test
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using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer;
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namespace Unity.PlasticSCM.Editor.Gluon
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{
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internal class UpdateProgress
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{
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internal UpdateProgress(WorkspaceWindow workspaceWindow)
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{
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mWorkspaceWindow = workspaceWindow;
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}
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internal void Cancel()
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{
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if (mUpdateProgress == null)
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return;
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mUpdateProgress.Cancel();
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}
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internal void SetCancellable(bool bCancelable)
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{
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mWorkspaceWindow.Progress.CanCancelProgress = bCancelable;
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}
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internal void RefreshProgress(
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Codice.Client.BaseCommands.UpdateProgress progress,
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UpdateProgressData updateProgressData)
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{
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mUpdateProgress = progress;
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mWorkspaceWindow.Progress.ProgressHeader = updateProgressData.Details;
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mWorkspaceWindow.Progress.TotalProgressMessage = updateProgressData.Status;
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mWorkspaceWindow.Progress.TotalProgressPercent = updateProgressData.ProgressValue / 100;
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}
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Codice.Client.BaseCommands.UpdateProgress mUpdateProgress;
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WorkspaceWindow mWorkspaceWindow;
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}
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}
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