test
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{
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"displayName": "Exercise 5: Solution",
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"description": "How to test and verify code that logs to the console log.",
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"interactiveImport": true
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}
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fileFormatVersion: 2
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{
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"name": "MyExercise_5s"
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}
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fileFormatVersion: 2
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using UnityEngine;
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namespace MyExercise_5s
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{
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public class MyLoggingClass
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{
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public void DoSomething()
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{
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Debug.Log("Doing something");
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}
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public void DoSomethingElse()
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{
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Debug.LogError("An error happened. Code: " + Random.Range(0, 10));
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}
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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fileFormatVersion: 2
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guid: a7023aa1fd07413478ff7a4262310157
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folderAsset: yes
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using System.Text.RegularExpressions;
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using MyExercise_5s;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Tests_5s
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{
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internal class MyLoggingClassTests
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{
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[Test]
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public void DoSomethingLogsMessage()
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{
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var loggingClassUnderTest = new MyLoggingClass();
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loggingClassUnderTest.DoSomething();
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LogAssert.Expect(LogType.Log, "Doing something");
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}
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[Test]
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public void DoSomethingElseLogsError()
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{
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var loggingClassUnderTest = new MyLoggingClass();
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loggingClassUnderTest.DoSomethingElse();
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LogAssert.Expect(LogType.Error, new Regex("An error happened. Code: \\d"));
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}
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}
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}
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fileFormatVersion: 2
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{
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"name": "Tests_5s",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"MyExercise_5s"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": []
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}
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fileFormatVersion: 2
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