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SpaceDroid/My project/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherTestRunSettings.cs

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2025-01-17 13:10:42 +01:00
using System;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}