Files
SpaceDroid/My project/Library/Artifacts/6b/6b59f035aceffec6656c407442ddd260
T

5 lines
36 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:42 +01:00
0»+Âkß6ÝH„a:assets¥additionalshaderchannelsflag:|Additional Shader Channels Flag||Enum|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2!additionalshaderchannelsflag:noneage:—anchoredposition:|Anchored Position||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2‰anchormax:|Anchor Max||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2‰anchormin:|Anchor Min||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2Assets/Prefabs/Canvas.prefabblockingobjects:|Blocking Objects||UnityEngine.UI.GraphicRaycaster+BlockingObjects, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.UI.GraphicRaycaster, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2blockingobjects:noneécamera:|Camera|The Camera which the events are triggered through. This is used to determine clicking and hover positions if the Canvas is in World Space render mode.|UnityEngine.Camera, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2ªcanvas.additionalshaderchannelsflag:|Additional Shader Channels Flag||Enum|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null(canvas.additionalshaderchannelsflag:noneîcanvas.camera:|Camera|The Camera which the events are triggered through. This is used to determine clicking and hover positions if the Canvas is in World Space render mode.|UnityEngine.Camera, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null€canvas.enabled:|Enabled||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullœcanvas.overridepixelperfect:|Override Pixel Perfect||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullcanvas.overridesorting:|Override Sorting||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullcanvas.pixelperfect:|Pixel Perfect||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullŒcanvas.planedistance:|Plane Distance||Number|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullcanvas.receivesevents:|Receives Events||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullãcanvas.rendermode:|Render Mode||UnityEngine.RenderMode, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null%canvas.rendermode:screenspace-overlayªcanvas.sortingbucketnormalizedsize:|Sorting Bucket Normalized Size||Number|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullžcanvas.updaterecttransformforstandalone:|Update Rect Transform For Standalone||UnityEngine.StandaloneRenderResize, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null/canvas.updaterecttransformforstandalone:enabled¬canvas.vertexcoloralwaysgammaspace:|Vertex Color Always Gamma Space||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullžcanvasscaler.defaultspritedpi:|Default Sprite DPI|The pixels per inch to use for sprites that have a 'Pixels Per Unit' setting that matches the 'Reference Pixels Per Unit' setting.|Number|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nullcanvasscaler.dynamicpixelsperunit:|Dynamic Pixels Per Unit|The amount of pix
prefab:any prefab:baseprefab:regular•presetinfoisworld:|Preset Info Is World||Boolean|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2Šreceivesevents:|Receives Events||Boolean|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2£recttransform.anchoredposition:|Anchored Position||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null•recttransform.anchormax:|Anchor Max||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null•recttransform.anchormin:|Anchor Min||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null¶recttransform.constrainproportionsscale:|Constrain Proportions Scale||Boolean|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullrecttransform.localposition:|Local Position||Vector3|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullûrecttransform.localrotation:|Local Rotation||UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null—recttransform.localscale:|Local Scale||Vector3|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullŒrecttransform.pivot:|Pivot||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null•recttransform.sizedelta:|Size Delta||Vector2|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullƒrecttransform.w:|W||Number|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullƒrecttransform.x:|X||Number|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullƒrecttransform.y:|Y||Number|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullƒrecttransform.z:|Z||Number|UnityEngine.RectTransform, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=nullref:‰referencepixelsperunit:|Reference Pixels Per Unit|If a sprite has this 'Pixels Per Unit' setting, then one pixel in the sprite will cover one unit in the UI.|Number|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2êreferenceresolution:|Reference Resolution|The resolution the UI layout is designed for. If the screen resolution is larger, the UI will be scaled up, and if it's smaller, the UI will be scaled down. This is done in accordance with the Screen Match Mode.|Vector2|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2Þrendermode:|Render Mode||UnityEngine.RenderMode, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Canvas, UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|2rendermode:screenspace-overlayºscalefactor:|Scale Factor|Scales all UI elements in the Canvas by this factor.|Number|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2óscreenmatchmode:|Screen Match Mode|A mode used to scale the canvas area if the aspect ratio of the current resolution doesn't fit the reference resolution.|UnityEngine.UI.CanvasScaler+ScreenMatchMode, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2"screenmatchmode:matchwidthorheightÚscript:|Script||UnityEditor.MonoScript, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.UI.CanvasScaler, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|2Þscript:|Script||U
gÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿúQi‘ÿÿÿÿ
eÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿúQi‘ÿÿÿÿÿÿÿeÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿpïÆ9ÿÿÿeÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿîZs>ÿÿÿeÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ:äô€dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ<äô€dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ=äô€dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ5²ädÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿgoÂ…dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ‰@ÏùªŒdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÀ‚@ÐùªŒdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿG
dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ@çžó•dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿýdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿþdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ èT£dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ!èT£dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿâÞ§dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿY@Á޲dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð?3¡ºdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð?‘p4½dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÎdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ€EÃ@ÎdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿY@ia@Ðdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ›_ÔdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÀ‚@^wcØdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ7|Þdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð?u÷ñãdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆCädÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð?áBwædÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿâBwædÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿãBwædÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿäBwædÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿX@s€¦çdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÎÆêdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÏÆêdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÐÆêdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ˜œtìdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ;Ë-ídÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¬dÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Üdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Üdÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ¼