test
This commit is contained in:
@@ -0,0 +1,397 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityEditor.SettingsManagement
|
||||
{
|
||||
[Flags]
|
||||
enum SettingVisibility
|
||||
{
|
||||
None = 0 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Matches any static field implementing IUserSetting and tagged with [UserSettingAttribute(visibleInSettingsProvider = true)].
|
||||
/// These fields are automatically scraped by the SettingsProvider and displayed.
|
||||
/// </summary>
|
||||
Visible = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Matches any static field implementing IUserSetting and tagged with [UserSettingAttribute(visibleInSettingsProvider = false)].
|
||||
/// These fields will be reset by the "Reset All" menu in SettingsProvider, but are not shown in the interface.
|
||||
/// Typically these fields require some conditional formatting or data handling, and are shown in the
|
||||
/// SettingsProvider UI with a [UserSettingBlockAttribute].
|
||||
/// </summary>
|
||||
Hidden = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// A static or instance field tagged with [SettingsKeyAttribute].
|
||||
/// Unlisted settings are not shown in the SettingsProvider, but are reset to default values by the "Reset All"
|
||||
/// context menu.
|
||||
/// </summary>
|
||||
Unlisted = 1 << 2,
|
||||
|
||||
/// <summary>
|
||||
/// A static field implementing IUserSetting that is not marked with any setting attribute.
|
||||
/// Unregistered IUserSetting fields are not affected by the SettingsProvider.
|
||||
/// </summary>
|
||||
Unregistered = 1 << 3,
|
||||
|
||||
All = Visible | Hidden | Unlisted | Unregistered
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An interface that represents a user setting.
|
||||
/// Types implementing IUserSetting are eligible for use with <see cref="UserSettingAttribute"/>, which enables
|
||||
/// fields to automatically populate the <see cref="UserSettingsProvider"/> interface.
|
||||
/// </summary>
|
||||
public interface IUserSetting
|
||||
{
|
||||
/// <summary>
|
||||
/// Implement this property to get the key for this value.
|
||||
/// </summary>
|
||||
/// <value>The key used to identify the settings entry. This is used along with the <see cref="type"/> to uniquely identify the value.</value>
|
||||
string key { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Implement this property to get the type of the stored value.
|
||||
/// </summary>
|
||||
/// <value>The type of value. This is used along with the <see cref="key"/> to uniquely identify the value.</value>
|
||||
Type type { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Implement this property to get the location in the UI where this setting will appear.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// Indicates whether this is a <see cref="UnityEditor.SettingsScope.Project"/> setting
|
||||
/// or a <see cref="UnityEditor.SettingsScope.User"/> preference.
|
||||
/// </value>
|
||||
SettingsScope scope { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Implement this property to get the name of the <see cref="ISettingsRepository"/> that this setting should be associated with.
|
||||
/// If null, the first repository matching the <see cref="scope"/> is used.
|
||||
/// </summary>
|
||||
/// <value>The bare filename of this repository.</value>
|
||||
string settingsRepositoryName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Implement this property to get the <see cref="Settings"/> instance to save and load this setting from.
|
||||
/// </summary>
|
||||
/// <value>A reference to <see cref="Settings"/> instance.</value>
|
||||
Settings settings { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to return the stored settings value.
|
||||
/// If you are implementing IUserSetting, you should cache this value.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The stored value.
|
||||
/// </returns>
|
||||
object GetValue();
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to return the the default value for this setting.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The default value for this setting.
|
||||
/// </returns>
|
||||
object GetDefaultValue();
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to set the value for this setting.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value.</param>
|
||||
/// <param name="saveProjectSettingsImmediately">
|
||||
/// True to immediately serialize the <see cref="ISettingsRepository"/> that is backing this value; or false to postpone.
|
||||
/// If not serializing immediately, be sure to call <see cref="Settings.Save"/>.
|
||||
/// </param>
|
||||
void SetValue(object value, bool saveProjectSettingsImmediately = false);
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to explicitly update the <see cref="ISettingsRepository"/> that is backing this value.
|
||||
/// When the inspected type is a reference value, it is possible to change properties without affecting the
|
||||
/// backing setting. ApplyModifiedProperties provides a method to force serialize these changes.
|
||||
/// </summary>
|
||||
void ApplyModifiedProperties();
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to set the current value back to the default.
|
||||
/// </summary>
|
||||
/// <param name="saveProjectSettingsImmediately">True to immediately re-serialize project settings. By default, no values are updated. </param>
|
||||
void Reset(bool saveProjectSettingsImmediately = false);
|
||||
|
||||
/// <summary>
|
||||
/// Implement this method to delete the saved setting. This does not clear the current value.
|
||||
/// </summary>
|
||||
/// <seealso cref="Reset"/>
|
||||
/// <param name="saveProjectSettingsImmediately">True to immediately re-serialize project settings. By default, no values are updated.</param>
|
||||
void Delete(bool saveProjectSettingsImmediately = false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A generic implementation of <see cref="IUserSetting"/> to use with a <see cref="Settings"/> instance. This default
|
||||
/// implementation assumes that the <see cref="Settings"/> instance contains two <see cref="ISettingsRepository"/> interfaces:
|
||||
/// - Project settings (<see cref="SettingsScope.Project"/>)
|
||||
/// - User preferences (<see cref="SettingsScope.User"/>)
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of value.</typeparam>
|
||||
public class UserSetting<T> : IUserSetting
|
||||
{
|
||||
bool m_Initialized;
|
||||
string m_Key;
|
||||
string m_Repository;
|
||||
T m_Value;
|
||||
T m_DefaultValue;
|
||||
SettingsScope m_Scope;
|
||||
Settings m_Settings;
|
||||
|
||||
UserSetting() { }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes and returns an instance of the UserSetting<T> type.
|
||||
/// </summary>
|
||||
/// <param name="settings">The <see cref="Settings"/> instance to save and load this setting from.</param>
|
||||
/// <param name="key">The key for this value.</param>
|
||||
/// <param name="value">The default value for this key.</param>
|
||||
/// <param name="scope">The scope for this setting. By default, the scope is the project.</param>
|
||||
public UserSetting(Settings settings, string key, T value, SettingsScope scope = SettingsScope.Project)
|
||||
{
|
||||
m_Key = key;
|
||||
m_Repository = null;
|
||||
m_Value = value;
|
||||
m_Scope = scope;
|
||||
m_Initialized = false;
|
||||
m_Settings = settings;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes and returns an instance of the UserSetting<T> type using the specified repository.
|
||||
/// </summary>
|
||||
/// <param name="settings">The <see cref="Settings"/> instance to save and load this setting from.</param>
|
||||
/// <param name="repository">The <see cref="ISettingsRepository"/> name to save and load this setting from. Specify null to save to the first available instance.</param>
|
||||
/// <param name="key">The key for this value.</param>
|
||||
/// <param name="value">The default value for this key.</param>
|
||||
/// <param name="scope">The scope for this setting. By default, the scope is the project.</param>
|
||||
public UserSetting(Settings settings, string repository, string key, T value, SettingsScope scope = SettingsScope.Project)
|
||||
{
|
||||
m_Key = key;
|
||||
m_Repository = repository;
|
||||
m_Value = value;
|
||||
m_Scope = scope;
|
||||
m_Initialized = false;
|
||||
m_Settings = settings;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the key for this value.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.key"/>
|
||||
public string key
|
||||
{
|
||||
get { return m_Key; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the repository that this setting is saved in.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.settingsRepositoryName" />
|
||||
public string settingsRepositoryName
|
||||
{
|
||||
get { return m_Repository; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type that this setting represents (<T>).
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.type" />
|
||||
public Type type
|
||||
{
|
||||
get { return typeof(T); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a copy of the default value.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The default value.
|
||||
/// </returns>
|
||||
/// <seealso cref="IUserSetting.GetDefaultValue" />
|
||||
public object GetDefaultValue()
|
||||
{
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the currently stored value.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The value that is currently set.
|
||||
/// </returns>
|
||||
/// <seealso cref="IUserSetting.GetValue" />
|
||||
public object GetValue()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the scope (<see cref="ISettingsRepository"/>) where the <see cref="Settings"/> instance saves
|
||||
/// its data.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.scope" />
|
||||
public SettingsScope scope
|
||||
{
|
||||
get { return m_Scope; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="Settings"/> instance to read from and save to.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.settings" />
|
||||
public Settings settings
|
||||
{
|
||||
get { return m_Settings; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value for this setting from the specified object.
|
||||
/// </summary>
|
||||
/// <param name="value">The new value to set.</param>
|
||||
/// <param name="saveProjectSettingsImmediately">
|
||||
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
|
||||
/// that is backing this value. By default, this is false.
|
||||
///
|
||||
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
|
||||
/// </param>
|
||||
/// <seealso cref="IUserSetting.SetValue" />
|
||||
public void SetValue(object value, bool saveProjectSettingsImmediately = false)
|
||||
{
|
||||
// we do want to allow null values
|
||||
if (value != null && !(value is T))
|
||||
throw new ArgumentException("Value must be of type " + typeof(T) + "\n" + key + " expecting value of type " + type + ", received " + value.GetType());
|
||||
SetValue((T)value, saveProjectSettingsImmediately);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="SetValue" />
|
||||
public void SetValue(T value, bool saveProjectSettingsImmediately = false)
|
||||
{
|
||||
Init();
|
||||
m_Value = value;
|
||||
settings.Set<T>(key, m_Value, m_Scope);
|
||||
|
||||
if (saveProjectSettingsImmediately)
|
||||
settings.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the saved setting but doesn't clear the current value.
|
||||
/// </summary>
|
||||
/// <param name="saveProjectSettingsImmediately">
|
||||
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
|
||||
/// that is backing this value. By default, this is false.
|
||||
///
|
||||
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
|
||||
/// </param>
|
||||
/// <seealso cref="Reset" />
|
||||
/// <seealso cref="IUserSetting.Delete"/>
|
||||
public void Delete(bool saveProjectSettingsImmediately = false)
|
||||
{
|
||||
settings.DeleteKey<T>(key, scope);
|
||||
// Don't Init() because that will set the key again. We just want to reset the m_Value with default and
|
||||
// pretend that this field hasn't been initialised yet.
|
||||
m_Value = ValueWrapper<T>.DeepCopy(m_DefaultValue);
|
||||
m_Initialized = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces Unity to serialize the changed properties to the <see cref="ISettingsRepository"/> that is backing this value.
|
||||
/// When the inspected type is a reference value, it is possible to change properties without affecting the
|
||||
/// backing setting.
|
||||
/// </summary>
|
||||
/// <seealso cref="IUserSetting.ApplyModifiedProperties"/>
|
||||
public void ApplyModifiedProperties()
|
||||
{
|
||||
settings.Set<T>(key, m_Value, m_Scope);
|
||||
settings.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current value back to the default.
|
||||
/// </summary>
|
||||
/// <param name="saveProjectSettingsImmediately">
|
||||
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
|
||||
/// that is backing this value. By default, this is false.
|
||||
///
|
||||
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
|
||||
/// </param>
|
||||
/// <seealso cref="IUserSetting.Reset"/>
|
||||
public void Reset(bool saveProjectSettingsImmediately = false)
|
||||
{
|
||||
SetValue(defaultValue, saveProjectSettingsImmediately);
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (!m_Initialized)
|
||||
{
|
||||
if (m_Scope == SettingsScope.Project && settings == null)
|
||||
throw new Exception("UserSetting \"" + m_Key + "\" is attempting to access SettingsScope.Project setting with no Settings instance!");
|
||||
|
||||
m_Initialized = true;
|
||||
|
||||
// DeepCopy uses EditorJsonUtility which is not permitted during construction
|
||||
m_DefaultValue = ValueWrapper<T>.DeepCopy(m_Value);
|
||||
|
||||
if (settings.ContainsKey<T>(m_Key, m_Scope))
|
||||
m_Value = settings.Get<T>(m_Key, m_Scope);
|
||||
else
|
||||
settings.Set<T>(m_Key, m_Value, m_Scope);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default value for this setting.
|
||||
/// </summary>
|
||||
public T defaultValue
|
||||
{
|
||||
get
|
||||
{
|
||||
Init();
|
||||
return ValueWrapper<T>.DeepCopy(m_DefaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the currently stored value.
|
||||
/// </summary>
|
||||
public T value
|
||||
{
|
||||
get
|
||||
{
|
||||
Init();
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
set { SetValue(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implicit casts this setting to the backing type `T`.
|
||||
/// </summary>
|
||||
/// <param name="pref">The UserSetting<T> to cast to `T`.</param>
|
||||
/// <returns>
|
||||
/// The currently stored <see cref="value"/>.
|
||||
/// </returns>
|
||||
public static implicit operator T(UserSetting<T> pref)
|
||||
{
|
||||
return pref.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of this setting.
|
||||
/// </summary>
|
||||
/// <returns>A string summary of this setting of format "[scope] setting. Key: [key] Value: [value]".</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{0} setting. Key: {1} Value: {2}", scope, key, value);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user