test
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////TODO: add support for Windows.Gaming.Input.Gamepad (including the trigger motors)
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using UnityEngine.InputSystem.Layouts;
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namespace UnityEngine.InputSystem.XInput
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{
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/// <summary>
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/// Adds support for XInput controllers.
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/// </summary>
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#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
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public
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#else
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internal
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#endif
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static class XInputSupport
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{
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public static void Initialize()
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{
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// Base layout for Xbox-style gamepad.
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InputSystem.RegisterLayout<XInputController>();
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////FIXME: layouts should always be available in the editor (mac/win/linux)
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_WSA
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InputSystem.RegisterLayout<XInputControllerWindows>(
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matches: new InputDeviceMatcher().WithInterface("XInput"));
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#endif
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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InputSystem.RegisterLayout<XboxGamepadMacOS>(
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matches: new InputDeviceMatcher().WithInterface("HID")
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.WithProduct("Xbox.*Wired Controller"));
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InputSystem.RegisterLayout<XboxOneGampadMacOSWireless>(
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matches: new InputDeviceMatcher().WithInterface("HID")
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.WithProduct("Xbox.*Wireless Controller"));
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#endif
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}
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}
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}
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