test
@@ -0,0 +1,225 @@
|
||||
using System;
|
||||
using Unity.Multiplayer.Center.Analytics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Unity.Multiplayer.Center.Window
|
||||
{
|
||||
internal class MultiplayerCenterWindow : EditorWindow, ISerializationCallbackReceiver
|
||||
{
|
||||
const string k_PathInPackage = "Packages/com.unity.multiplayer.center/Editor/MultiplayerCenterWindow";
|
||||
const string k_SpinnerClassName = "processing";
|
||||
const string k_SessionStateDomainReloadKey = "MultiplayerCenter.InDomainReload";
|
||||
|
||||
VisualElement m_SpinningIcon;
|
||||
|
||||
/// <summary>
|
||||
/// Nest the main container in a VisualElement to allow for easy enabling/disabling of the entire window but
|
||||
/// without the spinning icon.
|
||||
/// </summary>
|
||||
VisualElement m_MainContainer;
|
||||
|
||||
Vector2 m_WindowSize = new(350, 300);
|
||||
|
||||
public int CurrentTab => m_TabGroup.CurrentTab;
|
||||
|
||||
// Testing purposes only. We don't want to set CurrentTab from window
|
||||
internal int CurrentTabTest
|
||||
{
|
||||
get => m_TabGroup.CurrentTab;
|
||||
set => m_TabGroup.SetSelected(value);
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
bool m_RequestGettingStartedTabAfterDomainReload = false;
|
||||
|
||||
[SerializeField]
|
||||
TabGroup m_TabGroup;
|
||||
|
||||
/// <summary>
|
||||
/// This is the reference Multiplayer Center analytics implementation. This class owns it.
|
||||
/// </summary>
|
||||
IMultiplayerCenterAnalytics m_MultiplayerCenterAnalytics;
|
||||
|
||||
IMultiplayerCenterAnalytics MultiplayerCenterAnalytics => m_MultiplayerCenterAnalytics ??= MultiplayerCenterAnalyticsFactory.Create();
|
||||
|
||||
[MenuItem("Window/Multiplayer/Multiplayer Center")]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
var showUtility = false; // TODO: figure out if it would be a good idea to have a utility window (always on top, cannot be tabbed)
|
||||
GetWindow<MultiplayerCenterWindow>(showUtility, "Multiplayer Center", true);
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// Adjust window size based on dpi scaling
|
||||
var dpiScale = EditorGUIUtility.pixelsPerPoint;
|
||||
minSize = new Vector2(m_WindowSize.x * dpiScale, m_WindowSize.y * dpiScale);
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||||
|
||||
AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeDomainReload;
|
||||
AssemblyReloadEvents.afterAssemblyReload -= OnAfterDomainReload;
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||||
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeDomainReload;
|
||||
AssemblyReloadEvents.afterAssemblyReload += OnAfterDomainReload;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeDomainReload;
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||||
AssemblyReloadEvents.afterAssemblyReload -= OnAfterDomainReload;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes Tab from Recommendation to the Quickstart tab.
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||||
/// </summary>
|
||||
public void RequestShowGettingStartedTabAfterDomainReload()
|
||||
{
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||||
m_RequestGettingStartedTabAfterDomainReload = true;
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||||
|
||||
// If no domain reload is necessary, this will be called.
|
||||
// If domain reload is necessary, the delay call will be forgotten, but CreateGUI will be called like after any domain reload
|
||||
// An extra delay is added to make sure that the visibility conditions of the Quickstart tab have been
|
||||
// fully evaluated. This solves MTT-8939.
|
||||
EditorApplication.delayCall += () =>
|
||||
{
|
||||
rootVisualElement.schedule.Execute(CallCreateGuiWithQuickstartRequest).ExecuteLater(300);
|
||||
};
|
||||
}
|
||||
|
||||
internal void DisableUiForInstallation()
|
||||
{
|
||||
SetSpinnerIconRotating();
|
||||
m_MainContainer.SetEnabled(false);
|
||||
}
|
||||
|
||||
internal void ReenableUiAfterInstallation()
|
||||
{
|
||||
RemoveSpinnerIconRotating();
|
||||
m_MainContainer.SetEnabled(true);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Restore the GUI if it was cleared in OnBeforeSerialize.
|
||||
if (m_TabGroup == null || m_TabGroup.ViewCount < 1)
|
||||
{
|
||||
CreateGUI();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateGUI()
|
||||
{
|
||||
rootVisualElement.name = "root";
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||||
m_MainContainer ??= new VisualElement();
|
||||
m_MainContainer.name = "recommendation-tab-container";
|
||||
m_MainContainer.Clear();
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||||
rootVisualElement.Add(m_MainContainer);
|
||||
m_SpinningIcon = new VisualElement();
|
||||
var theme = EditorGUIUtility.isProSkin ? "dark" : "light";
|
||||
rootVisualElement.styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>($"{k_PathInPackage}/UI/{theme}.uss"));
|
||||
rootVisualElement.styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>($"{k_PathInPackage}/UI/MultiplayerCenterWindow.uss"));
|
||||
|
||||
if (m_TabGroup == null || m_TabGroup.ViewCount < 1 || !m_TabGroup.TabsAreValid())
|
||||
m_TabGroup = new TabGroup(MultiplayerCenterAnalytics, new ITabView[] {new RecommendationTabView(), new GettingStartedTabView()});
|
||||
else // since we are not serializing the analytics provider, we need to set it again
|
||||
m_TabGroup.MultiplayerCenterAnalytics = MultiplayerCenterAnalytics;
|
||||
|
||||
m_TabGroup.CreateTabs();
|
||||
m_MainContainer.Add(m_TabGroup.Root);
|
||||
|
||||
var installationInProgress = !PackageManagement.IsInstallationFinished();
|
||||
SetWindowContentEnabled(installationInProgress, m_RequestGettingStartedTabAfterDomainReload);
|
||||
ShowAppropriateTab(installationInProgress);
|
||||
}
|
||||
|
||||
void ShowAppropriateTab(bool installationInProgress)
|
||||
{
|
||||
if (installationInProgress)
|
||||
{
|
||||
PackageManagement.RegisterToExistingInstaller(b => RequestShowGettingStartedTabAfterDomainReload());
|
||||
m_TabGroup.SetSelected(0, force: true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_RequestGettingStartedTabAfterDomainReload)
|
||||
{
|
||||
m_RequestGettingStartedTabAfterDomainReload = false;
|
||||
m_TabGroup.SetSelected(1, force: true);
|
||||
}
|
||||
else
|
||||
{
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||||
m_TabGroup.SetSelected(m_TabGroup.CurrentTab, force: true);
|
||||
}
|
||||
}
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void SetWindowContentEnabled(bool installationInProgress, bool quickstartRequested)
|
||||
{
|
||||
m_MainContainer.SetEnabled(!installationInProgress || quickstartRequested);
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|
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// if we are current already processing an installation, show the spinning icon
|
||||
if (installationInProgress)
|
||||
{
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||||
// Wait a bit because the animation does not trigger when we call this in CreateGUI
|
||||
EditorApplication.delayCall += SetSpinnerIconRotating;
|
||||
}
|
||||
|
||||
rootVisualElement.Add(m_SpinningIcon);
|
||||
}
|
||||
|
||||
void CallCreateGuiWithQuickstartRequest()
|
||||
{
|
||||
// Interestingly, setting this before registering the delay call sometimes results in the value
|
||||
// being false when CreateGUI starts, so we set it again here.
|
||||
m_RequestGettingStartedTabAfterDomainReload = true;
|
||||
CreateGUI();
|
||||
}
|
||||
|
||||
void SetSpinnerIconRotating()
|
||||
{
|
||||
m_SpinningIcon.AddToClassList(k_SpinnerClassName);
|
||||
}
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||||
|
||||
void RemoveSpinnerIconRotating()
|
||||
{
|
||||
m_SpinningIcon?.RemoveFromClassList(k_SpinnerClassName);
|
||||
}
|
||||
|
||||
void ClearTabs()
|
||||
{
|
||||
m_TabGroup?.Clear();
|
||||
m_TabGroup = null;
|
||||
}
|
||||
|
||||
// This will not get called when the Editor is closed.
|
||||
void OnDestroy()
|
||||
{
|
||||
ClearTabs();
|
||||
}
|
||||
|
||||
static void OnBeforeDomainReload()
|
||||
{
|
||||
SessionState.SetBool(k_SessionStateDomainReloadKey, true);
|
||||
}
|
||||
|
||||
static void OnAfterDomainReload()
|
||||
{
|
||||
SessionState.SetBool(k_SessionStateDomainReloadKey, false);
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize()
|
||||
{
|
||||
// ClearTabs if the Window gets serialized, but we are not in DomainReload
|
||||
// This happens when the Editor closes or the WindowLayout is saved by the user.
|
||||
// This ensures that the State of the Tabs is not serialized into the WindowLayout of the User.
|
||||
if (SessionState.GetBool(k_SessionStateDomainReloadKey, false) == false)
|
||||
{
|
||||
ClearTabs();
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||||
}
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize()
|
||||
{
|
||||
// Empty on purpose.
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||||
}
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}
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||||
}
|
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7e006510f5f4425ca971c7de0bfbb77a
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timeCreated: 1695036798
|
@@ -0,0 +1,197 @@
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using System;
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using Unity.Multiplayer.Center.Analytics;
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||||
using Unity.Multiplayer.Center.Common;
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||||
using Unity.Multiplayer.Center.Questionnaire;
|
||||
using Unity.Multiplayer.Center.Recommendations;
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using Unity.Multiplayer.Center.Window.UI;
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||||
using Unity.Multiplayer.Center.Window.UI.RecommendationView;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Unity.Multiplayer.Center.Window
|
||||
{
|
||||
internal class RecommendationTabView : ITabView
|
||||
{
|
||||
QuestionnaireView m_QuestionnaireView;
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||||
RecommendationView m_RecommendationView;
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||||
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||||
RecommendationViewBottomBar m_BottomBarView;
|
||||
|
||||
bool m_IsVisible;
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||||
bool m_ShouldRefresh = true;
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||||
|
||||
[SerializeField]
|
||||
PreReleaseHandling m_PreReleaseHandling = new();
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||||
|
||||
[field: SerializeField] // Marked as redundant by Rider, but it is not.
|
||||
public string Name { get; private set; }
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||||
|
||||
public VisualElement RootVisualElement { get; set; }
|
||||
public IMultiplayerCenterAnalytics MultiplayerCenterAnalytics { get; set; }
|
||||
|
||||
// Access to QuestionnaireView for testing purposes
|
||||
internal QuestionnaireView QuestionnaireView => m_QuestionnaireView;
|
||||
|
||||
public RecommendationTabView(string name = "Recommendation")
|
||||
{
|
||||
Name = name;
|
||||
m_PreReleaseHandling.OnAllChecksFinished += PatchData;
|
||||
m_PreReleaseHandling.CheckForUpdates();
|
||||
Undo.undoRedoPerformed += OnUndoRedoPerformed;
|
||||
}
|
||||
|
||||
void OnUndoRedoPerformed()
|
||||
{
|
||||
UserChoicesObject.instance.Save();
|
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m_QuestionnaireView?.Refresh();
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UpdateRecommendation(keepSelection:true);
|
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}
|
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|
||||
public void Clear()
|
||||
{
|
||||
Undo.undoRedoPerformed -= OnUndoRedoPerformed;
|
||||
m_RecommendationView?.Clear();
|
||||
m_QuestionnaireView?.Clear();
|
||||
RootVisualElement?.Clear();
|
||||
m_QuestionnaireView = null;
|
||||
m_RecommendationView = null;
|
||||
}
|
||||
|
||||
public void SetVisible(bool visible)
|
||||
{
|
||||
RootVisualElement.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
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||||
m_IsVisible = visible;
|
||||
}
|
||||
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||||
public void Refresh()
|
||||
{
|
||||
Debug.Assert(MultiplayerCenterAnalytics != null, "MultiplayerCenterAnalytics != null");
|
||||
RefreshPreReleaseHandling();
|
||||
if (!m_ShouldRefresh && RootVisualElement.childCount > 0) return;
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CreateStandardView();
|
||||
m_ShouldRefresh = false;
|
||||
}
|
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|
||||
void RefreshPreReleaseHandling()
|
||||
{
|
||||
if (!m_PreReleaseHandling.IsReady)
|
||||
{
|
||||
m_PreReleaseHandling.OnAllChecksFinished += PatchData;
|
||||
m_PreReleaseHandling.CheckForUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PreReleaseHandling.PatchRecommenderSystemData();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateStandardView()
|
||||
{
|
||||
Clear();
|
||||
Undo.undoRedoPerformed -= OnUndoRedoPerformed;
|
||||
Undo.undoRedoPerformed += OnUndoRedoPerformed;
|
||||
MigrateUserChoices();
|
||||
|
||||
// We need this because Bottom bar is a part of the Recommendations Tab and it should always stay
|
||||
// at the bottom of the view. So we need to make sure that the root tab element is always 100% height.
|
||||
RootVisualElement.style.height = Length.Percent(100);
|
||||
|
||||
var horizontalContainer = new TwoPaneSplitView(0, 250, TwoPaneSplitViewOrientation.Horizontal);
|
||||
horizontalContainer.AddToClassList(StyleClasses.MainSplitView);
|
||||
horizontalContainer.name = "recommendation-tab-split-view";
|
||||
|
||||
// This is used to make sure the left side does not grow to 100% as this is what would happen by default.
|
||||
// It feels not 100% correct. But it seems to be the only way to match the height of the 2 sides with how
|
||||
// our views are build currently.
|
||||
horizontalContainer.contentContainer.style.position = Position.Relative;
|
||||
|
||||
m_QuestionnaireView = new QuestionnaireView(QuestionnaireObject.instance.Questionnaire);
|
||||
m_QuestionnaireView.OnQuestionnaireDataChanged += HandleQuestionnaireDataChanged;
|
||||
m_QuestionnaireView.OnPresetSelected += OnPresetSelected;
|
||||
m_QuestionnaireView.Root.AddToClassList(StyleClasses.MainSplitViewLeft);
|
||||
horizontalContainer.Add(m_QuestionnaireView.Root);
|
||||
|
||||
m_RecommendationView = new RecommendationView();
|
||||
m_RecommendationView.Root.AddToClassList(StyleClasses.MainSplitViewRight);
|
||||
horizontalContainer.Add(m_RecommendationView.Root);
|
||||
RootVisualElement.Add(horizontalContainer);
|
||||
|
||||
m_BottomBarView = new RecommendationViewBottomBar(MultiplayerCenterAnalytics);
|
||||
m_RecommendationView.OnPackageSelectionChanged +=
|
||||
() => m_BottomBarView.UpdatePackagesToInstall(m_RecommendationView.CurrentRecommendation, m_RecommendationView.AllPackages);
|
||||
RootVisualElement.Add(m_BottomBarView);
|
||||
UpdateRecommendation(keepSelection: true);
|
||||
|
||||
m_BottomBarView.SetInfoTextForCheckingPackages(!m_PreReleaseHandling.IsReady);
|
||||
}
|
||||
|
||||
void HandleQuestionnaireDataChanged()
|
||||
{
|
||||
UpdateRecommendation(keepSelection: false);
|
||||
}
|
||||
|
||||
static void MigrateUserChoices()
|
||||
{
|
||||
var questionnaire = QuestionnaireObject.instance.Questionnaire;
|
||||
var userChoices = UserChoicesObject.instance;
|
||||
|
||||
// make sure the version of the questionnaire is the same as the one in the user choices.
|
||||
if (questionnaire.Version != userChoices.QuestionnaireVersion && userChoices.UserAnswers.Answers.Count > 0)
|
||||
{
|
||||
Logic.MigrateUserChoices(questionnaire, userChoices);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateRecommendation(bool keepSelection)
|
||||
{
|
||||
var questionnaire = QuestionnaireObject.instance.Questionnaire;
|
||||
var userChoices = UserChoicesObject.instance;
|
||||
|
||||
var errors = Logic.ValidateAnswers(questionnaire, userChoices.UserAnswers);
|
||||
foreach (var error in errors)
|
||||
{
|
||||
Debug.LogError(error);
|
||||
}
|
||||
|
||||
var recommendation = userChoices.Preset == Preset.None? null
|
||||
: RecommenderSystem.GetRecommendation(questionnaire, userChoices.UserAnswers);
|
||||
m_PreReleaseHandling.PatchPackages(recommendation);
|
||||
if (keepSelection)
|
||||
{
|
||||
RecommendationUtils.ApplyPreviousSelection(recommendation, userChoices.SelectedSolutions);
|
||||
}
|
||||
else if (recommendation != null) // we only send the event if there is a recommendation and it is a new one
|
||||
{
|
||||
MultiplayerCenterAnalytics.SendRecommendationEvent(userChoices.UserAnswers, userChoices.Preset);
|
||||
}
|
||||
|
||||
m_RecommendationView.UpdateRecommendation(recommendation, m_PreReleaseHandling);
|
||||
m_BottomBarView.UpdatePackagesToInstall(recommendation, m_RecommendationView.AllPackages);
|
||||
}
|
||||
|
||||
void PatchData()
|
||||
{
|
||||
m_PreReleaseHandling.PatchRecommenderSystemData();
|
||||
m_PreReleaseHandling.OnAllChecksFinished -= PatchData;
|
||||
m_ShouldRefresh = true;
|
||||
if(m_IsVisible)
|
||||
Refresh();
|
||||
}
|
||||
|
||||
void OnPresetSelected(Preset preset)
|
||||
{
|
||||
var (resultAnswerData, recommendation) = Logic.ApplyPresetToAnswerData(
|
||||
UserChoicesObject.instance.UserAnswers, preset, QuestionnaireObject.instance.Questionnaire);
|
||||
|
||||
UserChoicesObject.instance.UserAnswers = resultAnswerData;
|
||||
UserChoicesObject.instance.Save();
|
||||
|
||||
if (recommendation != null)
|
||||
MultiplayerCenterAnalytics.SendRecommendationEvent(resultAnswerData, preset);
|
||||
|
||||
m_QuestionnaireView.Refresh();
|
||||
m_RecommendationView.UpdateRecommendation(recommendation, m_PreReleaseHandling);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 052c764978664486a9c04518899ddf57
|
||||
timeCreated: 1700489744
|
@@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Multiplayer.Center.Analytics;
|
||||
using Unity.Multiplayer.Center.Questionnaire;
|
||||
using Unity.Multiplayer.Center.Recommendations;
|
||||
using Unity.Multiplayer.Center.Window.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Unity.Multiplayer.Center.Window
|
||||
{
|
||||
class RecommendationViewBottomBar : VisualElement
|
||||
{
|
||||
readonly Label m_PackageCount;
|
||||
readonly Button m_InstallPackageButton;
|
||||
readonly Label m_InfoLabel;
|
||||
|
||||
IMultiplayerCenterAnalytics m_Analytics;
|
||||
|
||||
MultiplayerCenterWindow m_Window = EditorWindow.GetWindow<MultiplayerCenterWindow>();
|
||||
List<string> m_PackagesToInstallIds = new ();
|
||||
List<string> m_PackagesToInstallNames = new ();
|
||||
RecommendationViewData m_RecommendationViewData;
|
||||
SolutionsToRecommendedPackageViewData m_SolutionToPackageData;
|
||||
|
||||
public RecommendationViewBottomBar(IMultiplayerCenterAnalytics analytics)
|
||||
{
|
||||
m_Analytics = analytics;
|
||||
name = "bottom-bar";
|
||||
m_PackageCount = new Label {name = "package-count"};
|
||||
m_InfoLabel = new Label();
|
||||
|
||||
// Setup Install Button
|
||||
m_InstallPackageButton = new Button(OnInstallButtonClicked) {text = "Install Packages"};
|
||||
m_InstallPackageButton.AddToClassList(StyleClasses.NextStepButton);
|
||||
|
||||
// Put the button in a container
|
||||
var installPackageContainer = new VisualElement() {name = "install-package-container"};
|
||||
installPackageContainer.Add(m_InstallPackageButton);
|
||||
|
||||
Add(m_PackageCount);
|
||||
Add(m_InfoLabel);
|
||||
Add(installPackageContainer);
|
||||
}
|
||||
|
||||
void OnInstallButtonClicked()
|
||||
{
|
||||
if (!PackageManagement.IsAnyMultiplayerPackageInstalled() || WarnDialogForPackageInstallation())
|
||||
{
|
||||
SendInstallationAnalyticsEvent();
|
||||
InstallSelectedPackagesAndExtension();
|
||||
}
|
||||
}
|
||||
|
||||
void SendInstallationAnalyticsEvent()
|
||||
{
|
||||
var answerObject = UserChoicesObject.instance;
|
||||
m_Analytics.SendInstallationEvent(answerObject.UserAnswers, answerObject.Preset,
|
||||
AnalyticsUtils.GetPackagesWithAnalyticsFormat(m_RecommendationViewData, m_SolutionToPackageData));
|
||||
}
|
||||
|
||||
bool WarnDialogForPackageInstallation()
|
||||
{
|
||||
var warningMessage =
|
||||
"Ensure compatibility with your current multiplayer packages before installing or upgrading the following:\n" +
|
||||
string.Join("\n", m_PackagesToInstallNames);
|
||||
return EditorUtility.DisplayDialog("Install Packages", warningMessage, "OK", "Cancel");
|
||||
}
|
||||
|
||||
void InstallSelectedPackagesAndExtension()
|
||||
{
|
||||
SetInfoTextForInstallation(isInstalling:true);
|
||||
m_Window.DisableUiForInstallation();
|
||||
PackageManagement.InstallPackages(m_PackagesToInstallIds, onAllInstalled: OnInstallationFinished);
|
||||
}
|
||||
|
||||
void OnInstallationFinished(bool success)
|
||||
{
|
||||
SetInfoTextForInstallation(isInstalling:false);
|
||||
m_Window.RequestShowGettingStartedTabAfterDomainReload();
|
||||
m_Window.ReenableUiAfterInstallation();
|
||||
}
|
||||
|
||||
public void UpdatePackagesToInstall(RecommendationViewData data, SolutionsToRecommendedPackageViewData packageViewData)
|
||||
{
|
||||
m_RecommendationViewData = data;
|
||||
m_SolutionToPackageData = packageViewData;
|
||||
var packages = RecommendationUtils.PackagesToInstall(data, packageViewData);
|
||||
RecommendationUtils.GetPackagesWithAdditionalPackages(packages, out m_PackagesToInstallIds, out m_PackagesToInstallNames, out var toolTip);
|
||||
m_PackageCount.tooltip = toolTip;
|
||||
|
||||
// Note: quickstart is counted in the list of packages to install, but not the names
|
||||
m_PackageCount.text = $"Packages to install: {m_PackagesToInstallNames.Count}";
|
||||
// if the list is empty, disable the button
|
||||
m_InstallPackageButton.SetEnabled(m_PackagesToInstallNames.Count > 0);
|
||||
}
|
||||
|
||||
internal void SetInfoTextForInstallation(bool isInstalling)
|
||||
{
|
||||
SetInfoLabelTextAndVisibility("Downloading packages, please wait ...", isInstalling);
|
||||
}
|
||||
|
||||
internal void SetInfoTextForCheckingPackages(bool isChecking)
|
||||
{
|
||||
SetInfoLabelTextAndVisibility("Querying packages information ...", isChecking);
|
||||
|
||||
// Handle the case of reopening the window during the installation.
|
||||
// When reopening the window, the packages are being checked. Once that check is done, we still want to
|
||||
// display the installation package text if there is an ongoing installation.
|
||||
if(!isChecking && !PackageManagement.IsInstallationFinished())
|
||||
SetInfoTextForInstallation(isInstalling:true);
|
||||
}
|
||||
|
||||
void SetInfoLabelTextAndVisibility(string text, bool isVisible)
|
||||
{
|
||||
m_InfoLabel.text = text;
|
||||
m_InfoLabel.visible = isVisible;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1084186a4004823abee9b87c8ddf198
|
||||
timeCreated: 1710930997
|
@@ -0,0 +1,197 @@
|
||||
using System;
|
||||
using Unity.Multiplayer.Center.Analytics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Unity.Multiplayer.Center.Window
|
||||
{
|
||||
// Note: there is a TabView API in UI Toolkit, but only starting from 2023.2
|
||||
internal interface ITabView
|
||||
{
|
||||
/// <summary>
|
||||
/// The name as displayed in the tab button
|
||||
/// Should be serialized.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The root visual element of the tab view.
|
||||
/// The setter will only be used if the root visual element is null when the tab is created.
|
||||
/// </summary>
|
||||
VisualElement RootVisualElement { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the tab view visible or not.
|
||||
/// </summary>
|
||||
/// <param name="visible">If true, visible.</param>
|
||||
void SetVisible(bool visible);
|
||||
|
||||
/// <summary>
|
||||
/// If true the Tab can be selected by the user.
|
||||
/// </summary>
|
||||
bool IsEnabled => true;
|
||||
|
||||
/// <summary>
|
||||
/// Tooltip which will be shown on the Tab Button.
|
||||
/// </summary>
|
||||
string ToolTip => "";
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the UI Elements according to latest data.
|
||||
/// If the UI is not created yet, it does it.
|
||||
/// </summary>
|
||||
void Refresh();
|
||||
|
||||
/// <summary>
|
||||
/// Unregister all events and clear UI Elements
|
||||
/// </summary>
|
||||
void Clear();
|
||||
|
||||
/// <summary>
|
||||
/// The Multiplayer Center Analytics provider.
|
||||
/// </summary>
|
||||
IMultiplayerCenterAnalytics MultiplayerCenterAnalytics { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
internal class TabGroup
|
||||
{
|
||||
const string k_TabViewName = "tab-view";
|
||||
const string k_TabZoneName = "tab-zone";
|
||||
const string k_TabButtonUssClass = "tab-button";
|
||||
|
||||
// The container for all the tabs
|
||||
const string k_TabsContainerUssClass ="tabs-container";
|
||||
|
||||
// Gets applied to the root of each tab
|
||||
const string k_TabContentUssClass = "tab-content";
|
||||
|
||||
[field: SerializeField]
|
||||
public int CurrentTab { get; private set; } = -1;
|
||||
|
||||
public int ViewCount => m_TabViews?.Length ?? 0;
|
||||
|
||||
VisualElement[] m_TabButtons;
|
||||
|
||||
[SerializeReference]
|
||||
ITabView[] m_TabViews;
|
||||
|
||||
public VisualElement Root { get; private set; }
|
||||
|
||||
VisualElement m_MainContainer;
|
||||
|
||||
IMultiplayerCenterAnalytics m_MultiplayerCenterAnalytics;
|
||||
|
||||
internal IMultiplayerCenterAnalytics MultiplayerCenterAnalytics
|
||||
{
|
||||
get => m_MultiplayerCenterAnalytics;
|
||||
set
|
||||
{
|
||||
m_MultiplayerCenterAnalytics = value;
|
||||
foreach (var tabView in m_TabViews)
|
||||
{
|
||||
if(tabView != null)
|
||||
tabView.MultiplayerCenterAnalytics = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TabGroup(IMultiplayerCenterAnalytics analytics, ITabView[] tabViews, int defaultIndex = 0)
|
||||
{
|
||||
m_TabViews = tabViews;
|
||||
CurrentTab = defaultIndex;
|
||||
MultiplayerCenterAnalytics = analytics;
|
||||
}
|
||||
|
||||
public void SetSelected(int index, bool force = false)
|
||||
{
|
||||
// Select the first tab, if the requested tab is not enabled.
|
||||
// This assumes the first tab is always enabled.
|
||||
if (!m_TabViews[index].IsEnabled)
|
||||
index = 0;
|
||||
|
||||
if (index == CurrentTab && !force)
|
||||
return;
|
||||
|
||||
if (CurrentTab >= 0 && CurrentTab < m_TabViews.Length)
|
||||
{
|
||||
m_TabButtons[CurrentTab].RemoveFromClassList("selected");
|
||||
m_TabViews[CurrentTab].SetVisible(false);
|
||||
}
|
||||
|
||||
EditorPrefs.SetInt(PlayerSettings.productName + "_MultiplayerCenter_TabIndex", index);
|
||||
CurrentTab = index;
|
||||
m_TabViews[CurrentTab].Refresh();
|
||||
m_TabButtons[CurrentTab].AddToClassList("selected");
|
||||
m_TabViews[CurrentTab].SetVisible(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates the visual elements for all the tabs.
|
||||
/// Use this to create the tabs for the first time the UI is shown or after a domain reload.
|
||||
/// </summary>
|
||||
public void CreateTabs()
|
||||
{
|
||||
Root ??= new VisualElement();
|
||||
m_MainContainer ??= new VisualElement();
|
||||
|
||||
if (Root.Q(k_TabZoneName) != null)
|
||||
Root.Q(k_TabZoneName).RemoveFromHierarchy();
|
||||
|
||||
var tabZone = new VisualElement() {name = k_TabZoneName};
|
||||
Root.Add(tabZone);
|
||||
Root.name = k_TabViewName;
|
||||
m_TabButtons = new VisualElement[m_TabViews.Length];
|
||||
for (var i = 0; i < m_TabViews.Length; i++)
|
||||
{
|
||||
var tabView = m_TabViews[i];
|
||||
var index = i; // copy for closure
|
||||
var tabButton = new Button(() => SetSelected(index));
|
||||
tabButton.enabledSelf = tabView.IsEnabled;
|
||||
tabButton.tooltip = tabView.ToolTip;
|
||||
tabButton.AddToClassList(k_TabButtonUssClass);
|
||||
tabButton.text = tabView.Name;
|
||||
tabZone.Add(tabButton);
|
||||
m_TabButtons[i] = tabButton;
|
||||
tabView.RootVisualElement ??= new VisualElement();
|
||||
tabView.RootVisualElement.AddToClassList(k_TabContentUssClass);
|
||||
tabView.RootVisualElement.style.display = DisplayStyle.None;
|
||||
m_MainContainer.Add(m_TabViews[i].RootVisualElement);
|
||||
}
|
||||
|
||||
m_MainContainer.AddToClassList(k_TabsContainerUssClass);
|
||||
Root.Add(m_MainContainer);
|
||||
CurrentTab = EditorPrefs.GetInt(PlayerSettings.productName + "_MultiplayerCenter_TabIndex", 0);
|
||||
}
|
||||
|
||||
static void SetVisible(VisualElement e, bool visible)
|
||||
{
|
||||
e.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if(m_TabViews == null)
|
||||
return;
|
||||
|
||||
foreach (var tabView in m_TabViews)
|
||||
{
|
||||
tabView?.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TabsAreValid()
|
||||
{
|
||||
if (m_TabViews == null)
|
||||
return false;
|
||||
|
||||
foreach (var tab in m_TabViews)
|
||||
{
|
||||
if (tab == null)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
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