test
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawUserIcon
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{
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static internal void ForPendingChangesTab(string commentText)
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{
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Rect rect = BuildUserIconAreaRect(commentText, 35f);
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GUI.DrawTexture(rect, Images.GetEmptyGravatar());
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}
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static Rect BuildUserIconAreaRect(string commentText, float sizeOfImage)
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{
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GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea;
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Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square
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result.x = commentTextAreaStyle.margin.left;
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return result;
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}
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}
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}
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