test
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
#if UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS
|
||||
using UnityEngine.InputSystem.iOS.LowLevel;
|
||||
using UnityEngine.InputSystem.Layouts;
|
||||
using UnityEngine.InputSystem.LowLevel;
|
||||
|
||||
namespace UnityEngine.InputSystem.iOS
|
||||
{
|
||||
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
|
||||
public
|
||||
#else
|
||||
internal
|
||||
#endif
|
||||
static class iOSSupport
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
InputSystem.RegisterLayout<iOSGameController>("iOSGameController",
|
||||
matches: new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("iOSGameController"));
|
||||
|
||||
InputSystem.RegisterLayout<XboxOneGampadiOS>("XboxOneGampadiOS",
|
||||
matches: new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("iOSGameController")
|
||||
.WithProduct("Xbox Wireless Controller"));
|
||||
|
||||
InputSystem.RegisterLayout<DualShock4GampadiOS>("DualShock4GampadiOS",
|
||||
matches: new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("iOSGameController")
|
||||
.WithProduct("DUALSHOCK 4 Wireless Controller"));
|
||||
|
||||
InputSystem.RegisterLayout<DualSenseGampadiOS>("DualSenseGampadiOS",
|
||||
matches: new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("iOSGameController")
|
||||
.WithProduct("DualSense Wireless Controller"));
|
||||
|
||||
InputSystem.RegisterLayoutMatcher("GravitySensor",
|
||||
new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("Gravity"));
|
||||
InputSystem.RegisterLayoutMatcher("AttitudeSensor",
|
||||
new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("Attitude"));
|
||||
InputSystem.RegisterLayoutMatcher("LinearAccelerationSensor",
|
||||
new InputDeviceMatcher()
|
||||
.WithInterface("iOS")
|
||||
.WithDeviceClass("LinearAcceleration"));
|
||||
#if UNITY_EDITOR || UNITY_IOS
|
||||
InputSystem.RegisterLayout<iOSStepCounter>();
|
||||
// Don't add devices for InputTestRuntime
|
||||
// TODO: Maybe there should be a better place for adding device from C#
|
||||
if (InputSystem.s_Manager.m_Runtime is NativeInputRuntime)
|
||||
{
|
||||
if (iOSStepCounter.IsAvailable())
|
||||
InputSystem.AddDevice<iOSStepCounter>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS
|
Reference in New Issue
Block a user