test
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.Multiplayer.Center.Common
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{
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/// <summary>
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/// Stores what the user answered in the GameSpecs questionnaire. The Preset is not included here.
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/// </summary>
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[Serializable]
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public class AnswerData
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{
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/// <summary>
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/// The list of answers the user has given so far.
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/// </summary>
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public List<AnsweredQuestion> Answers = new();
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/// <summary>
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/// Makes a deep copy of the object.
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/// </summary>
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/// <returns>The clone</returns>
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public AnswerData Clone()
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{
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return JsonUtility.FromJson(JsonUtility.ToJson(this), typeof(AnswerData)) as AnswerData;
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}
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}
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/// <summary>
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/// Answer to a single game spec question.
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/// </summary>
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[Serializable]
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public class AnsweredQuestion
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{
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/// <summary>
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/// The question identifier as defined in the game spec questionnaire.
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/// </summary>
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public string QuestionId;
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/// <summary>
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/// The answers selected by the user (most often, it contains only one element).
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/// </summary>
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public List<string> Answers;
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}
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}
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