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2025-01-17 13:10:42 +01:00
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using System;
using UnityEngine;
namespace Unity.Multiplayer.Center.Common
{
/// <summary>
/// Game genres that can be selected. Each one is associated with pre-selected answers for the questionnaire,
/// except for `None`.
/// </summary>
[Serializable]
[InspectorOrder()] // will sort the values alphabetically in the inspector
public enum Preset
{
/// <summary>
/// Start from scratch, no preset.
/// </summary>
[InspectorName("-")]
None,
/// <summary>
/// Adventure genre.
/// </summary>
[InspectorName("Adventure")]
Adventure,
/// <summary>
/// Shooter, Battle Royale, Battle Arena genre.
/// </summary>
[InspectorName("Shooter, Battle Royale, Battle Arena")]
Shooter,
/// <summary>
/// Racing genre.
/// </summary>
[InspectorName("Racing")]
Racing,
/// <summary>
/// Card Battle, Turn-based, Tabletop genre.
/// </summary>
[InspectorName("Card Battle, Turn-based, Tabletop")]
TurnBased,
/// <summary>
/// Simulation genre.
/// </summary>
[InspectorName("Simulation")]
Simulation,
/// <summary>
/// Strategy genre.
/// </summary>
[InspectorName("Strategy")]
Strategy,
/// <summary>
/// Sports genre.
/// </summary>
[InspectorName("Sports")]
Sports,
/// <summary>
/// Role-Playing, MMO genre.
/// </summary>
[InspectorName("Role-Playing, MMO")]
RolePlaying,
/// <summary>
/// Async, Idle, Hyper Casual, Puzzle genre.
/// </summary>
[InspectorName("Async, Idle, Hyper Casual, Puzzle")]
Async,
/// <summary>
/// Fighting genre.
/// </summary>
[InspectorName("Fighting")]
Fighting,
/// <summary>
/// Arcade, Platformer, Sandbox genre.
/// </summary>
[InspectorName("Arcade, Platformer, Sandbox")]
Sandbox
}
}