test
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using System;
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using Unity.Multiplayer.Center.Common;
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using UnityEngine;
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namespace Unity.Multiplayer.Center.Questionnaire
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{
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/// <summary>
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/// The predefined answers for presets. This is meant to be read only and saved with the questionnaire
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/// </summary>
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[Serializable]
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internal class PresetData
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{
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/// <summary>
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/// The list of presets for which we have predefined answers (hopefully all possible values except None)
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/// This should contain as many values as the <see cref="Answers"/> array.
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/// </summary>
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public Preset[] Presets;
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/// <summary>
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/// The predefined answers for each preset, in the same order as <see cref="Presets"/>.
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/// This should contain as many values as the <see cref="Presets"/> array.
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/// </summary>
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public AnswerData[] Answers;
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}
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}
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