test
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{
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"displayName": "Exercise 9: Solution",
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"description": "This section will introduce you to the custom UnityTest Attribute, which allows for creating test that runs over multiple frames.",
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"interactiveImport": true
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}
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using System;
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using UnityEngine;
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namespace PlayModeTests_9s
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{
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public class MovementScript : MonoBehaviour
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{
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public Vector3 velocity;
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private void Update()
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{
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transform.position += velocity * Time.deltaTime;
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}
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}
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}
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fileFormatVersion: 2
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guid: 2f340775b94f41f08128da874cbf6b8e
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timeCreated: 1670840831
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{
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"name": "PlayModeTests_9s",
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace PlayModeTests_9s
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{
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public class SkippingFrameTests
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{
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private GameObject PrepareCube()
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{
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var go = GameObject.CreatePrimitive(PrimitiveType.Cube);
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var rb = go.AddComponent<MovementScript>();
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rb.velocity = Vector3.down * 5;
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return go;
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}
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[UnityTest]
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public IEnumerator CubeMovesDown()
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{
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var cubeUnderTest = PrepareCube();
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var initialPosition = cubeUnderTest.transform.position;
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yield return null;
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Assert.That(cubeUnderTest.transform.position, Is.Not.EqualTo(initialPosition));
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}
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}
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}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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