite
|
||||
JPanel controlPanel = createControlPanel();
|
||||
add(controlPanel, BorderLayout.EAST);
|
||||
|
||||
// Placer la première tuile au centre
|
||||
Point initialPosition = new Point(0, 0);
|
||||
placeInitialTile(initialPosition);
|
||||
centerScrollOnPosition(initialPosition, scrollPane);
|
||||
|
||||
pack();
|
||||
setLocationRelativeTo(null);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
private void placeInitialTile(Point position) {
|
||||
addHexagonTile(position, gridPanel, 50);
|
||||
availablePositions.remove(position);
|
||||
|
||||
Point[] adjacentPositions = getAdjacentPositions(position);
|
||||
for (Point adj : adjacentPositions) {
|
||||
if (!hexagonMap.containsKey(adj)) {
|
||||
availablePositions.add(adj);
|
||||
addHexagonTile(adj, gridPanel, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private JPanel createHexagonGrid() {
|
||||
JPanel panel = new JPanel(null) {
|
||||
@Override
|
||||
public Dimension getPreferredSize() {
|
||||
return new Dimension(3000, 3000);
|
||||
}
|
||||
};
|
||||
return panel;
|
||||
}
|
||||
|
||||
// Ajouter un hexagone à une position donnée
|
||||
private void addHexagonTile(Point position, JPanel panel, int hexSize) {
|
||||
int xOffset = position.x * (int) (hexSize * 3 / 2); // Décalage horizontal ajusté
|
||||
int yOffset = position.y * (int) (Math.sqrt(3) * hexSize); // Décalage vertical ajusté
|
||||
|
||||
// Décaler les colonnes impaires verticalement
|
||||
if (position.x % 2 != 0) {
|
||||
yOffset += (int) (Math.sqrt(3) * hexSize / 2);
|
||||
}
|
||||
|
||||
HexagonTile hexTile = new HexagonTile(position);
|
||||
hexTile.setBounds(xOffset, yOffset, hexSize, hexSize);
|
||||
hexTile.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
if (availablePositions.contains(hexTile.getPosition())) {
|
||||
placeTile(hexTile.getPosition());
|
||||
}
|
||||
}
|
||||
});
|
||||
hexagonMap.put(position, hexTile);
|
||||
panel.add(hexTile);
|
||||
panel.revalidate();
|
||||
panel.repaint();
|
||||
}
|
||||
|
||||
// Placer une tuile à la position spécifiée
|
||||
private void placeTile(Point position) {
|
||||
if (availablePositions.contains(position)) {
|
||||
HexagonTile hexTile = hexagonMap.get(position);
|
||||
if (hexTile != null && !hexTile.isFilled()) {
|
||||
// Placer la tuile actuelle
|
||||
hexTile.setTile(nextTile);
|
||||
tileCount++;
|
||||
|
||||
// Générer une nouvelle tuile et mettre à jour la prévisualisation
|
||||
nextTile = generateRandomTile();
|
||||
nextTilePreview.setTile(nextTile);
|
||||
|
||||
updateAdjacentPositions(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAdjacentPositions(Point position) {
|
||||
Point[] adjacentPositions = getAdjacentPositions(position);
|
||||
for (Point adj : adjacentPositions) {
|
||||
if (!hexagonMap.containsKey(adj)) {
|
||||
availablePositions.add(adj);
|
||||
addHexagonTile(adj, gridPanel, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Point[] getAdjacentPositions(Point position) {
|
||||
return new Point[]{
|
||||
new Point(position.x + 1, position.y),
|
||||
new Point(position.x - 1, position.y),
|
||||
new Point(position.x, position.y + 1),
|
||||
new Point(position.x, position.y - 1),
|
||||
new Point(position.x + 1, position.y - 1),
|
||||
new Point(position.x - 1, position.y + 1)
|
||||
};
|
||||
}
|
||||
|
||||
private Tile generateRandomTile() {
|
||||
return new Tile();
|
||||
}
|
||||
|
||||
private void centerScrollOnPosition(Point position, JScrollPane scrollPane) {
|
||||
int xCenter = position.x * 50 * 3 / 2;
|
||||
int yCenter = position.y * (int) (Math.sqrt(3) * 50);
|
||||
scrollPane.getViewport().setViewPosition(new Point(xCenter - scrollPane.getViewport().getWidth() / 2,
|
||||
yCenter - scrollPane.getViewport().getHeight() / 2));
|
||||
}
|
||||
|
||||
private JPanel createControlPanel() {
|
||||
JPanel panel = new JPanel();
|
||||
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
|
||||
panel.add(new JLabel("Prochaine tuile : "));
|
||||
panel.add(Box.createRigidArea(new Dimension(0, 10)));
|
||||
|
||||
// Afficher la prévisualisation de la prochaine tuile
|
||||
nextTilePreview = new HexagonTile(null);
|
||||
nextTilePreview.setPreferredSize(new Dimension(100, 100));
|
||||
nextTilePreview.setTile(nextTile);
|
||||
panel.add(nextTilePreview);
|
||||
|
||||
return panel;
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
SwingUtilities.invokeLater(() -> new GameView());
|
||||
}
|
||||
}
|
103
src/main/java/view/HexagonTile.java
Normal file
103
src/main/java/view/HexagonTile.java
Normal file
@ -0,0 +1,103 @@
|
||||
package view;
|
||||
|
||||
import model.Tile;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.geom.Path2D;
|
||||
|
||||
public class HexagonTile extends JPanel {
|
||||
|
||||
private Tile tile;
|
||||
private Point position;
|
||||
|
||||
public HexagonTile(Point position) {
|
||||
this.position = position;
|
||||
this.tile = null;
|
||||
setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
|
||||
}
|
||||
|
||||
public Point getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
public void setTile(Tile tile) {
|
||||
this.tile = tile;
|
||||
repaint();
|
||||
}
|
||||
|
||||
public boolean isFilled() {
|
||||
return this.tile != null; // Vérifie si la tuile a déjà été placée
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
Graphics2D g2d = (Graphics2D) g;
|
||||
|
||||
int centerX = getWidth() / 2;
|
||||
int centerY = getHeight() / 2;
|
||||
int largeRadius = 50;
|
||||
|
||||
// Créer la zone de découpe pour le grand hexagone
|
||||
Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
|
||||
g2d.setClip(largeHexagon);
|
||||
|
||||
if (tile != null) {
|
||||
// Dessiner les 4 quadrants de terrain
|
||||
drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
|
||||
} else {
|
||||
g2d.setColor(Color.LIGHT_GRAY); // Couleur par défaut pour une case vide
|
||||
g2d.fill(largeHexagon);
|
||||
}
|
||||
|
||||
// Dessiner la bordure de l'hexagone
|
||||
g2d.setClip(null);
|
||||
g2d.setColor(Color.BLACK);
|
||||
g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
|
||||
g2d.draw(largeHexagon);
|
||||
}
|
||||
|
||||
// Dessiner les 4 quadrants de terrain
|
||||
private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
g2d.setColor(getTerrainColor(tile.getTerrain(i)));
|
||||
g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
|
||||
}
|
||||
}
|
||||
|
||||
// Créer la forme hexagonale
|
||||
private Shape createHexagon(int centerX, int centerY, int radius) {
|
||||
Path2D hexagon = new Path2D.Double();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
double angle = Math.toRadians(60 * i);
|
||||
double x = centerX + radius * Math.cos(angle);
|
||||
double y = centerY + radius * Math.sin(angle);
|
||||
if (i == 0) {
|
||||
hexagon.moveTo(x, y);
|
||||
} else {
|
||||
hexagon.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
hexagon.closePath();
|
||||
return hexagon;
|
||||
}
|
||||
|
||||
// Obtenir la couleur en fonction du type de terrain
|
||||
private Color getTerrainColor(Tile.TerrainType terrain) {
|
||||
switch (terrain) {
|
||||
case MER:
|
||||
return Color.BLUE;
|
||||
case CHAMP:
|
||||
return Color.YELLOW;
|
||||
case PRE:
|
||||
return Color.GREEN;
|
||||
case FORET:
|
||||
return new Color(34, 139, 34); // Vert foncé
|
||||
case MONTAGNE:
|
||||
return Color.GRAY;
|
||||
default:
|
||||
return Color.WHITE;
|
||||
}
|
||||
}
|
||||
}
|
83
src/main/java/view/TileView.java
Normal file
83
src/main/java/view/TileView.java
Normal file
@ -0,0 +1,83 @@
|
||||
package view;
|
||||
|
||||
import model.Tile;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.geom.Path2D;
|
||||
|
||||
public class TileView extends JPanel {
|
||||
|
||||
private Tile tile;
|
||||
|
||||
public TileView(Tile tile) {
|
||||
this.tile = tile;
|
||||
setPreferredSize(new Dimension(100, 100)); // Ajuste selon la taille de la tuile
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
Graphics2D g2d = (Graphics2D) g;
|
||||
|
||||
int centerX = getWidth() / 2;
|
||||
int centerY = getHeight() / 2;
|
||||
int largeRadius = 50;
|
||||
|
||||
// Créer la zone de découpe pour le grand hexagone
|
||||
Shape largeHexagon = createHexagon(centerX, centerY, largeRadius);
|
||||
g2d.setClip(largeHexagon);
|
||||
|
||||
// Diviser l'hexagone en 4 parties (quart de cercle) pour chaque terrain
|
||||
drawTerrainQuadrants(g2d, centerX, centerY, largeRadius);
|
||||
|
||||
// Dessiner la bordure de l'hexagone
|
||||
g2d.setClip(null);
|
||||
g2d.setColor(Color.BLACK);
|
||||
g2d.setStroke(new BasicStroke(3)); // Bordure épaisse
|
||||
g2d.draw(largeHexagon);
|
||||
}
|
||||
|
||||
// Dessiner les 4 quadrants de terrain
|
||||
private void drawTerrainQuadrants(Graphics2D g2d, int centerX, int centerY, int radius) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
g2d.setColor(getTerrainColor(tile.getTerrain(i)));
|
||||
g2d.fillArc(centerX - radius, centerY - radius, 2 * radius, 2 * radius, 90 * i, 90);
|
||||
}
|
||||
}
|
||||
|
||||
// Créer la forme hexagonale
|
||||
private Shape createHexagon(int centerX, int centerY, int radius) {
|
||||
Path2D hexagon = new Path2D.Double();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
double angle = Math.toRadians(60 * i);
|
||||
double x = centerX + radius * Math.cos(angle);
|
||||
double y = centerY + radius * Math.sin(angle);
|
||||
if (i == 0) {
|
||||
hexagon.moveTo(x, y);
|
||||
} else {
|
||||
hexagon.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
hexagon.closePath();
|
||||
return hexagon;
|
||||
}
|
||||
|
||||
// Obtenir la couleur en fonction du type de terrain
|
||||
private Color getTerrainColor(Tile.TerrainType terrain) {
|
||||
switch (terrain) {
|
||||
case MER:
|
||||
return Color.BLUE;
|
||||
case CHAMP:
|
||||
return Color.YELLOW;
|
||||
case PRE:
|
||||
return Color.GREEN;
|
||||
case FORET:
|
||||
return new Color(34, 139, 34); // Vert foncé
|
||||
case MONTAGNE:
|
||||
return Color.GRAY;
|
||||
default:
|
||||
return Color.WHITE;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user