test
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using System;
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namespace UnityEditor.SettingsManagement
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{
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/// <summary>
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/// Represents a settings repository that stores data local to a Unity project.
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/// The settings data is serialized to a JSON file.
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/// </summary>
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[Serializable]
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public class ProjectUserSettings : FileSettingsRepository
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{
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/// <summary>
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/// Initializes and returns an instance of the ProjectUserSettings repository with the
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/// serialized data location set to a path defined by the specified `package` and
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/// `name` values relative to the `UserSettings` directory. For example:
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/// `MyUnityProject/UserSettings/Packages/com.example.my-package/Settings.json`.
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/// </summary>
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/// <param name="package">The name of the package to store the serialized data under.</param>
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/// <param name="name">The base filename to use for the serialized data location (defaults to "Settings").</param>
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public ProjectUserSettings(string package, string name = "Settings") : base(GetUserSettingsPath(package, name))
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{
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}
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/// <summary>
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/// Builds and returns a path for a settings file relative to the calling assembly's package directory.
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/// This method constructs the location from the specified `package` and (filename) `name` under the `UserSettings` folder.
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/// </summary>
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/// <param name="package">The name of the package requesting this setting.</param>
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/// <param name="name">An optional name for the settings file. Default is "Settings."</param>
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/// <returns>A package-scoped path to the settings file inside the project's `UserSettings` folder.</returns>
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public static string GetUserSettingsPath(string package, string name)
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{
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return string.Format("{0}/{1}/{2}.json", k_UserProjectSettingsDirectory, package, name);
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}
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}
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}
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