test
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawSearchField
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{
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internal static void For(
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SearchField searchField,
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TreeView treeView,
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float width)
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{
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Rect searchFieldRect = GUILayoutUtility.GetRect(
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width / 2f, EditorGUIUtility.singleLineHeight);
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searchFieldRect.y += 2f;
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treeView.searchString = Draw(
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searchField,
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searchFieldRect,
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treeView.searchString);
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if (!string.IsNullOrEmpty(treeView.searchString))
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return;
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GUI.Label(searchFieldRect, PlasticLocalization.GetString(
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PlasticLocalization.Name.SearchTooltip), UnityStyles.Search);
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}
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static string Draw(
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SearchField searchField,
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Rect searchFieldRect,
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string searchString)
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{
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return searchField.OnToolbarGUI(
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searchFieldRect, searchString);
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}
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}
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}
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