test
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using UnityEditor;
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using UnityEditor.Compilation;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class UnityInstallation
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{
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public static bool IsMainUnityEditorProcess
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{
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get
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{
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#if UNITY_2020_2_OR_NEWER
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if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
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return false;
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#elif UNITY_2019_3_OR_NEWER
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if (UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess())
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return false;
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#endif
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#if UNITY_2021_1_OR_NEWER
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if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
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return false;
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#elif UNITY_2020_2_OR_NEWER
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if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
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return false;
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#elif UNITY_2020_1_OR_NEWER
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if (global::Unity.MPE.ProcessService.level == global::Unity.MPE.ProcessLevel.UMP_SLAVE)
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return false;
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#endif
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return true;
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}
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}
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private static readonly Lazy<bool> _lazyIsInSafeMode = new Lazy<bool>(() =>
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{
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// internal static extern bool isInSafeMode { get {} }
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var ieu = typeof(EditorUtility);
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var pinfo = ieu.GetProperty("isInSafeMode", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
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if (pinfo == null)
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return false;
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return Convert.ToBoolean(pinfo.GetValue(null));
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});
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public static bool IsInSafeMode => _lazyIsInSafeMode.Value;
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public static Version LatestLanguageVersionSupported(Assembly assembly)
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{
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#if UNITY_2020_2_OR_NEWER
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if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
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return result;
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// if parsing fails, we know at least we have support for 8.0
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return new Version(8, 0);
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#else
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return new Version(7, 3);
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#endif
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}
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}
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}
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