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SpaceDroid/My project/Library/Artifacts/92/9298604b5d5487dc703c58dcb4801d75

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<EFBFBD>0.0.0<00><><EFBFBD><EFBFBD><00><>0v<30>,<2C>|p<><70>A <0B>@<40>3<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00>)<00>.<00>2<00>;a<00> <00><00>)<00>.<00>2<00><00><00>r<00> <00><00>) <00>.<00>2
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00><00><00>P<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><01><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><01>b<00><00><><EFBFBD><EFBFBD><EFBFBD><01>H<00>x<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00>}<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>y<00>
<00> <00><00>)!<00>.<00>2"<00><00><><00><><EFBFBD><EFBFBD>#@1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$<00><00><00>%.<00>j<00>&H<00><><00><><EFBFBD><EFBFBD>'<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*H<00><><00><><EFBFBD><EFBFBD>+<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>,@<00><00><00>-Q<00>j<00>.H<00><><00><><EFBFBD><EFBFBD>/<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>0@<00><00><00>1Q<00>j<00>2TextScriptImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_UserDatam_AssetBundleNamem_AssetBundleVariant1<00><>eF<08>_1Ch_މ<5F>$=O<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00><00>.<00><00>(a<00> <00><00><00>.<00><00><00><00>r<00> <00><00> <00>.<00>
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>H<00><>JP<00><00><>J CHANGELOG<00># Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [1.0.0] - 2020-04-01
### Changed
- Package has been verified for 2020.2
## [0.1.0-preview.2] - 2020-03-17
### Changed
- Lowered data size for the EditorWaitForSeconds class by half.
## [0.1.0-preview.1] - 2020-01-08
### Added
- Added support for AsyncOperation subclasses.
### Changed
- Fixed unstable test.
## [0.0.2-preview.1] - 2019-01-25
### Changed
- Fixed a compilation issue caused by using the 'default' literal.
## [0.0.1-preview.5] - 2019-01-14
### Changed
- Updated Readme.md.
- Added unified yield statement processor.
- Added stack based processing of nested yield statements.
- Updated tests.
- Lowered memory footprint of editor coroutine instances.
### Removed
- Removed recursive handling of nested yield statements.
- Removed specialized yield statement processors.
## [0.0.1-preview.4] - 2018-12-7
### Added
- API documentation.
### Changed
- Fixed line endings for the EditorCourtineTests.cs source file.
## [0.0.1-preview.3] - 2018-10-11
### Changed
- Updated LICENSE.md.
- Updated manifest to reflect correct minimum supported version.
## [0.0.1-preview.2] - 2018-10-11
### Added
- Added stub documentation via com.unity.editorcoroutines.md.
## [0.0.1-preview.1] - 2018-10-10
### Added
- Added nesting support for editor coroutines.
- Added abitrary enumerator support for editor coroutines.
- Created specialized EditorWaitForSeconds class with access to it's wait time ( same behavior as WaitForSeconds).
### This is the first release of *Unity Package Editor Coroutines*.
Source code release of the Editor Coroutines package, with no added documentation or stripping of default Package Creation Kit files.