test
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using System;
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using UnityEngine;
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namespace Unity.Multiplayer.Center.Common
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{
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/// <summary>
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/// Game genres that can be selected. Each one is associated with pre-selected answers for the questionnaire,
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/// except for `None`.
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/// </summary>
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[Serializable]
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[InspectorOrder()] // will sort the values alphabetically in the inspector
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public enum Preset
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{
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/// <summary>
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/// Start from scratch, no preset.
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/// </summary>
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[InspectorName("-")]
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None,
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/// <summary>
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/// Adventure genre.
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/// </summary>
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[InspectorName("Adventure")]
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Adventure,
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/// <summary>
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/// Shooter, Battle Royale, Battle Arena genre.
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/// </summary>
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[InspectorName("Shooter, Battle Royale, Battle Arena")]
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Shooter,
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/// <summary>
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/// Racing genre.
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/// </summary>
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[InspectorName("Racing")]
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Racing,
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/// <summary>
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/// Card Battle, Turn-based, Tabletop genre.
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/// </summary>
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[InspectorName("Card Battle, Turn-based, Tabletop")]
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TurnBased,
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/// <summary>
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/// Simulation genre.
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/// </summary>
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[InspectorName("Simulation")]
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Simulation,
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/// <summary>
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/// Strategy genre.
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/// </summary>
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[InspectorName("Strategy")]
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Strategy,
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/// <summary>
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/// Sports genre.
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/// </summary>
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[InspectorName("Sports")]
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Sports,
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/// <summary>
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/// Role-Playing, MMO genre.
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/// </summary>
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[InspectorName("Role-Playing, MMO")]
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RolePlaying,
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/// <summary>
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/// Async, Idle, Hyper Casual, Puzzle genre.
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/// </summary>
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[InspectorName("Async, Idle, Hyper Casual, Puzzle")]
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Async,
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/// <summary>
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/// Fighting genre.
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/// </summary>
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[InspectorName("Fighting")]
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Fighting,
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/// <summary>
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/// Arcade, Platformer, Sandbox genre.
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/// </summary>
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[InspectorName("Arcade, Platformer, Sandbox")]
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Sandbox
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}
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}
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