test
@@ -0,0 +1,249 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
|
||||
////TODO: ensure that GUIDs in the asset are unique
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps a reference to the asset being edited and maintains a copy of the asset object
|
||||
/// around for editing.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class InputActionAssetManager : IDisposable
|
||||
{
|
||||
[SerializeField] private InputActionAsset m_AssetObjectForEditing;
|
||||
[SerializeField] private InputActionAsset m_ImportedAssetObject;
|
||||
[SerializeField] private string m_AssetGUID;
|
||||
[SerializeField] private string m_ImportedAssetJson;
|
||||
[SerializeField] private bool m_IsDirty;
|
||||
|
||||
private SerializedObject m_SerializedObject;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Asset GUID uniquely identifying the associated imported asset.
|
||||
/// </summary>
|
||||
public string guid => m_AssetGUID;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current Asset Path for the associated imported asset.
|
||||
/// If the asset have been deleted this will be <c>null</c>.
|
||||
/// </summary>
|
||||
public string path
|
||||
{
|
||||
get
|
||||
{
|
||||
Debug.Assert(!string.IsNullOrEmpty(m_AssetGUID), "Asset GUID is empty");
|
||||
return AssetDatabase.GUIDToAssetPath(m_AssetGUID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of the associated imported asset.
|
||||
/// </summary>
|
||||
public string name
|
||||
{
|
||||
get
|
||||
{
|
||||
var asset = importedAsset;
|
||||
if (asset != null)
|
||||
return asset.name;
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
return Path.GetFileNameWithoutExtension(path);
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private InputActionAsset importedAsset
|
||||
{
|
||||
get
|
||||
{
|
||||
// Note that this may be null after deserialization from domain reload
|
||||
if (m_ImportedAssetObject == null)
|
||||
LoadImportedObjectFromGuid();
|
||||
|
||||
return m_ImportedAssetObject;
|
||||
}
|
||||
}
|
||||
|
||||
public InputActionAsset editedAsset => m_AssetObjectForEditing; // TODO Remove if redundant
|
||||
|
||||
public Action<bool> onDirtyChanged { get; set; }
|
||||
|
||||
public InputActionAssetManager(InputActionAsset inputActionAsset)
|
||||
{
|
||||
if (inputActionAsset == null)
|
||||
throw new NullReferenceException(nameof(inputActionAsset));
|
||||
m_AssetGUID = EditorHelpers.GetAssetGUID(inputActionAsset);
|
||||
if (m_AssetGUID == null)
|
||||
throw new Exception($"Failed to get asset {inputActionAsset.name} GUID");
|
||||
|
||||
m_ImportedAssetObject = inputActionAsset;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public SerializedObject serializedObject => m_SerializedObject;
|
||||
|
||||
public bool dirty => m_IsDirty;
|
||||
|
||||
public bool Initialize()
|
||||
{
|
||||
if (m_AssetObjectForEditing == null)
|
||||
{
|
||||
if (importedAsset == null)
|
||||
{
|
||||
// The asset we want to edit no longer exists.
|
||||
return false;
|
||||
}
|
||||
|
||||
CreateWorkingCopyAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_SerializedObject = new SerializedObject(m_AssetObjectForEditing);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (m_SerializedObject == null)
|
||||
return;
|
||||
m_SerializedObject?.Dispose();
|
||||
m_SerializedObject = null;
|
||||
}
|
||||
|
||||
public bool ReInitializeIfAssetHasChanged()
|
||||
{
|
||||
var json = importedAsset.ToJson();
|
||||
if (m_ImportedAssetJson == json)
|
||||
return false;
|
||||
|
||||
CreateWorkingCopyAsset();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static InputActionAsset CreateWorkingCopy(InputActionAsset source)
|
||||
{
|
||||
var copy = Object.Instantiate(source);
|
||||
copy.hideFlags = HideFlags.HideAndDontSave;
|
||||
copy.name = source.name;
|
||||
return copy;
|
||||
}
|
||||
|
||||
public static void CreateWorkingCopyAsset(ref InputActionAsset copy, InputActionAsset source)
|
||||
{
|
||||
if (copy != null)
|
||||
Cleanup(ref copy);
|
||||
|
||||
copy = CreateWorkingCopy(source);
|
||||
}
|
||||
|
||||
private void CreateWorkingCopyAsset() // TODO Can likely be removed if combined with Initialize
|
||||
{
|
||||
if (m_AssetObjectForEditing != null)
|
||||
Cleanup();
|
||||
|
||||
// Duplicate the asset along 1:1. Unlike calling Clone(), this will also preserve GUIDs.
|
||||
var asset = importedAsset;
|
||||
m_AssetObjectForEditing = CreateWorkingCopy(asset);
|
||||
m_ImportedAssetJson = asset.ToJson();
|
||||
m_SerializedObject = new SerializedObject(m_AssetObjectForEditing);
|
||||
}
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
Cleanup(ref m_AssetObjectForEditing);
|
||||
}
|
||||
|
||||
public static void Cleanup(ref InputActionAsset asset)
|
||||
{
|
||||
if (asset == null)
|
||||
return;
|
||||
|
||||
Object.DestroyImmediate(asset);
|
||||
asset = null;
|
||||
}
|
||||
|
||||
private void LoadImportedObjectFromGuid()
|
||||
{
|
||||
// https://fogbugz.unity3d.com/f/cases/1313185/
|
||||
// InputActionEditorWindow being an EditorWindow, it will be saved as part of the editor's
|
||||
// window layout. When a project is opened that has no Library/ folder, the layout from the
|
||||
// most recently opened project is used. Which means that when opening an .inputactions
|
||||
// asset in project A, then closing it, and then opening project B, restoring the window layout
|
||||
// also tries to restore the InputActionEditorWindow having that very same asset open -- which
|
||||
// will lead nowhere except there happens to be an InputActionAsset with the very same GUID in
|
||||
// the project.
|
||||
var assetPath = path;
|
||||
if (!string.IsNullOrEmpty(assetPath))
|
||||
m_ImportedAssetObject = AssetDatabase.LoadAssetAtPath<InputActionAsset>(assetPath);
|
||||
}
|
||||
|
||||
public void ApplyChanges()
|
||||
{
|
||||
m_SerializedObject.ApplyModifiedProperties();
|
||||
m_SerializedObject.Update();
|
||||
}
|
||||
|
||||
internal void SaveChangesToAsset()
|
||||
{
|
||||
// If this is invoked after a domain reload, importAsset will resolve itself.
|
||||
// However, if the asset do not exist importedAsset will be null and we cannot complete the operation.
|
||||
if (importedAsset == null)
|
||||
throw new Exception("Unable to save changes. Associated asset does not exist.");
|
||||
|
||||
SaveAsset(path, m_AssetObjectForEditing.ToJson());
|
||||
SetDirty(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves an asset to the given <c>assetPath</c> with file content corresponding to <c>assetJson</c>
|
||||
/// if the current content of the asset given by <c>assetPath</c> is different or the asset do not exist.
|
||||
/// </summary>
|
||||
/// <param name="assetPath">Destination asset path.</param>
|
||||
/// <param name="assetJson">The JSON file content to be written to the asset.</param>
|
||||
/// <returns><c>true</c> if the asset was successfully modified or created, else <c>false</c>.</returns>
|
||||
internal static bool SaveAsset(string assetPath, string assetJson)
|
||||
{
|
||||
var existingJson = File.Exists(assetPath) ? File.ReadAllText(assetPath) : string.Empty;
|
||||
|
||||
// Return immediately if file content has not changed, i.e. touching the file would not yield a difference.
|
||||
if (assetJson == existingJson)
|
||||
return false;
|
||||
|
||||
// Attempt to write asset to disc (including checkout the file) and inform the user if this fails.
|
||||
if (EditorHelpers.WriteAsset(assetPath, assetJson))
|
||||
return true;
|
||||
|
||||
Debug.LogError($"Unable save asset to \"{assetPath}\" since the asset-path could not be checked-out as editable in the underlying version-control system.");
|
||||
return false;
|
||||
}
|
||||
|
||||
public void MarkDirty()
|
||||
{
|
||||
SetDirty(true);
|
||||
}
|
||||
|
||||
public void UpdateAssetDirtyState()
|
||||
{
|
||||
m_SerializedObject.Update();
|
||||
SetDirty(m_AssetObjectForEditing.ToJson() != importedAsset.ToJson()); // TODO Why not using cached version?
|
||||
}
|
||||
|
||||
private void SetDirty(bool newValue)
|
||||
{
|
||||
m_IsDirty = newValue;
|
||||
if (onDirtyChanged != null)
|
||||
onDirtyChanged(newValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5b4f9c3390c14106a5006fd5d3d3cbe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e1e1ebbe5ff04f03bf06ab5398454cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb55afc2c109f42f2af37941a8c9300e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,130 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// UI that edits the properties of an <see cref="InputAction"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Right-most pane in <see cref="InputActionEditorWindow"/> when an action is selected.
|
||||
/// </remarks>
|
||||
internal class InputActionPropertiesView : PropertiesViewBase
|
||||
{
|
||||
public static FourCC k_PropertiesChanged => new FourCC("PROP");
|
||||
|
||||
public InputActionPropertiesView(SerializedProperty actionProperty, Action<FourCC> onChange = null)
|
||||
: base("Action", actionProperty, onChange, actionProperty.FindPropertyRelative("m_ExpectedControlType").stringValue)
|
||||
{
|
||||
m_ExpectedControlTypeProperty = actionProperty.FindPropertyRelative(nameof(InputAction.m_ExpectedControlType));
|
||||
m_ActionTypeProperty = actionProperty.FindPropertyRelative(nameof(InputAction.m_Type));
|
||||
m_ActionFlagsProperty = actionProperty.FindPropertyRelative(nameof(InputAction.m_Flags));
|
||||
|
||||
m_SelectedActionType = (InputActionType)m_ActionTypeProperty.intValue;
|
||||
m_WantsInitialStateCheck = (m_ActionFlagsProperty.intValue & (int)InputAction.ActionFlags.WantsInitialStateCheck) != 0;
|
||||
|
||||
BuildControlTypeList();
|
||||
m_SelectedControlType = Array.IndexOf(m_ControlTypeList, m_ExpectedControlTypeProperty.stringValue);
|
||||
if (m_SelectedControlType == -1)
|
||||
m_SelectedControlType = 0;
|
||||
|
||||
if (s_ControlTypeLabel == null)
|
||||
s_ControlTypeLabel = EditorGUIUtility.TrTextContent("Control Type", m_ExpectedControlTypeProperty.GetTooltip());
|
||||
if (s_ActionTypeLabel == null)
|
||||
s_ActionTypeLabel = EditorGUIUtility.TrTextContent("Action Type", m_ActionTypeProperty.GetTooltip());
|
||||
if (s_WantsInitialStateCheckLabel == null)
|
||||
s_WantsInitialStateCheckLabel = EditorGUIUtility.TrTextContent("Initial State Check",
|
||||
"Whether in the next input update after the action was enabled, the action should "
|
||||
+ "immediately trigger if any of its bound controls are currently in a non-default state. "
|
||||
+ "This check happens implicitly for Value actions but can be explicitly enabled for Button and Pass-Through actions.");
|
||||
}
|
||||
|
||||
protected override void DrawGeneralProperties()
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
m_SelectedActionType = EditorGUILayout.EnumPopup(s_ActionTypeLabel, m_SelectedActionType);
|
||||
if ((InputActionType)m_SelectedActionType != InputActionType.Button)
|
||||
m_SelectedControlType = EditorGUILayout.Popup(s_ControlTypeLabel, m_SelectedControlType, m_ControlTypeOptions);
|
||||
|
||||
if ((InputActionType)m_SelectedActionType != InputActionType.Value)
|
||||
m_WantsInitialStateCheck = EditorGUILayout.Toggle(s_WantsInitialStateCheckLabel, m_WantsInitialStateCheck);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if ((InputActionType)m_SelectedActionType == InputActionType.Button)
|
||||
m_ExpectedControlTypeProperty.stringValue = "Button";
|
||||
else if (m_SelectedControlType == 0)
|
||||
m_ExpectedControlTypeProperty.stringValue = string.Empty;
|
||||
else
|
||||
m_ExpectedControlTypeProperty.stringValue = m_ControlTypeList[m_SelectedControlType];
|
||||
|
||||
m_ActionTypeProperty.intValue = (int)(InputActionType)m_SelectedActionType;
|
||||
|
||||
if (m_WantsInitialStateCheck)
|
||||
m_ActionFlagsProperty.intValue |= (int)InputAction.ActionFlags.WantsInitialStateCheck;
|
||||
else
|
||||
m_ActionFlagsProperty.intValue &= ~(int)InputAction.ActionFlags.WantsInitialStateCheck;
|
||||
|
||||
m_ActionTypeProperty.serializedObject.ApplyModifiedProperties();
|
||||
UpdateProcessors(m_ExpectedControlTypeProperty.stringValue);
|
||||
|
||||
onChange(k_PropertiesChanged);
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildControlTypeList()
|
||||
{
|
||||
var types = new List<string>();
|
||||
var allLayouts = InputSystem.s_Manager.m_Layouts;
|
||||
foreach (var layoutName in allLayouts.layoutTypes.Keys)
|
||||
{
|
||||
if (EditorInputControlLayoutCache.TryGetLayout(layoutName).hideInUI)
|
||||
continue;
|
||||
|
||||
// If the action type is InputActionType.Value, skip button controls.
|
||||
var type = allLayouts.layoutTypes[layoutName];
|
||||
if ((InputActionType)m_SelectedActionType == InputActionType.Value &&
|
||||
typeof(ButtonControl).IsAssignableFrom(type))
|
||||
continue;
|
||||
|
||||
////TODO: skip aliases
|
||||
|
||||
if (typeof(InputControl).IsAssignableFrom(type) &&
|
||||
!typeof(InputDevice).IsAssignableFrom(type))
|
||||
{
|
||||
types.Add(layoutName);
|
||||
}
|
||||
}
|
||||
// Sort alphabetically.
|
||||
types.Sort((a, b) => string.Compare(a, b, StringComparison.OrdinalIgnoreCase));
|
||||
// Make sure "Any" is always topmost entry.
|
||||
types.Insert(0, "Any");
|
||||
|
||||
m_ControlTypeList = types.ToArray();
|
||||
m_ControlTypeOptions = m_ControlTypeList.Select(x => new GUIContent(ObjectNames.NicifyVariableName(x)))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
private readonly SerializedProperty m_ExpectedControlTypeProperty;
|
||||
private readonly SerializedProperty m_ActionTypeProperty;
|
||||
private readonly SerializedProperty m_ActionFlagsProperty;
|
||||
|
||||
private string m_ExpectedControlLayout;
|
||||
private string[] m_ControlTypeList;
|
||||
private GUIContent[] m_ControlTypeOptions;
|
||||
private int m_SelectedControlType;
|
||||
private Enum m_SelectedActionType;
|
||||
private bool m_WantsInitialStateCheck;
|
||||
|
||||
private static GUIContent s_ActionTypeLabel;
|
||||
private static GUIContent s_ControlTypeLabel;
|
||||
private static GUIContent s_WantsInitialStateCheckLabel;
|
||||
}
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d295e36fd3cd747f4a2123088241bd6a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 713b035f669b942adbd1cc05c4fb6e1d
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76d591911f4ae4f62953b13f6ff50429
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,393 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine.InputSystem.Editor.Lists;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
////REVIEW: when we start with a blank tree view state, we should initialize the control picker to select the control currently
|
||||
//// selected by the path property
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// UI for editing properties of an <see cref="InputBinding"/>. Right-most pane in action editor when
|
||||
/// binding is selected in middle pane.
|
||||
/// </summary>
|
||||
internal class InputBindingPropertiesView : PropertiesViewBase, IDisposable
|
||||
{
|
||||
public static FourCC k_GroupsChanged => new FourCC("GRPS");
|
||||
public static FourCC k_PathChanged => new FourCC("PATH");
|
||||
public static FourCC k_CompositeTypeChanged => new FourCC("COMP");
|
||||
public static FourCC k_CompositePartAssignmentChanged => new FourCC("PART");
|
||||
|
||||
public InputBindingPropertiesView(
|
||||
SerializedProperty bindingProperty,
|
||||
Action<FourCC> onChange = null,
|
||||
InputControlPickerState controlPickerState = null,
|
||||
string expectedControlLayout = null,
|
||||
ReadOnlyArray<InputControlScheme> controlSchemes = new ReadOnlyArray<InputControlScheme>(),
|
||||
IEnumerable<string> controlPathsToMatch = null)
|
||||
: base(InputActionSerializationHelpers.IsCompositeBinding(bindingProperty) ? "Composite" : "Binding",
|
||||
bindingProperty, onChange, expectedControlLayout)
|
||||
{
|
||||
m_BindingProperty = bindingProperty;
|
||||
m_GroupsProperty = bindingProperty.FindPropertyRelative("m_Groups");
|
||||
m_PathProperty = bindingProperty.FindPropertyRelative("m_Path");
|
||||
m_BindingGroups = m_GroupsProperty.stringValue
|
||||
.Split(new[] {InputBinding.Separator}, StringSplitOptions.RemoveEmptyEntries).ToList();
|
||||
m_ExpectedControlLayout = expectedControlLayout;
|
||||
m_ControlSchemes = controlSchemes;
|
||||
|
||||
var flags = (InputBinding.Flags)bindingProperty.FindPropertyRelative("m_Flags").intValue;
|
||||
m_IsPartOfComposite = (flags & InputBinding.Flags.PartOfComposite) != 0;
|
||||
m_IsComposite = (flags & InputBinding.Flags.Composite) != 0;
|
||||
|
||||
// Set up control picker for m_Path. Not needed if the binding is a composite.
|
||||
if (!m_IsComposite)
|
||||
{
|
||||
m_ControlPickerState = controlPickerState ?? new InputControlPickerState();
|
||||
m_ControlPathEditor = new InputControlPathEditor(m_PathProperty, m_ControlPickerState, OnPathChanged);
|
||||
m_ControlPathEditor.SetExpectedControlLayout(m_ExpectedControlLayout);
|
||||
if (controlPathsToMatch != null)
|
||||
m_ControlPathEditor.SetControlPathsToMatch(controlPathsToMatch);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
m_ControlPathEditor?.Dispose();
|
||||
}
|
||||
|
||||
protected override void DrawGeneralProperties()
|
||||
{
|
||||
var currentPath = m_PathProperty.stringValue;
|
||||
InputSystem.OnDrawCustomWarningForBindingPath(currentPath);
|
||||
|
||||
if (m_IsComposite)
|
||||
{
|
||||
if (m_CompositeParameters == null)
|
||||
InitializeCompositeProperties();
|
||||
|
||||
// Composite type dropdown.
|
||||
var selectedCompositeType = EditorGUILayout.Popup(s_CompositeTypeLabel, m_SelectedCompositeType, m_CompositeTypeOptions);
|
||||
if (selectedCompositeType != m_SelectedCompositeType)
|
||||
{
|
||||
m_SelectedCompositeType = selectedCompositeType;
|
||||
OnCompositeTypeChanged();
|
||||
}
|
||||
|
||||
// Composite parameters.
|
||||
m_CompositeParameters.OnGUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Path.
|
||||
m_ControlPathEditor.OnGUI();
|
||||
|
||||
// Composite part.
|
||||
if (m_IsPartOfComposite)
|
||||
{
|
||||
if (m_CompositeParts == null)
|
||||
InitializeCompositePartProperties();
|
||||
|
||||
var selectedPart = EditorGUILayout.Popup(s_CompositePartAssignmentLabel, m_SelectedCompositePart,
|
||||
m_CompositePartOptions);
|
||||
if (selectedPart != m_SelectedCompositePart)
|
||||
{
|
||||
m_SelectedCompositePart = selectedPart;
|
||||
OnCompositePartAssignmentChanged();
|
||||
}
|
||||
}
|
||||
|
||||
// Show the specific controls which match the current path
|
||||
DrawMatchingControlPaths();
|
||||
|
||||
// Control scheme matrix.
|
||||
DrawUseInControlSchemes();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to keep track of which foldouts are expanded.
|
||||
/// </summary>
|
||||
private static bool showMatchingLayouts = false;
|
||||
private static Dictionary<string, bool> showMatchingChildLayouts = new Dictionary<string, bool>();
|
||||
|
||||
private static void DrawMatchingControlPaths(List<MatchingControlPath> matchingControlPaths)
|
||||
{
|
||||
foreach (var matchingControlPath in matchingControlPaths)
|
||||
{
|
||||
bool showLayout = false;
|
||||
EditorGUI.indentLevel++;
|
||||
|
||||
var text = $"{matchingControlPath.deviceName} > {matchingControlPath.controlName}";
|
||||
if (matchingControlPath.children.Count() > 0 && !matchingControlPath.isRoot)
|
||||
{
|
||||
showMatchingChildLayouts.TryGetValue(matchingControlPath.deviceName, out showLayout);
|
||||
showMatchingChildLayouts[matchingControlPath.deviceName] = EditorGUILayout.Foldout(showLayout, text);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField(text);
|
||||
}
|
||||
|
||||
showLayout |= matchingControlPath.isRoot;
|
||||
if (showLayout)
|
||||
DrawMatchingControlPaths(matchingControlPath.children);
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds all registered control paths implemented by concrete classes which match the current binding path and renders it.
|
||||
/// </summary>
|
||||
private void DrawMatchingControlPaths()
|
||||
{
|
||||
bool controlPathUsagePresent = false;
|
||||
List<MatchingControlPath> matchingControlPaths = MatchingControlPath.CollectMatchingControlPaths(m_ControlPathEditor.pathProperty.stringValue, showMatchingLayouts, ref controlPathUsagePresent);
|
||||
if (matchingControlPaths == null || matchingControlPaths.Count != 0)
|
||||
{
|
||||
EditorGUILayout.BeginVertical();
|
||||
showMatchingLayouts = EditorGUILayout.Foldout(showMatchingLayouts, "Derived Bindings");
|
||||
|
||||
if (showMatchingLayouts)
|
||||
{
|
||||
if (matchingControlPaths == null)
|
||||
{
|
||||
if (controlPathUsagePresent)
|
||||
EditorGUILayout.HelpBox("No registered controls match this current binding. Some controls are only registered at runtime.", MessageType.Warning);
|
||||
else
|
||||
EditorGUILayout.HelpBox("No other registered controls match this current binding. Some controls are only registered at runtime.", MessageType.Warning);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawMatchingControlPaths(matchingControlPaths);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw control scheme matrix that allows selecting which control schemes a particular
|
||||
/// binding appears in.
|
||||
/// </summary>
|
||||
private void DrawUseInControlSchemes()
|
||||
{
|
||||
if (m_ControlSchemes.Count <= 0)
|
||||
return;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField(s_UseInControlSchemesLAbel, EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginVertical();
|
||||
|
||||
foreach (var scheme in m_ControlSchemes)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
var result = EditorGUILayout.Toggle(scheme.name, m_BindingGroups.Contains(scheme.bindingGroup));
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
m_BindingGroups.Add(scheme.bindingGroup);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_BindingGroups.Remove(scheme.bindingGroup);
|
||||
}
|
||||
OnBindingGroupsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void InitializeCompositeProperties()
|
||||
{
|
||||
// Find name of current composite.
|
||||
var path = m_PathProperty.stringValue;
|
||||
var compositeNameAndParameters = NameAndParameters.Parse(path);
|
||||
var compositeName = compositeNameAndParameters.name;
|
||||
var compositeType = InputBindingComposite.s_Composites.LookupTypeRegistration(compositeName);
|
||||
|
||||
// Collect all possible composite types.
|
||||
var selectedCompositeIndex = -1;
|
||||
var compositeTypeOptionsList = new List<GUIContent>();
|
||||
var compositeTypeList = new List<string>();
|
||||
var currentIndex = 0;
|
||||
foreach (var composite in InputBindingComposite.s_Composites.internedNames.Where(x =>
|
||||
!InputBindingComposite.s_Composites.aliases.Contains(x)).OrderBy(x => x))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_ExpectedControlLayout))
|
||||
{
|
||||
var valueType = InputBindingComposite.GetValueType(composite);
|
||||
if (valueType != null &&
|
||||
!InputControlLayout.s_Layouts.ValueTypeIsAssignableFrom(
|
||||
new InternedString(m_ExpectedControlLayout), valueType))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (InputBindingComposite.s_Composites.LookupTypeRegistration(composite) == compositeType)
|
||||
selectedCompositeIndex = currentIndex;
|
||||
var name = ObjectNames.NicifyVariableName(composite);
|
||||
compositeTypeOptionsList.Add(new GUIContent(name));
|
||||
compositeTypeList.Add(composite);
|
||||
++currentIndex;
|
||||
}
|
||||
|
||||
// If the current composite type isn't a registered type, add it to the list as
|
||||
// an extra option.
|
||||
if (selectedCompositeIndex == -1)
|
||||
{
|
||||
selectedCompositeIndex = compositeTypeList.Count;
|
||||
compositeTypeOptionsList.Add(new GUIContent(ObjectNames.NicifyVariableName(compositeName)));
|
||||
compositeTypeList.Add(compositeName);
|
||||
}
|
||||
|
||||
m_CompositeTypes = compositeTypeList.ToArray();
|
||||
m_CompositeTypeOptions = compositeTypeOptionsList.ToArray();
|
||||
m_SelectedCompositeType = selectedCompositeIndex;
|
||||
|
||||
// Initialize parameters.
|
||||
m_CompositeParameters = new ParameterListView
|
||||
{
|
||||
onChange = OnCompositeParametersModified
|
||||
};
|
||||
if (compositeType != null)
|
||||
m_CompositeParameters.Initialize(compositeType, compositeNameAndParameters.parameters);
|
||||
}
|
||||
|
||||
private void InitializeCompositePartProperties()
|
||||
{
|
||||
var currentCompositePart = m_BindingProperty.FindPropertyRelative("m_Name").stringValue;
|
||||
|
||||
////REVIEW: this makes a lot of assumptions about the serialized data based on the one property we've been given in the ctor
|
||||
// Determine the name of the current composite type that the part belongs to.
|
||||
var bindingArrayProperty = m_BindingProperty.GetArrayPropertyFromElement();
|
||||
var partBindingIndex = InputActionSerializationHelpers.GetIndex(bindingArrayProperty, m_BindingProperty);
|
||||
var compositeBindingIndex =
|
||||
InputActionSerializationHelpers.GetCompositeStartIndex(bindingArrayProperty, partBindingIndex);
|
||||
if (compositeBindingIndex == -1)
|
||||
return;
|
||||
var compositeBindingProperty = bindingArrayProperty.GetArrayElementAtIndex(compositeBindingIndex);
|
||||
var compositePath = compositeBindingProperty.FindPropertyRelative("m_Path").stringValue;
|
||||
var compositeNameAndParameters = NameAndParameters.Parse(compositePath);
|
||||
|
||||
// Initialize option list from all parts available for the composite.
|
||||
var optionList = new List<GUIContent>();
|
||||
var nameList = new List<string>();
|
||||
var currentIndex = 0;
|
||||
var selectedPartNameIndex = -1;
|
||||
foreach (var partName in InputBindingComposite.GetPartNames(compositeNameAndParameters.name))
|
||||
{
|
||||
if (partName.Equals(currentCompositePart, StringComparison.InvariantCultureIgnoreCase))
|
||||
selectedPartNameIndex = currentIndex;
|
||||
var niceName = ObjectNames.NicifyVariableName(partName);
|
||||
optionList.Add(new GUIContent(niceName));
|
||||
nameList.Add(partName);
|
||||
++currentIndex;
|
||||
}
|
||||
|
||||
// If currently selected part is not in list, add it as an option.
|
||||
if (selectedPartNameIndex == -1)
|
||||
{
|
||||
selectedPartNameIndex = nameList.Count;
|
||||
optionList.Add(new GUIContent(ObjectNames.NicifyVariableName(currentCompositePart)));
|
||||
nameList.Add(currentCompositePart);
|
||||
}
|
||||
|
||||
m_CompositeParts = nameList.ToArray();
|
||||
m_CompositePartOptions = optionList.ToArray();
|
||||
m_SelectedCompositePart = selectedPartNameIndex;
|
||||
}
|
||||
|
||||
private void OnCompositeParametersModified()
|
||||
{
|
||||
Debug.Assert(m_CompositeParameters != null);
|
||||
|
||||
var path = m_PathProperty.stringValue;
|
||||
var nameAndParameters = NameAndParameters.Parse(path);
|
||||
nameAndParameters.parameters = m_CompositeParameters.GetParameters();
|
||||
|
||||
m_PathProperty.stringValue = nameAndParameters.ToString();
|
||||
m_PathProperty.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
OnPathChanged();
|
||||
}
|
||||
|
||||
private void OnBindingGroupsChanged()
|
||||
{
|
||||
m_GroupsProperty.stringValue = string.Join(InputBinding.kSeparatorString, m_BindingGroups.ToArray());
|
||||
m_GroupsProperty.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
onChange?.Invoke(k_GroupsChanged);
|
||||
}
|
||||
|
||||
private void OnPathChanged()
|
||||
{
|
||||
m_BindingProperty.serializedObject.ApplyModifiedProperties();
|
||||
onChange?.Invoke(k_PathChanged);
|
||||
}
|
||||
|
||||
private void OnCompositeTypeChanged()
|
||||
{
|
||||
var nameAndParameters = new NameAndParameters
|
||||
{
|
||||
name = m_CompositeTypes[m_SelectedCompositeType],
|
||||
parameters = m_CompositeParameters.GetParameters()
|
||||
};
|
||||
|
||||
InputActionSerializationHelpers.ChangeCompositeBindingType(m_BindingProperty, nameAndParameters);
|
||||
m_PathProperty.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
onChange?.Invoke(k_CompositeTypeChanged);
|
||||
}
|
||||
|
||||
private void OnCompositePartAssignmentChanged()
|
||||
{
|
||||
m_BindingProperty.FindPropertyRelative("m_Name").stringValue = m_CompositeParts[m_SelectedCompositePart];
|
||||
m_BindingProperty.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
onChange?.Invoke(k_CompositePartAssignmentChanged);
|
||||
}
|
||||
|
||||
private readonly bool m_IsComposite;
|
||||
private ParameterListView m_CompositeParameters;
|
||||
private int m_SelectedCompositeType;
|
||||
private GUIContent[] m_CompositeTypeOptions;
|
||||
private string[] m_CompositeTypes;
|
||||
|
||||
private int m_SelectedCompositePart;
|
||||
private GUIContent[] m_CompositePartOptions;
|
||||
private string[] m_CompositeParts;
|
||||
|
||||
private readonly SerializedProperty m_GroupsProperty;
|
||||
private readonly SerializedProperty m_BindingProperty;
|
||||
private readonly SerializedProperty m_PathProperty;
|
||||
|
||||
private readonly InputControlPickerState m_ControlPickerState;
|
||||
private readonly InputControlPathEditor m_ControlPathEditor;
|
||||
|
||||
private static readonly GUIContent s_CompositeTypeLabel = EditorGUIUtility.TrTextContent("Composite Type",
|
||||
"Type of composite. Allows changing the composite type retroactively. Doing so will modify the bindings that are part of the composite.");
|
||||
private static readonly GUIContent s_UseInControlSchemesLAbel = EditorGUIUtility.TrTextContent("Use in control scheme",
|
||||
"In which control schemes the binding is active. A binding can be used by arbitrary many control schemes. If a binding is not "
|
||||
+ "assigned to a specific control schemes, it is active in all of them.");
|
||||
private static readonly GUIContent s_CompositePartAssignmentLabel = EditorGUIUtility.TrTextContent(
|
||||
"Composite Part",
|
||||
"The named part of the composite that the binding is assigned to. Multiple bindings may be assigned the same part. All controls from "
|
||||
+ "all bindings that are assigned the same part will collectively feed values into that part of the composite.");
|
||||
|
||||
private ReadOnlyArray<InputControlScheme> m_ControlSchemes;
|
||||
private readonly List<string> m_BindingGroups;
|
||||
private readonly string m_ExpectedControlLayout;
|
||||
}
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8afcd24f0b647f4f9f8c539d613ee6d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,229 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor.Lists
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ReorderableList"/> to manage a set of name-and-parameter pairs and a <see cref="ParameterListView"/>
|
||||
/// to edit the parameters of the currently selected pair.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Produces output that can be consumed by <see cref="NameAndParameters.ParseMultiple"/>.
|
||||
/// </remarks>
|
||||
internal abstract class NameAndParameterListView
|
||||
{
|
||||
protected NameAndParameterListView(SerializedProperty property, Action applyAction, string expectedControlLayout, TypeTable listOptions, Func<Type, Type> getValueType, string itemName)
|
||||
{
|
||||
m_ItemName = itemName;
|
||||
m_GetValueType = getValueType;
|
||||
m_DeleteButton = EditorGUIUtility.TrIconContent("Toolbar Minus", $"Delete {itemName}");
|
||||
m_UpButton = EditorGUIUtility.TrIconContent(GUIHelpers.LoadIcon("ChevronUp"), $"Move {itemName} up");
|
||||
m_DownButton = EditorGUIUtility.TrIconContent(GUIHelpers.LoadIcon("ChevronDown"), $"Move {itemName} down");
|
||||
|
||||
m_Property = property;
|
||||
m_Apply = applyAction;
|
||||
m_ListOptions = listOptions;
|
||||
|
||||
m_ExpectedControlLayout = expectedControlLayout;
|
||||
if (!string.IsNullOrEmpty(m_ExpectedControlLayout))
|
||||
m_ExpectedValueType = EditorInputControlLayoutCache.GetValueType(m_ExpectedControlLayout);
|
||||
|
||||
m_ParametersForEachListItem = NameAndParameters.ParseMultiple(m_Property.stringValue).ToArray();
|
||||
m_EditableParametersForEachListItem = new ParameterListView[m_ParametersForEachListItem.Length];
|
||||
|
||||
for (var i = 0; i < m_ParametersForEachListItem.Length; i++)
|
||||
{
|
||||
m_EditableParametersForEachListItem[i] = new ParameterListView { onChange = OnParametersChanged };
|
||||
var typeName = m_ParametersForEachListItem[i].name;
|
||||
var rowType = m_ListOptions.LookupTypeRegistration(typeName);
|
||||
m_EditableParametersForEachListItem[i].Initialize(rowType, m_ParametersForEachListItem[i].parameters);
|
||||
|
||||
var name = ObjectNames.NicifyVariableName(typeName);
|
||||
|
||||
////REVIEW: finding this kind of stuff should probably have better support globally on the asset; e.g. some
|
||||
//// notification that pops up and allows fixing all occurrences in one click
|
||||
// Find out if we still support this option and indicate it in the list, if we don't.
|
||||
if (rowType == null)
|
||||
name += " (Obsolete)";
|
||||
else if (m_ExpectedValueType != null)
|
||||
{
|
||||
var valueType = getValueType(rowType);
|
||||
if (valueType != null && !m_ExpectedValueType.IsAssignableFrom(valueType))
|
||||
name += " (Incompatible Value Type)";
|
||||
}
|
||||
m_EditableParametersForEachListItem[i].name = name;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAddDropdown(Rect r)
|
||||
{
|
||||
// Add only original names to the menu and not aliases.
|
||||
var menu = new GenericMenu();
|
||||
foreach (var name in m_ListOptions.internedNames.Where(x => !m_ListOptions.ShouldHideInUI(x)).OrderBy(x => x.ToString()))
|
||||
{
|
||||
// Skip if not compatible with value type.
|
||||
if (m_ExpectedValueType != null)
|
||||
{
|
||||
var type = m_ListOptions.LookupTypeRegistration(name);
|
||||
var valueType = m_GetValueType(type);
|
||||
if (valueType != null && !m_ExpectedValueType.IsAssignableFrom(valueType))
|
||||
continue;
|
||||
}
|
||||
|
||||
var niceName = ObjectNames.NicifyVariableName(name);
|
||||
menu.AddItem(new GUIContent(niceName), false, OnAddElement, name.ToString());
|
||||
}
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
private void OnAddElement(object data)
|
||||
{
|
||||
var name = (string)data;
|
||||
|
||||
ArrayHelpers.Append(ref m_ParametersForEachListItem,
|
||||
new NameAndParameters {name = name});
|
||||
ArrayHelpers.Append(ref m_EditableParametersForEachListItem,
|
||||
new ParameterListView { onChange = OnParametersChanged });
|
||||
|
||||
var index = m_EditableParametersForEachListItem.Length - 1;
|
||||
var typeName = m_ParametersForEachListItem[index].name;
|
||||
var rowType = m_ListOptions.LookupTypeRegistration(typeName);
|
||||
m_EditableParametersForEachListItem[index].Initialize(rowType, m_ParametersForEachListItem[index].parameters);
|
||||
m_EditableParametersForEachListItem[index].name = ObjectNames.NicifyVariableName(name);
|
||||
|
||||
m_Apply();
|
||||
}
|
||||
|
||||
private void OnParametersChanged()
|
||||
{
|
||||
for (var i = 0; i < m_ParametersForEachListItem.Length; i++)
|
||||
{
|
||||
m_ParametersForEachListItem[i] = new NameAndParameters
|
||||
{
|
||||
name = m_ParametersForEachListItem[i].name,
|
||||
parameters = m_EditableParametersForEachListItem[i].GetParameters(),
|
||||
};
|
||||
}
|
||||
|
||||
m_Apply();
|
||||
}
|
||||
|
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private static class Styles
|
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{
|
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public static readonly GUIStyle s_FoldoutStyle = new GUIStyle("foldout").WithFontStyle(FontStyle.Bold);
|
||||
public static readonly GUIStyle s_UpDownButtonStyle = new GUIStyle("label").WithFixedWidth(12).WithFixedHeight(12).WithPadding(new RectOffset());
|
||||
}
|
||||
|
||||
private void SwapEntry(int oldIndex, int newIndex)
|
||||
{
|
||||
MemoryHelpers.Swap(ref m_ParametersForEachListItem[oldIndex], ref m_ParametersForEachListItem[newIndex]);
|
||||
MemoryHelpers.Swap(ref m_EditableParametersForEachListItem[oldIndex], ref m_EditableParametersForEachListItem[newIndex]);
|
||||
m_Apply();
|
||||
}
|
||||
|
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public void OnGUI()
|
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{
|
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if (m_EditableParametersForEachListItem == null || m_EditableParametersForEachListItem.Length == 0)
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(true))
|
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{
|
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EditorGUI.indentLevel++;
|
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EditorGUILayout.LabelField($"No {m_ItemName}s have been added.");
|
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EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (var i = 0; i < m_EditableParametersForEachListItem.Length; i++)
|
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{
|
||||
var editableParams = m_EditableParametersForEachListItem[i];
|
||||
EditorGUILayout.BeginHorizontal();
|
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if (editableParams.hasUIToShow)
|
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editableParams.visible = EditorGUILayout.Foldout(editableParams.visible, editableParams.name, true, Styles.s_FoldoutStyle);
|
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else
|
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{
|
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GUILayout.Space(16);
|
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EditorGUILayout.LabelField(editableParams.name, EditorStyles.boldLabel);
|
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}
|
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GUILayout.FlexibleSpace();
|
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using (new EditorGUI.DisabledScope(i == 0))
|
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{
|
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if (GUILayout.Button(m_UpButton, Styles.s_UpDownButtonStyle))
|
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SwapEntry(i, i - 1);
|
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}
|
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using (new EditorGUI.DisabledScope(i == m_EditableParametersForEachListItem.Length - 1))
|
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{
|
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if (GUILayout.Button(m_DownButton, Styles.s_UpDownButtonStyle))
|
||||
SwapEntry(i, i + 1);
|
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}
|
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if (GUILayout.Button(m_DeleteButton, EditorStyles.label))
|
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{
|
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// Unfocus controls, because otherwise, the editor can get confused and have text from a text field
|
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// on the deleted item leak to a different field.
|
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GUI.FocusControl(null);
|
||||
ArrayHelpers.EraseAt(ref m_ParametersForEachListItem, i);
|
||||
ArrayHelpers.EraseAt(ref m_EditableParametersForEachListItem, i);
|
||||
m_Apply();
|
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GUIUtility.ExitGUI();
|
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}
|
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EditorGUILayout.EndHorizontal();
|
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if (editableParams.visible)
|
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{
|
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EditorGUI.indentLevel++;
|
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editableParams.OnGUI();
|
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EditorGUI.indentLevel--;
|
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}
|
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GUIHelpers.DrawLineSeparator();
|
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}
|
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}
|
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|
||||
public string ToSerializableString()
|
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{
|
||||
if (m_ParametersForEachListItem == null)
|
||||
return string.Empty;
|
||||
|
||||
return string.Join(NamedValue.Separator,
|
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m_ParametersForEachListItem.Select(x => x.ToString()).ToArray());
|
||||
}
|
||||
|
||||
private Func<Type, Type> m_GetValueType;
|
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private SerializedProperty m_Property;
|
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private readonly TypeTable m_ListOptions;
|
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private readonly string m_ExpectedControlLayout;
|
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private readonly Type m_ExpectedValueType;
|
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private readonly GUIContent m_DeleteButton;
|
||||
private readonly GUIContent m_UpButton;
|
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private readonly GUIContent m_DownButton;
|
||||
private NameAndParameters[] m_ParametersForEachListItem;
|
||||
private ParameterListView[] m_EditableParametersForEachListItem;
|
||||
private readonly Action m_Apply;
|
||||
private string m_ItemName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of processors and their parameters.
|
||||
/// </summary>
|
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internal class ProcessorsListView : NameAndParameterListView
|
||||
{
|
||||
public ProcessorsListView(SerializedProperty property, Action applyAction, string expectedControlLayout)
|
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: base(property, applyAction, expectedControlLayout, InputProcessor.s_Processors, InputProcessor.GetValueTypeFromType, "Processor")
|
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{
|
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}
|
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}
|
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|
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/// <summary>
|
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/// A list view of interactions and their parameters.
|
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/// </summary>
|
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internal class InteractionsListView : NameAndParameterListView
|
||||
{
|
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public InteractionsListView(SerializedProperty property, Action applyAction, string expectedControlLayout)
|
||||
: base(property, applyAction, expectedControlLayout, InputInteraction.s_Interactions, InputInteraction.GetValueType, "Interaction")
|
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{
|
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}
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}
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}
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#if UNITY_EDITOR
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
////TODO: show description of interaction or processor when selected
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor.Lists
|
||||
{
|
||||
/// <summary>
|
||||
/// Inspector-like functionality for editing parameter lists as used in <see cref="InputControlLayout"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can be used for parameters on interactions, processors, and composites.
|
||||
///
|
||||
/// Call <see cref="Initialize"/> to set up (can be done repeatedly on the same instance). Call
|
||||
/// <see cref="OnGUI"/> to render.
|
||||
///
|
||||
/// Custom parameter GUIs can be defined by deriving from <see cref="InputParameterEditor{TObject}"/>.
|
||||
/// This class will automatically incorporate custom GUIs and fall back to default GUIs where no custom
|
||||
/// ones are defined.
|
||||
/// </remarks>
|
||||
internal class ParameterListView
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked whenever a parameter is changed.
|
||||
/// </summary>
|
||||
public Action onChange { get; set; }
|
||||
|
||||
public bool hasUIToShow => (m_Parameters != null && m_Parameters.Length > 0) || m_ParameterEditor != null;
|
||||
public bool visible { get; set; }
|
||||
public string name { get; set; }
|
||||
|
||||
/// <summary>
|
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/// Get the current parameter values according to the editor state.
|
||||
/// </summary>
|
||||
/// <returns>An array of parameter values.</returns>
|
||||
public NamedValue[] GetParameters()
|
||||
{
|
||||
if (m_Parameters == null)
|
||||
return null;
|
||||
|
||||
// See if we have parameters that aren't at their default value.
|
||||
var countOfParametersNotAtDefaultValue = 0;
|
||||
for (var i = 0; i < m_Parameters.Length; ++i)
|
||||
{
|
||||
if (!m_Parameters[i].isAtDefault)
|
||||
++countOfParametersNotAtDefaultValue;
|
||||
}
|
||||
|
||||
// If not, we return null.
|
||||
if (countOfParametersNotAtDefaultValue == 0)
|
||||
return null;
|
||||
|
||||
// Collect non-default parameter values.
|
||||
var result = new NamedValue[countOfParametersNotAtDefaultValue];
|
||||
var index = 0;
|
||||
for (var i = 0; i < m_Parameters.Length; ++i)
|
||||
{
|
||||
var parameter = m_Parameters[i];
|
||||
if (parameter.isAtDefault)
|
||||
continue;
|
||||
|
||||
result[index++] = parameter.value;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the parameter list view based on the given registered type that has parameters to edit. This can be
|
||||
/// things such as interactions, processors, or composites.
|
||||
/// </summary>
|
||||
/// <param name="registeredType">Type of object that the parameters will be passed to at runtime.
|
||||
/// We need this to be able to determine the possible set of parameters and their possible values. This
|
||||
/// can be a class implementing <see cref="IInputInteraction"/>, for example.</param>
|
||||
/// <param name="existingParameters">List of existing parameters. Can be empty.</param>
|
||||
public void Initialize(Type registeredType, ReadOnlyArray<NamedValue> existingParameters)
|
||||
{
|
||||
if (registeredType == null)
|
||||
{
|
||||
// No registered type. This usually happens when data references a registration that has
|
||||
// been removed in the meantime (e.g. an interaction that is no longer supported). We want
|
||||
// to accept this case and simply pretend that the given type has no parameters.
|
||||
|
||||
Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
visible = true;
|
||||
|
||||
// Try to instantiate object so that we can determine defaults.
|
||||
object instance = null;
|
||||
try
|
||||
{
|
||||
instance = Activator.CreateInstance(registeredType);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Swallow. If we can't create an instance, we simply assume no defaults.
|
||||
}
|
||||
|
||||
var parameters = new List<EditableParameterValue>();
|
||||
|
||||
////REVIEW: support properties here?
|
||||
// Go through public instance fields and add every parameter found on the registered
|
||||
// type.
|
||||
var fields = registeredType.GetFields(BindingFlags.Public | BindingFlags.Instance);
|
||||
foreach (var field in fields)
|
||||
{
|
||||
// Skip all fields that have an [InputControl] attribute. This is relevant
|
||||
// only for composites, but we just always do it here.
|
||||
if (field.GetCustomAttribute<InputControlAttribute>(false) != null)
|
||||
continue;
|
||||
|
||||
// Determine parameter name from field.
|
||||
var parameter = new EditableParameterValue {field = field};
|
||||
var name = field.Name;
|
||||
parameter.value.name = name;
|
||||
|
||||
// Determine parameter type from field.
|
||||
var fieldType = field.FieldType;
|
||||
if (fieldType.IsEnum)
|
||||
{
|
||||
// For enums, we want the underlying integer type.
|
||||
var underlyingType = fieldType.GetEnumUnderlyingType();
|
||||
var underlyingTypeCode = Type.GetTypeCode(underlyingType);
|
||||
|
||||
parameter.value = parameter.value.ConvertTo(underlyingTypeCode);
|
||||
|
||||
// Read enum names and values.
|
||||
parameter.enumNames = Enum.GetNames(fieldType).Select(x => new GUIContent(x)).ToArray();
|
||||
////REVIEW: this probably falls apart if multiple members have the same value
|
||||
var list = new List<int>();
|
||||
foreach (var value in Enum.GetValues(fieldType))
|
||||
list.Add((int)value);
|
||||
parameter.enumValues = list.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
var typeCode = Type.GetTypeCode(fieldType);
|
||||
parameter.value = parameter.value.ConvertTo(typeCode);
|
||||
}
|
||||
|
||||
// Determine default value.
|
||||
if (instance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var value = field.GetValue(instance);
|
||||
parameter.defaultValue = new NamedValue
|
||||
{
|
||||
name = name,
|
||||
value = PrimitiveValue.FromObject(value)
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
// If the getter throws, ignore. All we lose is the actual default value from
|
||||
// the field.
|
||||
}
|
||||
}
|
||||
|
||||
// If the parameter already exists in the given list, maintain its value.
|
||||
var existingParameterIndex = existingParameters.IndexOf(x => x.name == field.Name);
|
||||
if (existingParameterIndex >= 0)
|
||||
{
|
||||
// Make sure we're preserving the right type.
|
||||
parameter.value = existingParameters[existingParameterIndex].ConvertTo(parameter.value.type);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not assigned. Set to default.
|
||||
if (parameter.defaultValue != null)
|
||||
parameter.value = parameter.defaultValue.Value;
|
||||
}
|
||||
|
||||
// Add.
|
||||
parameters.Add(parameter);
|
||||
}
|
||||
|
||||
m_Parameters = parameters.ToArray();
|
||||
|
||||
// See if we have a dedicated parameter editor.
|
||||
var parameterEditorType = InputParameterEditor.LookupEditorForType(registeredType);
|
||||
if (parameterEditorType != null)
|
||||
{
|
||||
// Create an editor instance and hand it the instance we created. Unlike our default
|
||||
// editing logic, on this path we will be operating on an object instance that contains
|
||||
// the parameter values. So on this path, we actually need to update the object to reflect
|
||||
// the current parameter values.
|
||||
|
||||
NamedValue.ApplyAllToObject(instance, m_Parameters.Select(x => x.value));
|
||||
|
||||
m_ParameterEditor = (InputParameterEditor)Activator.CreateInstance(parameterEditorType);
|
||||
|
||||
// We have to jump through some hoops here to create instances of any CustomOrDefaultSetting fields on the
|
||||
// parameter editor. This is because those types changed from structs to classes when UIToolkit was
|
||||
// introduced, and we don't want to force users to have to create those instances manually on any of their
|
||||
// own editors.
|
||||
var genericArgumentType = TypeHelpers.GetGenericTypeArgumentFromHierarchy(parameterEditorType,
|
||||
typeof(InputParameterEditor<>), 0);
|
||||
if (genericArgumentType != null)
|
||||
{
|
||||
var fieldInfos = parameterEditorType
|
||||
.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
var customOrDefaultGenericType = typeof(InputParameterEditor<>.CustomOrDefaultSetting);
|
||||
var customOrDefaultType = customOrDefaultGenericType.MakeGenericType(genericArgumentType);
|
||||
foreach (var customOrDefaultEditorField in fieldInfos.Where(f => f.FieldType == customOrDefaultType))
|
||||
{
|
||||
customOrDefaultEditorField.SetValue(m_ParameterEditor, Activator.CreateInstance(customOrDefaultEditorField.FieldType));
|
||||
}
|
||||
}
|
||||
m_ParameterEditor.SetTarget(instance);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ParameterEditor = null;
|
||||
|
||||
// Create parameter labels.
|
||||
m_ParameterLabels = new GUIContent[m_Parameters.Length];
|
||||
for (var i = 0; i < m_Parameters.Length; ++i)
|
||||
{
|
||||
// Look up tooltip from field.
|
||||
var tooltip = string.Empty;
|
||||
var field = m_Parameters[i].field;
|
||||
var tooltipAttribute = field.GetCustomAttribute<TooltipAttribute>();
|
||||
if (tooltipAttribute != null)
|
||||
tooltip = tooltipAttribute.tooltip;
|
||||
|
||||
// Create label.
|
||||
var niceName = ObjectNames.NicifyVariableName(m_Parameters[i].value.name);
|
||||
m_ParameterLabels[i] = new GUIContent(niceName, tooltip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Parameters = null;
|
||||
m_ParameterEditor = null;
|
||||
}
|
||||
|
||||
#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
|
||||
public void OnDrawVisualElements(VisualElement root)
|
||||
{
|
||||
if (m_ParameterEditor != null)
|
||||
{
|
||||
m_ParameterEditor.OnDrawVisualElements(root, OnValuesChanged);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Parameters == null)
|
||||
return;
|
||||
|
||||
void OnValueChanged(ref EditableParameterValue parameter, object result, int i)
|
||||
{
|
||||
parameter.value.value = PrimitiveValue.FromObject(result).ConvertTo(parameter.value.type);
|
||||
m_Parameters[i] = parameter;
|
||||
}
|
||||
|
||||
void OnEditEnd()
|
||||
{
|
||||
onChange?.Invoke();
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_Parameters.Length; i++)
|
||||
{
|
||||
var parameter = m_Parameters[i];
|
||||
var label = m_ParameterLabels[i];
|
||||
var closedIndex = i;
|
||||
|
||||
if (parameter.isEnum)
|
||||
{
|
||||
var intValue = parameter.value.value.ToInt32();
|
||||
var field = new DropdownField(label.text, parameter.enumNames.Select(x => x.text).ToList(), intValue);
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, field.index, closedIndex));
|
||||
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Int64 || parameter.value.type == TypeCode.UInt64)
|
||||
{
|
||||
var longValue = parameter.value.value.ToInt64();
|
||||
var field = new LongField(label.text) { value = longValue };
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, evt.newValue, closedIndex));
|
||||
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
else if (parameter.value.type.IsInt())
|
||||
{
|
||||
var intValue = parameter.value.value.ToInt32();
|
||||
var field = new IntegerField(label.text) { value = intValue };
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, evt.newValue, closedIndex));
|
||||
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Single)
|
||||
{
|
||||
var floatValue = parameter.value.value.ToSingle();
|
||||
var field = new FloatField(label.text) { value = floatValue };
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, evt.newValue, closedIndex));
|
||||
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Double)
|
||||
{
|
||||
var floatValue = parameter.value.value.ToDouble();
|
||||
var field = new DoubleField(label.text) { value = floatValue };
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, evt.newValue, closedIndex));
|
||||
field.RegisterCallback<BlurEvent>(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Boolean)
|
||||
{
|
||||
var boolValue = parameter.value.value.ToBoolean();
|
||||
var field = new Toggle(label.text) { value = boolValue };
|
||||
field.RegisterValueChangedCallback(evt => OnValueChanged(ref parameter, evt.newValue, closedIndex));
|
||||
field.RegisterValueChangedCallback(_ => OnEditEnd());
|
||||
root.Add(field);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
private void OnValuesChanged()
|
||||
{
|
||||
ReadParameterValuesFrom(m_ParameterEditor.target);
|
||||
onChange?.Invoke();
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
// If we have a dedicated parameter editor, let it do all the work.
|
||||
if (m_ParameterEditor != null)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
m_ParameterEditor.OnGUI();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
ReadParameterValuesFrom(m_ParameterEditor.target);
|
||||
onChange?.Invoke();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#if UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS
|
||||
// handled by OnDrawVisualElements with UI Toolkit
|
||||
if (!InputSystem.settings.IsFeatureEnabled(InputFeatureNames.kUseIMGUIEditorForAssets)) return;
|
||||
#endif
|
||||
// Otherwise, fall back to our default logic.
|
||||
if (m_Parameters == null)
|
||||
return;
|
||||
for (var i = 0; i < m_Parameters.Length; i++)
|
||||
{
|
||||
var parameter = m_Parameters[i];
|
||||
var label = m_ParameterLabels[i];
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
object result = null;
|
||||
if (parameter.isEnum)
|
||||
{
|
||||
var intValue = parameter.value.value.ToInt32();
|
||||
result = EditorGUILayout.IntPopup(label, intValue, parameter.enumNames, parameter.enumValues);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Int64 || parameter.value.type == TypeCode.UInt64)
|
||||
{
|
||||
var longValue = parameter.value.value.ToInt64();
|
||||
result = EditorGUILayout.LongField(label, longValue);
|
||||
}
|
||||
else if (parameter.value.type.IsInt())
|
||||
{
|
||||
var intValue = parameter.value.value.ToInt32();
|
||||
result = EditorGUILayout.IntField(label, intValue);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Single)
|
||||
{
|
||||
var floatValue = parameter.value.value.ToSingle();
|
||||
result = EditorGUILayout.FloatField(label, floatValue);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Double)
|
||||
{
|
||||
var floatValue = parameter.value.value.ToDouble();
|
||||
result = EditorGUILayout.DoubleField(label, floatValue);
|
||||
}
|
||||
else if (parameter.value.type == TypeCode.Boolean)
|
||||
{
|
||||
var boolValue = parameter.value.value.ToBoolean();
|
||||
result = EditorGUILayout.Toggle(label, boolValue);
|
||||
}
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
parameter.value.value = PrimitiveValue.FromObject(result).ConvertTo(parameter.value.type);
|
||||
m_Parameters[i] = parameter;
|
||||
onChange?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////REVIEW: check whether parameters have *actually* changed?
|
||||
/// <summary>
|
||||
/// Refresh <see cref="m_Parameters"/> from the current parameter values in <paramref name="target"/>.
|
||||
/// </summary>
|
||||
/// <param name="target">An instance of the current type we are editing parameters on.</param>
|
||||
private void ReadParameterValuesFrom(object target)
|
||||
{
|
||||
if (m_Parameters == null)
|
||||
return;
|
||||
|
||||
for (var i = 0; i < m_Parameters.Length; ++i)
|
||||
{
|
||||
var parameter = m_Parameters[i];
|
||||
|
||||
object value = null;
|
||||
try
|
||||
{
|
||||
value = parameter.field.GetValue(target);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore exceptions from getters.
|
||||
}
|
||||
|
||||
m_Parameters[i].value.value = PrimitiveValue.FromObject(value).ConvertTo(parameter.value.type);
|
||||
}
|
||||
}
|
||||
|
||||
private InputParameterEditor m_ParameterEditor;
|
||||
private EditableParameterValue[] m_Parameters;
|
||||
private GUIContent[] m_ParameterLabels;
|
||||
|
||||
private struct EditableParameterValue
|
||||
{
|
||||
public NamedValue value;
|
||||
public NamedValue? defaultValue;
|
||||
public int[] enumValues;
|
||||
public GUIContent[] enumNames;
|
||||
public FieldInfo field;
|
||||
|
||||
public bool isEnum => enumValues != null;
|
||||
public bool isAtDefault => defaultValue != null && value == defaultValue.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // UNITY_EDITOR
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb0e54f1ead384cd191254077544faf0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,146 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine.InputSystem.Editor.Lists;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
////TODO: show parameters for selected interaction or processor inline in list rather than separately underneath list
|
||||
|
||||
namespace UnityEngine.InputSystem.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for views that show the properties of actions or bindings.
|
||||
/// </summary>
|
||||
internal abstract class PropertiesViewBase
|
||||
{
|
||||
protected PropertiesViewBase(string label, SerializedProperty bindingOrAction, Action<FourCC> onChange, string expectedControlLayout = null)
|
||||
{
|
||||
if (bindingOrAction == null)
|
||||
throw new ArgumentNullException(nameof(bindingOrAction));
|
||||
|
||||
m_InteractionsProperty = bindingOrAction.FindPropertyRelative("m_Interactions");
|
||||
m_ProcessorsProperty = bindingOrAction.FindPropertyRelative("m_Processors");
|
||||
|
||||
m_InteractionsList = new InteractionsListView(m_InteractionsProperty, OnInteractionsModified, expectedControlLayout);
|
||||
UpdateProcessors(expectedControlLayout);
|
||||
|
||||
m_OnChange = onChange;
|
||||
m_GeneralFoldoutLabel = EditorGUIUtility.TrTextContent(label);
|
||||
}
|
||||
|
||||
protected void UpdateProcessors(string expectedControlLayout)
|
||||
{
|
||||
m_ProcessorsList = new ProcessorsListView(m_ProcessorsProperty, OnProcessorsModified, expectedControlLayout);
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
EditorGUILayout.BeginVertical();
|
||||
DrawGeneralGroup();
|
||||
if (!m_IsPartOfComposite)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
DrawInteractionsGroup();
|
||||
}
|
||||
EditorGUILayout.Space();
|
||||
DrawProcessorsGroup();
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
protected abstract void DrawGeneralProperties();
|
||||
|
||||
private void DrawGeneralGroup()
|
||||
{
|
||||
m_GeneralFoldout = DrawFoldout(m_GeneralFoldoutLabel, m_GeneralFoldout);
|
||||
if (m_GeneralFoldout)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
DrawGeneralProperties();
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawProcessorsGroup()
|
||||
{
|
||||
m_ProcessorsFoldout = DrawFoldout(s_ProcessorsFoldoutLabel, m_ProcessorsFoldout, s_ProcessorsAddButton, m_ProcessorsList.OnAddDropdown);
|
||||
if (m_ProcessorsFoldout)
|
||||
m_ProcessorsList.OnGUI();
|
||||
}
|
||||
|
||||
private void DrawInteractionsGroup()
|
||||
{
|
||||
m_InteractionsFoldout = DrawFoldout(s_InteractionsFoldoutLabel, m_InteractionsFoldout, s_InteractionsAddButton, m_InteractionsList.OnAddDropdown);
|
||||
if (m_InteractionsFoldout)
|
||||
m_InteractionsList.OnGUI();
|
||||
}
|
||||
|
||||
private static bool DrawFoldout(GUIContent content, bool folded, GUIContent addButton = null, Action<Rect> addDropDown = null)
|
||||
{
|
||||
const int k_PopupSize = 20;
|
||||
var bgRect = GUILayoutUtility.GetRect(content, Styles.s_FoldoutBackgroundStyle);
|
||||
EditorGUI.LabelField(bgRect, GUIContent.none, Styles.s_FoldoutBackgroundStyle);
|
||||
var foldoutRect = bgRect;
|
||||
foldoutRect.xMax -= k_PopupSize;
|
||||
var retval = EditorGUI.Foldout(foldoutRect, folded, content, true, Styles.s_FoldoutStyle);
|
||||
if (addButton != null)
|
||||
{
|
||||
var popupRect = bgRect;
|
||||
popupRect.xMin = popupRect.xMax - k_PopupSize;
|
||||
if (GUI.Button(popupRect, addButton, EditorStyles.label))
|
||||
addDropDown(popupRect);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
private void OnProcessorsModified()
|
||||
{
|
||||
m_ProcessorsProperty.stringValue = m_ProcessorsList.ToSerializableString();
|
||||
m_ProcessorsProperty.serializedObject.ApplyModifiedProperties();
|
||||
m_OnChange(k_ProcessorsChanged);
|
||||
}
|
||||
|
||||
private void OnInteractionsModified()
|
||||
{
|
||||
m_InteractionsProperty.stringValue = m_InteractionsList.ToSerializableString();
|
||||
m_InteractionsProperty.serializedObject.ApplyModifiedProperties();
|
||||
m_OnChange(k_InteractionsChanged);
|
||||
}
|
||||
|
||||
public Action<FourCC> onChange => m_OnChange;
|
||||
|
||||
private bool m_GeneralFoldout = true;
|
||||
private bool m_InteractionsFoldout = true;
|
||||
private bool m_ProcessorsFoldout = true;
|
||||
protected bool m_IsPartOfComposite;
|
||||
|
||||
private readonly Action<FourCC> m_OnChange;
|
||||
|
||||
private readonly InteractionsListView m_InteractionsList;
|
||||
private ProcessorsListView m_ProcessorsList;
|
||||
|
||||
private readonly SerializedProperty m_InteractionsProperty;
|
||||
private readonly SerializedProperty m_ProcessorsProperty;
|
||||
|
||||
private readonly GUIContent m_GeneralFoldoutLabel;
|
||||
|
||||
////TODO: tooltips
|
||||
private static readonly GUIContent s_ProcessorsFoldoutLabel = EditorGUIUtility.TrTextContent("Processors");
|
||||
public static readonly GUIContent s_ProcessorsAddButton = EditorGUIUtility.TrIconContent("Toolbar Plus More", "Add Processor");
|
||||
private static readonly GUIContent s_InteractionsFoldoutLabel = EditorGUIUtility.TrTextContent("Interactions");
|
||||
public static readonly GUIContent s_InteractionsAddButton = EditorGUIUtility.TrIconContent("Toolbar Plus More", "Add Interaction");
|
||||
|
||||
public static FourCC k_InteractionsChanged => new FourCC("IACT");
|
||||
public static FourCC k_ProcessorsChanged => new FourCC("PROC");
|
||||
|
||||
private static class Styles
|
||||
{
|
||||
public static readonly GUIStyle s_FoldoutBackgroundStyle = new GUIStyle("Label")
|
||||
.WithNormalBackground(AssetDatabase.LoadAssetAtPath<Texture2D>(InputActionTreeView.ResourcesPath + "foldoutBackground.png"))
|
||||
.WithBorder(new RectOffset(3, 3, 3, 3))
|
||||
.WithMargin(new RectOffset(1, 1, 3, 3));
|
||||
public static readonly GUIStyle s_FoldoutStyle = new GUIStyle("foldout");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 060ae4265f580481f9bc2f2e7ab367ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|