20 lines
398 B
C#
20 lines
398 B
C#
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using System;
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using UnityEditor.TestTools.TestRunner.Api;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class PlayerLauncherTestRunSettings : ITestRunSettings
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{
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public bool buildOnly { set; get; }
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public string buildOnlyLocationPath { set; get; }
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public void Dispose()
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{
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}
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void ITestRunSettings.Apply()
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{
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}
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}
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}
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