test
This commit is contained in:
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// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
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// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.googlevr package.
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#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_GOOGLEVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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namespace Unity.XR.GoogleVr
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{
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/// <summary>
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/// A head-mounted display powered by Google Daydream.
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/// </summary>
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[InputControlLayout(displayName = "Daydream Headset", hideInUI = true)]
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public class DaydreamHMD : XRHMD
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{
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}
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/// <summary>
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/// An XR controller powered by Google Daydream.
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/// </summary>
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[InputControlLayout(displayName = "Daydream Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
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public class DaydreamController : XRController
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{
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[InputControl]
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public Vector2Control touchpad { get; protected set; }
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[InputControl]
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public ButtonControl volumeUp { get; protected set; }
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[InputControl]
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public ButtonControl recentered { get; protected set; }
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[InputControl]
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public ButtonControl volumeDown { get; protected set; }
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[InputControl]
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public ButtonControl recentering { get; protected set; }
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[InputControl]
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public ButtonControl app { get; protected set; }
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[InputControl]
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public ButtonControl home { get; protected set; }
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[InputControl]
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public ButtonControl touchpadClicked { get; protected set; }
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[InputControl]
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public ButtonControl touchpadTouched { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceVelocity { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAcceleration { get; protected set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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touchpad = GetChildControl<Vector2Control>("touchpad");
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volumeUp = GetChildControl<ButtonControl>("volumeUp");
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recentered = GetChildControl<ButtonControl>("recentered");
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volumeDown = GetChildControl<ButtonControl>("volumeDown");
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recentering = GetChildControl<ButtonControl>("recentering");
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app = GetChildControl<ButtonControl>("app");
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home = GetChildControl<ButtonControl>("home");
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touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
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touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 44353112a58c73347adde914844b7642
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,241 @@
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// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
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// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package.
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#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.XR;
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namespace Unity.XR.Oculus.Input
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{
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/// <summary>
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/// An Oculus VR headset (such as the Oculus Rift series of devices).
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/// </summary>
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[InputControlLayout(displayName = "Oculus Headset", hideInUI = true)]
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public class OculusHMD : XRHMD
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{
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[InputControl]
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[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })]
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[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })]
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public ButtonControl userPresence { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularVelocity { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control deviceAngularAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAngularVelocity { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control leftEyeAngularAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAngularVelocity { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control rightEyeAngularAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAngularVelocity { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAcceleration { get; protected set; }
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[InputControl(noisy = true)]
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public Vector3Control centerEyeAngularAcceleration { get; protected set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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userPresence = GetChildControl<ButtonControl>("userPresence");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
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leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
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leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
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rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
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rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
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rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
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centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
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centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
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centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
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}
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}
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/// <summary>
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/// An Oculus Touch controller.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
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public class OculusTouchController : XRControllerWithRumble
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{
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[InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })]
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public Vector2Control thumbstick { get; protected set; }
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[InputControl]
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public AxisControl trigger { get; protected set; }
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[InputControl]
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public AxisControl grip { get; protected set; }
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[InputControl(aliases = new[] { "A", "X", "Alternate" })]
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public ButtonControl primaryButton { get; protected set; }
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[InputControl(aliases = new[] { "B", "Y", "Primary" })]
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public ButtonControl secondaryButton { get; protected set; }
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[InputControl(aliases = new[] { "GripButton" })]
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public ButtonControl gripPressed { get; protected set; }
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[InputControl]
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public ButtonControl start { get; protected set; }
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[InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })]
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public ButtonControl thumbstickClicked { get; protected set; }
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[InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })]
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public ButtonControl primaryTouched { get; protected set; }
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[InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })]
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public ButtonControl secondaryTouched { get; protected set; }
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[InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })]
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public AxisControl triggerTouched { get; protected set; }
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[InputControl(aliases = new[] { "indexButton", "indexTouched" })]
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public ButtonControl triggerPressed { get; protected set; }
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[InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })]
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[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })]
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[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })]
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[InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })]
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[InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })]
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public ButtonControl thumbstickTouched { get; protected set; }
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[InputControl(noisy = true, aliases = new[] { "controllerVelocity" })]
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public Vector3Control deviceVelocity { get; protected set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })]
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public Vector3Control deviceAngularVelocity { get; protected set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })]
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public Vector3Control deviceAcceleration { get; protected set; }
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[InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })]
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public Vector3Control deviceAngularAcceleration { get; protected set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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thumbstick = GetChildControl<Vector2Control>("thumbstick");
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trigger = GetChildControl<AxisControl>("trigger");
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triggerTouched = GetChildControl<AxisControl>("triggerTouched");
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grip = GetChildControl<AxisControl>("grip");
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primaryButton = GetChildControl<ButtonControl>("primaryButton");
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secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
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gripPressed = GetChildControl<ButtonControl>("gripPressed");
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start = GetChildControl<ButtonControl>("start");
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thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
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primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
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secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
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thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
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triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
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deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
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deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
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deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
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deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
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}
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}
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public class OculusTrackingReference : TrackedDevice
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{
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[InputControl(aliases = new[] { "trackingReferenceTrackingState" })]
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public new IntegerControl trackingState { get; protected set; }
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[InputControl(aliases = new[] { "trackingReferenceIsTracked" })]
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public new ButtonControl isTracked { get; protected set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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trackingState = GetChildControl<IntegerControl>("trackingState");
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isTracked = GetChildControl<ButtonControl>("isTracked");
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||||
}
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}
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/// <summary>
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/// An Oculus Remote controller.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Remote", hideInUI = true)]
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public class OculusRemote : InputDevice
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{
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[InputControl]
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public ButtonControl back { get; protected set; }
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[InputControl]
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public ButtonControl start { get; protected set; }
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[InputControl]
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public Vector2Control touchpad { get; protected set; }
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protected override void FinishSetup()
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{
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base.FinishSetup();
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back = GetChildControl<ButtonControl>("back");
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start = GetChildControl<ButtonControl>("start");
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touchpad = GetChildControl<Vector2Control>("touchpad");
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}
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}
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/// <summary>
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/// A Standalone VR headset that includes on-headset controls.
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/// </summary>
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[InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)]
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public class OculusHMDExtended : OculusHMD
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{
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[InputControl]
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public ButtonControl back { get; protected set; }
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||||
[InputControl]
|
||||
public Vector2Control touchpad { get; protected set; }
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||||
|
||||
protected override void FinishSetup()
|
||||
{
|
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base.FinishSetup();
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|
||||
back = GetChildControl<ButtonControl>("back");
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touchpad = GetChildControl<Vector2Control>("touchpad");
|
||||
}
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||||
}
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||||
/// <summary>
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||||
/// A Gear VR controller.
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/// </summary>
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||||
[InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class GearVRTrackedController : XRController
|
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{
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||||
[InputControl]
|
||||
public Vector2Control touchpad { get; protected set; }
|
||||
[InputControl]
|
||||
public AxisControl trigger { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl back { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl touchpadClicked { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl touchpadTouched { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAcceleration { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularAcceleration { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
touchpad = GetChildControl<Vector2Control>("touchpad");
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||||
trigger = GetChildControl<AxisControl>("trigger");
|
||||
back = GetChildControl<ButtonControl>("back");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
|
||||
touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
|
||||
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
|
||||
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 150936adb4fc13049a1001992b86c43e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,251 @@
|
||||
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
|
||||
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.openvr package.
|
||||
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.XR;
|
||||
|
||||
namespace Unity.XR.OpenVR
|
||||
{
|
||||
[InputControlLayout(displayName = "OpenVR Headset", hideInUI = true)]
|
||||
public class OpenVRHMD : XRHMD
|
||||
{
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control leftEyeVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control leftEyeAngularVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control rightEyeVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control rightEyeAngularVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control centerEyeVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control centerEyeAngularVelocity { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
|
||||
leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
|
||||
rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
|
||||
rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
|
||||
centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
|
||||
centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
|
||||
}
|
||||
}
|
||||
|
||||
[InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class OpenVRControllerWMR : XRController
|
||||
{
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
|
||||
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
|
||||
public ButtonControl touchpadClick { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
|
||||
public ButtonControl touchpadTouch { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl gripPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary" })]
|
||||
public ButtonControl menu { get; protected set; }
|
||||
|
||||
[InputControl]
|
||||
public AxisControl trigger { get; protected set; }
|
||||
[InputControl]
|
||||
public AxisControl grip { get; protected set; }
|
||||
|
||||
[InputControl(aliases = new[] { "secondary2DAxis" })]
|
||||
public Vector2Control touchpad { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxis" })]
|
||||
public Vector2Control joystick { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
|
||||
touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
|
||||
touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
|
||||
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
menu = GetChildControl<ButtonControl>("menu");
|
||||
|
||||
trigger = GetChildControl<AxisControl>("trigger");
|
||||
grip = GetChildControl<AxisControl>("grip");
|
||||
|
||||
touchpad = GetChildControl<Vector2Control>("touchpad");
|
||||
joystick = GetChildControl<Vector2Control>("joystick");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An HTC Vive Wand controller.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class ViveWand : XRControllerWithRumble
|
||||
{
|
||||
[InputControl]
|
||||
public AxisControl grip { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl gripPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl primary { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
|
||||
public ButtonControl trackpadPressed { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
|
||||
public ButtonControl trackpadTouched { get; protected set; }
|
||||
[InputControl(aliases = new[] { "Primary2DAxis" })]
|
||||
public Vector2Control trackpad { get; protected set; }
|
||||
[InputControl]
|
||||
public AxisControl trigger { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
grip = GetChildControl<AxisControl>("grip");
|
||||
primary = GetChildControl<ButtonControl>("primary");
|
||||
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
||||
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
|
||||
trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
|
||||
trackpad = GetChildControl<Vector2Control>("trackpad");
|
||||
trigger = GetChildControl<AxisControl>("trigger");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An HTC Vive lighthouse.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "Vive Lighthouse", hideInUI = true)]
|
||||
public class ViveLighthouse : TrackedDevice
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An HTC Vive tracker.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "Vive Tracker")]
|
||||
public class ViveTracker : TrackedDevice
|
||||
{
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
}
|
||||
}
|
||||
|
||||
[InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class HandedViveTracker : ViveTracker
|
||||
{
|
||||
[InputControl]
|
||||
public AxisControl grip { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl gripPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl primary { get; protected set; }
|
||||
[InputControl(aliases = new[] { "JoystickOrPadPressed" })]
|
||||
public ButtonControl trackpadPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
grip = GetChildControl<AxisControl>("grip");
|
||||
primary = GetChildControl<ButtonControl>("primary");
|
||||
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
||||
trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
|
||||
base.FinishSetup();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An Oculus Touch controller.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class OpenVROculusTouchController : XRControllerWithRumble
|
||||
{
|
||||
[InputControl]
|
||||
public Vector2Control thumbstick { get; protected set; }
|
||||
|
||||
[InputControl]
|
||||
public AxisControl trigger { get; protected set; }
|
||||
[InputControl]
|
||||
public AxisControl grip { get; protected set; }
|
||||
|
||||
// Primary & Secondary are switched in order to retain consistency with the Oculus SDK
|
||||
[InputControl(aliases = new[] { "Alternate" })]
|
||||
public ButtonControl primaryButton { get; protected set; }
|
||||
[InputControl(aliases = new[] { "Primary" })]
|
||||
public ButtonControl secondaryButton { get; protected set; }
|
||||
|
||||
[InputControl]
|
||||
public ButtonControl gripPressed { get; protected set; }
|
||||
[InputControl]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxisClicked" })]
|
||||
public ButtonControl thumbstickClicked { get; protected set; }
|
||||
[InputControl(aliases = new[] { "primary2DAxisTouch" })]
|
||||
public ButtonControl thumbstickTouched { get; protected set; }
|
||||
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
thumbstick = GetChildControl<Vector2Control>("thumbstick");
|
||||
|
||||
trigger = GetChildControl<AxisControl>("trigger");
|
||||
grip = GetChildControl<AxisControl>("grip");
|
||||
|
||||
primaryButton = GetChildControl<ButtonControl>("primaryButton");
|
||||
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
|
||||
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
||||
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
|
||||
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a2cdc9fdde66bb49afa0763a7557ff9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,118 @@
|
||||
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
|
||||
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.windowsmr package.
|
||||
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.XR;
|
||||
|
||||
namespace UnityEngine.XR.WindowsMR.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// A Windows Mixed Reality XR headset.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "Windows MR Headset", hideInUI = true)]
|
||||
public class WMRHMD : XRHMD
|
||||
{
|
||||
[InputControl]
|
||||
[InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "HeadPosition" })]
|
||||
[InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "HeadRotation" })]
|
||||
public ButtonControl userPresence { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
userPresence = GetChildControl<ButtonControl>("userPresence");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A Windows Mixed Reality XR controller.
|
||||
/// </summary>
|
||||
[InputControlLayout(displayName = "HoloLens Hand", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class HololensHand : XRController
|
||||
{
|
||||
[InputControl(noisy = true, aliases = new[] { "gripVelocity" })]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(aliases = new[] { "triggerbutton" })]
|
||||
public ButtonControl airTap { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public AxisControl sourceLossRisk { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control sourceLossMitigationDirection { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
|
||||
airTap = GetChildControl<ButtonControl>("airTap");
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
sourceLossRisk = GetChildControl<AxisControl>("sourceLossRisk");
|
||||
sourceLossMitigationDirection = GetChildControl<Vector3Control>("sourceLossMitigationDirection");
|
||||
}
|
||||
}
|
||||
|
||||
[InputControlLayout(displayName = "Windows MR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
|
||||
public class WMRSpatialController : XRControllerWithRumble
|
||||
{
|
||||
[InputControl(aliases = new[] { "Primary2DAxis", "thumbstickaxes" })]
|
||||
public Vector2Control joystick { get; protected set; }
|
||||
[InputControl(aliases = new[] { "Secondary2DAxis", "touchpadaxes" })]
|
||||
public Vector2Control touchpad { get; protected set; }
|
||||
[InputControl(aliases = new[] { "gripaxis" })]
|
||||
public AxisControl grip { get; protected set; }
|
||||
[InputControl(aliases = new[] { "gripbutton" })]
|
||||
public ButtonControl gripPressed { get; protected set; }
|
||||
[InputControl(aliases = new[] { "Primary", "menubutton" })]
|
||||
public ButtonControl menu { get; protected set; }
|
||||
[InputControl(aliases = new[] { "triggeraxis" })]
|
||||
public AxisControl trigger { get; protected set; }
|
||||
[InputControl(aliases = new[] { "triggerbutton" })]
|
||||
public ButtonControl triggerPressed { get; protected set; }
|
||||
[InputControl(aliases = new[] { "thumbstickpressed" })]
|
||||
public ButtonControl joystickClicked { get; protected set; }
|
||||
[InputControl(aliases = new[] { "joystickorpadpressed", "touchpadpressed" })]
|
||||
public ButtonControl touchpadClicked { get; protected set; }
|
||||
[InputControl(aliases = new[] { "joystickorpadtouched", "touchpadtouched" })]
|
||||
public ButtonControl touchpadTouched { get; protected set; }
|
||||
[InputControl(noisy = true, aliases = new[] { "gripVelocity" })]
|
||||
public Vector3Control deviceVelocity { get; protected set; }
|
||||
[InputControl(noisy = true, aliases = new[] { "gripAngularVelocity" })]
|
||||
public Vector3Control deviceAngularVelocity { get; protected set; }
|
||||
|
||||
[InputControl(noisy = true)]
|
||||
public AxisControl batteryLevel { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public AxisControl sourceLossRisk { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control sourceLossMitigationDirection { get; protected set; }
|
||||
[InputControl(noisy = true)]
|
||||
public Vector3Control pointerPosition { get; protected set; }
|
||||
[InputControl(noisy = true, aliases = new[] { "PointerOrientation" })]
|
||||
public QuaternionControl pointerRotation { get; protected set; }
|
||||
|
||||
protected override void FinishSetup()
|
||||
{
|
||||
base.FinishSetup();
|
||||
joystick = GetChildControl<Vector2Control>("joystick");
|
||||
trigger = GetChildControl<AxisControl>("trigger");
|
||||
touchpad = GetChildControl<Vector2Control>("touchpad");
|
||||
grip = GetChildControl<AxisControl>("grip");
|
||||
gripPressed = GetChildControl<ButtonControl>("gripPressed");
|
||||
menu = GetChildControl<ButtonControl>("menu");
|
||||
joystickClicked = GetChildControl<ButtonControl>("joystickClicked");
|
||||
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
|
||||
touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
|
||||
touchpadTouched = GetChildControl<ButtonControl>("touchPadTouched");
|
||||
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
|
||||
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
|
||||
|
||||
batteryLevel = GetChildControl<AxisControl>("batteryLevel");
|
||||
sourceLossRisk = GetChildControl<AxisControl>("sourceLossRisk");
|
||||
sourceLossMitigationDirection = GetChildControl<Vector3Control>("sourceLossMitigationDirection");
|
||||
pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
|
||||
pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9231fc068a549684f8ece75b66d6095b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user