test
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using Codice.Client.Common.FsNodeReaders;
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using Codice.LogWrapper;
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using PlasticPipe.Client;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class PlasticShutdown
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{
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internal static void Shutdown()
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{
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mLog.Debug("Shutdown");
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WorkspaceFsNodeReaderCachesCleaner.Shutdown();
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PlasticPlugin.Shutdown();
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PlasticApp.Dispose();
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ClientConnectionPool.Shutdown();
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}
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static readonly ILog mLog = PlasticApp.GetLogger("PlasticShutdown");
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}
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}
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