test
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawSplitter
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{
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internal static void ForHorizontalIndicator()
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{
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ForWidth(EditorGUIUtility.currentViewWidth);
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}
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internal static void ForWidth(float width)
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{
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GUIStyle style = UnityStyles.SplitterIndicator;
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Rect splitterRect = GUILayoutUtility.GetRect(
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width,
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UnityConstants.SPLITTER_INDICATOR_HEIGHT,
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style);
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GUI.Label(splitterRect, string.Empty, style);
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}
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}
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}
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