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SpaceDroid/My project/Library/Artifacts/5c/5ce1bb197d73cb3d132c3981059e4772

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"name": "com.unity.timeline",
"displayName": "Timeline",
"version": "1.8.7",
"unity": "2019.3",
"keywords": [
"unity",
"animation",
"editor",
"timeline",
"tools"
],
"description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
"dependencies": {
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"relatedPackages": {
"com.unity.timeline.tests": "1.8.7"
},
"_upm": {
"changelog": "### Added\n\n- Released ronl-workflow-custom-marker.md Added a new workflow to the Timeline Workflows documentation:\n- Released ronl-workflow-custom-marker.md The `Create a custom Notes marker` workflow demonstrates how to create a custom marker for adding notes to Timeline instances. This workflow also demonstrates how to change the default appearance of a custom marker with scripting and a Unity Style Sheet (USS).\n\n### Fixed\n\n- Fixed bug where using , and . (<>) to step frames in the Animation Window while the Timeline Window was linked would sometimes not work. [IN-56667](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-56667)\n- When the Timeline and Animation windows are linked and the Timeline Window is active, moving the playhead in the Timeline Window will cause the animation window to repaint immediately."
},
"upmCi": {
"footprint": "48ee43890bac91d31a36af71d304183cb3070b5f"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
"type": "git",
"revision": "d6432ca638481c3d0e4c01f87f9cdbe3c4b1d529"
},
"samples": [
{
"displayName": "Customization Samples",
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
"path": "Samples~/Customization"
},
{
"displayName": "Gameplay Sequence Demo",
"description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
"path": "Samples~/GameplaySequenceDemo"
}
],
"_fingerprint": "c58b4ee65782ad38338e29f7ee67787cb6998f04"
}