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2025-01-17 13:10:42 +01:00
commit 4536213c91
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using System;
namespace UnityEngine.InputSystem.Utilities
{
internal class Observer<TValue> : IObserver<TValue>
{
private Action<TValue> m_OnNext;
private Action m_OnCompleted;
public Observer(Action<TValue> onNext, Action onCompleted = null)
{
m_OnNext = onNext;
m_OnCompleted = onCompleted;
}
public void OnCompleted()
{
m_OnCompleted?.Invoke();
}
public void OnError(Exception error)
{
Debug.LogException(error);
}
public void OnNext(TValue evt)
{
m_OnNext?.Invoke(evt);
}
}
}