test
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Gives an opportunity for device to modify event data in-place before it gets propagated to the rest of the system.
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/// </summary>
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/// <remarks>
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/// If device also implements <see cref="IEventMerger"/> it will run first, because we don't process events ahead-of-time.
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/// </remarks>
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internal interface IEventPreProcessor
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{
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/// <summary>
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/// Preprocess the event. !!! Beware !!! currently events can only shrink or stay the same size.
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/// </summary>
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/// <param name="currentEventPtr">The event to preprocess.</param>
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/// <returns>True if event should be processed further, false if event should be skipped and ignored.</returns>
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bool PreProcessEvent(InputEventPtr currentEventPtr);
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}
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}
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