test
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using UnityEngine.UIElements;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class VisualElementExtensions
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{
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/// <summary>
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/// Shows the element regardless if it is has been hidden or collapsed.
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/// </summary>
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/// <param name="element">The element to show</param>
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/// <typeparam name="T">The element type</typeparam>
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internal static void Show<T>(this T element)
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where T: VisualElement
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{
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element.RemoveFromClassList("collapse");
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element.RemoveFromClassList("hide");
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}
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/// <summary>
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/// Removes the element from the layout, freeing its space and position.
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/// </summary>
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/// <param name="element">The element to collapse</param>
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/// <typeparam name="T">The element type</typeparam>
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internal static void Collapse<T>(this T element)
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where T: VisualElement
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{
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element.AddToClassList("collapse");
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}
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/// <summary>
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/// Hides the element while preserving its space and position in the layout.
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/// </summary>
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/// <param name="element">The element to hide</param>
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/// <typeparam name="T">The element type</typeparam>
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internal static void Hide<T>(this T element)
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where T: VisualElement
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{
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element.AddToClassList("hide");
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}
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}
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}
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