test
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.Performance.ProfileAnalyzer
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{
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[Serializable]
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internal class FrameSummary
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{
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public double msTotal;
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public int first;
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public int last;
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public int count; // Valid frame count may not be last-first
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public float msMean;
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public float msMedian;
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public float msLowerQuartile;
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public float msUpperQuartile;
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public float msMin;
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public float msMax;
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public int medianFrameIndex;
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public int minFrameIndex;
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public int maxFrameIndex;
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public int maxMarkerDepth;
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public int totalMarkers;
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public int markerCountMax; // Largest marker count (over all frames)
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public float markerCountMaxMean; // Largest marker count mean
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public int[] buckets = new int[20]; // Each bucket contains 'number of frames' for frametime in that range
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public List<FrameTime> frames = new List<FrameTime>();
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}
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}
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