test
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using UnityEngine.InputSystem.Haptics;
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namespace UnityEngine.InputSystem.XInput
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{
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/// <summary>
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/// Extended dual motor gamepad rumble that adds left and right trigger motors.
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/// </summary>
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public interface IXboxOneRumble : IDualMotorRumble
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{
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void SetMotorSpeeds(float lowFrequency, float highFrequency, float leftTrigger, float rightTrigger);
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}
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}
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