test
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class RebindSaveLoad : MonoBehaviour
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{
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public InputActionAsset actions;
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public void OnEnable()
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{
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var rebinds = PlayerPrefs.GetString("rebinds");
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if (!string.IsNullOrEmpty(rebinds))
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actions.LoadBindingOverridesFromJson(rebinds);
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}
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public void OnDisable()
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{
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var rebinds = actions.SaveBindingOverridesAsJson();
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PlayerPrefs.SetString("rebinds", rebinds);
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}
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}
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