test
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System.IO;
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using System.Text;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class Serializer
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{
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private readonly MemoryStream _stream;
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private readonly BinaryWriter _writer;
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public Serializer()
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{
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_stream = new MemoryStream();
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_writer = new BinaryWriter(_stream);
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}
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public void WriteInt32(int i)
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{
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_writer.Write(i);
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}
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public void WriteString(string s)
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{
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var bytes = Encoding.UTF8.GetBytes(s ?? "");
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if (bytes.Length > 0)
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{
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_writer.Write(bytes.Length);
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_writer.Write(bytes);
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}
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else
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_writer.Write(0);
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}
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public byte[] Buffer()
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{
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return _stream.ToArray();
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}
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}
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}
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